Posts by george1979k
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Is there a rough estimate about the addition of corn and wheat(If they are planned)? It would be nice If wheat was on the paint tool as well,once its thick like grass.It would make our worlds more beautiful. Metal barrels too,Please?
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Thanks Kitsu.You are a great support in the RW forum.Enthusiasm is the creator of great works! Have a quick recovery.
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Yep.The upcoming update is exciting indeed!!
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Getting it.Nice job
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Thanks Deirdre!
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The water will not be absorbed by the earth.If you keep drinking from it,will run out some time though.You can make a bigger hole, that way it will last for a long time.The water will not slip away if its in a hole.If the water sits on a downhill and there is a hole opening,it will eventually flow down the cliff and you will have a small waterfall.
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Boats ,horses,Trains
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I dont think this update will include water physics. Thats kinda far down the road.
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I already used them in a construction site I build ,by the port.The random placement is one of the parts I love about this game!
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Here is a satellite dish I recently built.Nothing magical or awesome.Hopefully you guys can use it somewhere.
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Agreed Joni. Thanks for the tip!
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Nice,big stadium!
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Beautiful thoughts Arcane!
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Wow. Red responded to you while I was typing.!! We know he is awesome.Good news!
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Hello Zaphieus.Welcome back.From previous threads and discussions about this subject(Red,correct me If I am wrong), the game "fog" is mainly critical for the performance of the game because of the decreased resolution of textures at the end of the rendering distance.
Same thing applies for the grass.Imagine seeing the grass not 100 blocks away but 800 blocks away(view distance 50).The performance will be decreased significantly .I expressed a desire several months ago If something can be done(when it has to do with the fog) so it can be reduced a bit ,that way the builds at the far end are not almost invisible.Red has performed some amazing optimizations in the game that can support large city build and plenty of micro block detail though. I will agree with you on this about the fog reduction but I dont think it will be totally removed,even as an option because the game will just crush.
If you played blockscape before though,you will wonder how the view distance is about 3000 blocks and minor fog at the end.
I wonder about the same thing.Maybe Red will respond to this subject and let us know If something can be done. -
Thanks for the offer @Moderndaybardx.Yeah. I know I never will.I watched some tutorials yesterday and it has a tremendous amount of tools/options.Just expressed my excitement with a silly joke.Thats what I care for know.Models and UV Textures.
Here is the thing.For a locomotive for example,I dont care for the interior as of now,so, Red recommended me to use a single texture.As I mentioned earlier,I can put a couple of posters around the model to make it more color detailed but would like at least the wheels/suspension to have a different texture.If the train is blue and the wheels/shocks are blue too,it will look silly.I wondered if I split the model in 2 submodels,how much it will affect the performance of the game when the is added.I guess I have to play with it and see the complexity of the process but due to the lack of knowledge in this subject, I dont want to crush the game or make my world not playable. 2 textures on 1 model, will that affect game performance a lot more than just one texture or the decrease is just minor to almost "invisible"? -
Btw Red,I will be using single texture for the models to see how everything behaves and comes alond and., I should be able to throw some posters on that model,for example a metal texture as engine air exhaust or a red stripe to make it look better.I am soo excited that I will probably become a master in Blender pretty soon lol.
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For sure.It is definitely the best feeling someone can have for a game.!!
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Nice video!