Posts by zfoxfire

    My only criticism is that the the first one sounds "themed". The title music of Rising World, for example, sounds like theme music whereas the in-game music is more atmospheric. I do like the second BGM you posted but I feel that if something like this was heard in exploring certain areas whether it be ruins or villages that it would give it too much of a Metroidvania feel. Just my two cents.

    What intrigues me is that each procedural generated worlds is quite literally a planet and not a flat world like in Minecraft or Rising World.


    And yes, the Steam reviews seem brutal right now. I see lots of complaints about the game not running or running poorly. A friend of mine bought it and says while the performance is a bit rough right now, the game itself is rock solid. I might pick it up on a sale in the future because the last time I paid almost $60 for a game was when you still had to buy them in stores.

    I just gotta say, I'm a little blown away by the responsiveness in here after dealing with Steam Support. Thank you.

    Rising World has one of the best player communities I've ever seen and Red51, the main developer, keeps a good eye out for needed technical support. I've gotten accustomed to it and tend to forget that this is not normal :\

    This is quite true. I don't believe I've been this excited about a game in years. I haven't been in such an amazing community in nearly 15 years. Red's involvement in the community also makes this game especially special. The wait time between updates is more bearable that way.


    Ok, Fantasy Rising World North Pole time!


    1. Mr. Claus -- Red51 even though he probalby spends most of his time slaving away in the workshop with the rest
    2. Mrs. Claus
    3. Krampus, punisher of Internet trolls
    4. Workshop elves
    5. Eight Reindeer
    6. Rudolpf

    Thanks Arctic. I've enjoyed dark ambient music for a very long time. It can be haunting, terrifying, yet strangely comforting at times. Waveshapr's idea that I know of is mainly to be microtonal. To my understanding, microtonal is anything using more than the standard 12 notes in a keyboard octave.


    But I know almost nothing about music theory. I just know what sounds pleasing to me ^^


    Some enhancements to the construction system such as "scaleable blocks" as he put it are planned. I think Red is onboard with the idea of converting blocks into construction objects. Whenever that gets implemented then we should be able to scale and freely rotate any block which should open the door for lots of new options. Building large round cylinders and stacking half blocks should be possible then. I'm personally looking forward to building pre-fab objects such as fences out of tiny blocks. I realize you can do this somewhat using planks and beams but it would make angled edges much easier to do.

    When cooking comes out, there should be a Rising World bakery called "Yeasty World" because yeast... makes.... bread .... rise!!!


    :thumbsup:8o:P^^;)


    :thumbdown: yeah... bad. Joke. Too bad there is no facepalm emoticon that I can see.

    So in all seriousness, that dungeon music piece that Waveshapr posted as a goof actually sounded quite effective and could be useful as some kind of transitionary piece betwen diferent areas of a dungeon or traveling through some kind of twisty passageway, or optical illusion.


    I found an interesting compilation that might serve as inspiration for dungeon music. This reminds me of some of the dark stuff I'd hear on Bluemars at times but this compilation is really dark and all dark, not just spacey with some darkness. I love this kind of music!



    My favorite tracks so far:


    00:00 Desiderii marginis - The Sleep of reason produces monsters
    Haunting and deeply complex. This will keep you on edge.


    10:38 Sjelos - Excavation
    Haunting but has an adventurous and accomplishing feel as if you are reaching milestones within your exploration of the dungeon.


    13:55 Sjellos - Life Left
    This one sounds like something heard after defeating some great adversary and its body decomposes. Also very accomplishing in sound. Perhaps after some great evil is defeated, organic life returns to the dungeon. Waters turn clear and shafts of light peek through withering away overgrowth.


    37:02 Cryobiosis - Corroded
    This sounds like the situation is beginning to escalate. You've explored deeper than you expected. The surroundings are less familiar. What ever hints of natural elements are now gone. No light from the overworld can reach this deep. The first half of this piece are very misleading, as if to lure you into a false sense of comfort.


    44:00 Neizvestija - Muslyumovo
    Very technological and future dystopian. Perhaps in the future there will be different types of dungons, ancient, and futuristic.


    52:03 Ugasanie - Permafrost
    Like above, for dungeon variations... Perhaps snowy biomes will have ice castles and dungeons consisting of labyrinths made of ice blocks.


    Hi SilverSatin,


    Perhaps I mis-understood you a few months ago in this comment linked below. I thought SkyNet was not available for distribution. Anyone can look at someone else's work and decide to make an imitation. That takes more work than merely "copying" and re-naming which is the impression I get from you right now as to the origin of VorNet. Please clarify. But again, I thought the source for SkyNet was unavailable to anyone.


    Important notice / Wichtige Information

    chris,


    You are a tallented programmer and valuable member in this community. Please reconsider. Chat me up on steam if you wanna talk about anything.

    Basically you want a wall made of individual bricks that follow an animation. Should be possible since the description of the API says we will be able to place objects in the world and then move them around. I'd love to see someone do this as well.


    For reference:

    I like the idea of various new vegetations even if they do not provide a unique use. Even harvesting regular wood is good enough. We certainly do need some color variations and eventually seasons. Perhaps seasonal changes can take their course. So even a grassy or forest biome can turn into a tundra, those adjoining an actual snowy biome can snow too. Snowy and icy biomes should then have blizard storms.


    With the API changes coming, I'm sure someone here is going to be importing new tree models

    As long as the circular shaft stays the same and doesn't open up to a large area below then it should be quite safe. Even in freefall down such a shaft it's not too hard to grab onto the ladder again. Transversing ladders down large open vertical caves is quite dangerous. I've tried this once and by the time you are in free fall its likely too late to re-attach yourself. The ladder is farther out from its default snap point. I bet its positioned intentionally to prevent free fall.

    also, I am noticing that the water ruins are not entirely composed by blocks. I figured immediately that the individual pieces scattered across the ocean floor were shortened beams but I just now noticed the broken piece on the wall immediately left of the doorway. Seems like a cleverly placed beam above a standard staircase block.


    Also, on that big chunk of stone sticking up out of the ocean floor on the left seems strange too. The mesh seems flawless for it to simply be a few wood beams of varying length placed together. Perhaps its just a programmed detail of combining objects and adjusting the mesh to make it look like one piece. Or perhaps its a custom shape (not a beam or plank or block). Either way, there is something clever going on and I suspect intentiomally show these screenshots as a clue to something else coming. Red always has an extra little trick up his sleve.


    Again,shame on me for not noticing this earlier.