Hi Dethorath,
thanks for your suggestions! ![]()
1. This sounds really cool, but is a little bit complicated to implement. We have to split this into several aspects: On the one hand, things like custom house styles, furniture etc. won't be a problem, since we're implementing an extended construction system anyway, which enables you to build very detailed constructions with high precision. So if you don't like - for example - the standard chair objects, you can simply build your own (with the limitation, that you cannot interact with them like with the provided objects, so they're just decoration). The extended construction system is not only useful for custom furniture, but also for building a house with it (e.g. a small wood shack), or to extent your current building with details.
Things like custom markings are already possible, since you're able to upload custom images from your harddrive. This feature is useful to put posters, signs or markings into the world, which other players can see in multiplayer. Images with transparency - like PNG and GIF - are supported, that should be very suitable for any kind of markings.
On the other hand, things like tools or weapons are not that easy to implement, since they require animations (at least a gun should have adequate reload animations), and that's complicated when the player fully designs the model on his own. But at least it should be possible that the server replaces existing models with custom models (see point 2) ![]()
2. Thanks for your nice words and your positive attitude
We will continuously extend the lua functionality, so that it really becomes a "light version of modding". That means that you have a lot of possibilities to influence the gameplay and individualize the expirience on your server. As mentioned, we're also planning that a serverowner can offer custom models (like a modelpack) and perhaps also custom sounds, which were downloaded automatically when a player connects and which replaces the original ones.
Another big aspect is the creative mode: It will be a mixture of the Minecraft creative mode and an editor. That means that you can not only design the world, but also create custom quests or breath life into your towns etc. You will get everything you need to place NPCs in the world (monsters, animals, and also humans), define their behaviour (e.g. if a monster is hostile, or if a human serves as a guard, or a trader, or if it's just someone who tells you the server rules or any custom dialog), create markings and triggers in the world and much more. This is a very user-friendly and comfortable way to create custom maps/worlds without any programming skills. But if you combine the creative mode with lua scripts, you have an extremely powerful instrument in your hands ![]()
So your scenarios like the fantasy server or the WWI server won't be a problem.
There is only one catch: It'll take some time until this all is implemented, since there are currently still some core features missing
But it's coming step by step.









