Posts by red51

    No, I Can´t.

    Same Texture, diffrent color.

    Did you right-click on the small color knob in the lower left corner of the texture (on the right side of the texture selection)? That's the important step to remove the color from the textures ;)



    Does that mean that the symbol circled in red is also available under F8 in the color editor?

    Yes and no ^^ If I understood the suggestion from krazmuze correctly, he wanted to have the entire dialog from the paint roller available instead of just the color picker, i.e the entire dialog which also contains the pre-defined colors. It will still have the sponge button (to remove the color) and also the color picker option (below the sponge button), so you can still select a custom color.

    In other words: if you select "Change Color" in the F8-2 tool, you will no longer get to the color picker, intead the paint roller dialog comes up - there you can either select a pre-defined color, hit the sponge button (to remove the color) or open the color picker to select a custom color. I.e it will look like this:


    Ideally we will also provide an option to change the pre-defined colors, so you can create your own color palette (but I'm afraid that won't make it into the next update yet).

    Thanks for letting me know! I can confirm that the game tries to release the asset again when shutting down (even if the asset was already disposed), resulting in a hard crash (which is unfortunately unavoidable when using JNI)... I will fix that with the next update :)


    I also would like to add that it would be nice if the devs could make a Github repo for game issues only. Just a thought.

    Personally I'd prefer a dedicated bugtracker (or an integrated bugtracker in our forums) ^^ There had been considerations for a bugtracker in the past, but we already have 2 forums (and even if there was a bugtracker, many people would still post bugs in the forums)... however, we'll need to restructure and update our forum anyway (currently a large part of the forum is still about the old Java version), maybe we'll also add a bugtracker then.

    You can also select "More Options" from the search drop-down list (top right) to get more search options (like search by author, select the forum sections you want to include etc) :)

    the create change texture was the menu was thinking of, no idea right click cleared it i guess the trick is to reselect the same texture? My experience was that the color change persists regardless, and I had to get the roller out to erase the colors.

    Yes, if you don't change or select the color by clicking on the small color knob (in the lower left corner of the texture preview), the game will keep existing color(s). But if you modify the color, it will overwrite the color.

    Right-clicking on the color knob resets the color selection (considered a "modification"), so the game will reset the color of all elements accordingly ;) Unfortunately the game provides no feedback about that, so it's not very obvious...


    I think sazhm means something different. I think he means that, for example, if you built a flower box out of 120 components, you accidentally or intentionally used different colors, and if you now want to reset all the colors to zero, it won't work.

    Yes, that's also what I thought he meant ^^ Setting the color to zero isn't explicitly an option in the edit tools atm, but using the color option in the texture selection menu can be used as a workaround ^^


    Example:

    If all elements have the same texture, you could use the "Change Texture" option (1st entry in radial menu) to reassign the same texture, but first right-click on the small color knob in the lower left corner of the texture preview (to reset the color). Assigning the texture now will reset the color.


    But the next update will add an additional "intensity" slider to the color picker dialog. If you set it to 0, you will be able to remove the color :)


    They really need to replace the color UI in create with the color UI on the roller since it is the only place with the remove color option.

    Oh, that's a great idea, I will change that with the next update! ;) :thumbup:

    Sorry for the late reply, I'm starting to feel really embarrassed about this bug :hushed::D:saint: But it will be definitely fixed with the next update. This time I'm 100% super-duper cereal about this :drunk:

    Thanks a lot for the report! :) Unfortunately it's a crash that's affecting a few NVIDIA users atm... it mostly affects newer, high end NVIDIA cards (but sometimes older graphics cards are also affected). It greatly depends on the driver version. Some users managed to fix these crashes by installing the latest graphics driver, but this didn't always help.


    It appears to be a mix of an engine bug and a graphics driver issue. Unity 6 (especially in combination with the HDRP) is one of the most unstable releases I've seen... but unfortunately NVIDIA's driver quality also decreased considerably since their focus shift towards AI...

    There is one thing your husband could try: go to the graphics settings and disable "Decals". Not sure if that helps in your case, but it could be worth a try...


    If that doesn't help, I'm afraid there isn't much that could be done atm... sorry for not having positive news :( However, we're updating to the latest Unity version with the upcoming update, which hopefully fixes this issue. If your husband still runs into these crashes after the next update, please let me know! :)

    I'm sorry to hear about the crashes :/ When does it crash exactly? When launching the game (i.e when the JIW logo shows up), or after loading a world? Is there a specific action that triggers the crash?


    Unfortunately I didn't receive a report, at least no report from a user called "cjthomashall" :wat: Does your husband mind to send another report maybe? Just restart the game after a crash (to the main menu), then type report and maybe also add a brief information like "game crashed" :)

    Das ist merkwürdig :wat: Eigentlich sollten die Tooltips vom Rand des Bildschirms weggedrückt werden... generell scheint auf dem Bild aber die UI etwas gestaucht zu sein (also die Breite stimmt nicht) :thinking:

    Laut dem letzten Report verwendest du als Auflösung 1920x1200? Ist das gewollt bzw. ist das die Auflösung des Monitors? Üblicher ist meist 1920x1080, bitte schaue einmal in die Grafikeinstellungen. Bei der Auflösung sollte das Spiel auch die Desktop-Auflösung anzeigen (idealerweise sollte diese ausgewählt werden) :)

    Das war die Fehlermeldung, die ich erhalten hab. Und weil in der ersten Zeile "during studio update" stand, dachte ich halt das das Update jetzt kommt.

    Oh, so ein Fehler sollte nicht auftreten =O Wenn das nochmal passieren sollte, sende bitte einen Report, damit wir genauer schauen können, warum das auftrat :)


    Das hätte red doch nicht einfach so gedroppt.

    Nee, da werden wir tatsächlich auf jeden Fall zeitgleich eine Ankündigung schreiben ;)

    We've just released a minor security update which fixes a recently discovered security vulnerability in the Unity engine. The security vulnerability affects all Unity games released after 2017/2018.

    In case of Rising World, the overall risk was low, but we're releasing this update as a precaution.


    We're still working on the actual content update, which should be ready very soon. It will introduce Points-of-Interest and many more features, so stay tuned :)

    Wir haben soeben ein kleines Sicherheits-Update veröffentlicht, welches eine kürzlich entdeckte Sicherheitslücke in der Unity-Engine behebt. Die Sicherheitslücke betrifft alle Unity Spiele welche nach 2017/2018 veröffentlicht wurden.

    Im Fall von Rising World war das Risiko durch die Sicherheitslücke gering, aber wir veröffentlichen dieses Update als reine Vorsichtsmaßnahme.


    Wir arbeiten weiterhin am eigentlichen Content-Update, welches sehr bald verfügbar sein wird. Damit werden "Points-of-Interest" und viele weitere Features ins Spiel kommen, also bleibt gespannt :)

    Sorry for my late response! But "item placement" is definitely still planned and probably we'll add it with the update after next ^^ It will enable you to place any item (e.g. tools, weapons, food, resources etc) persistently in the world without despawning. There will be a new key to enable the "placement mode" for your currently equipped item (it will then work similar to placing objects or blocks).


    2. will rw ever be able to being played on other platforms as Playstation and X-box?

    Yes, console support is planned in the long run, but first the game has to leave Early Access on PC ;)


    3. the npc trader also got off the roadmap... What about this one? npc traders Would be a really cool thing...

    Hmm... I can't remember removing anything in this regard, but there is still a card which covers this (but unfortunately it contains no real information). However, a new card will be added once we have an ETA for traders ^^


    4.will in the future maybe more hostile human npc's come? so somethin glike pirates and wizzards or something...

    Yes, more hostile human npcs are definitely planned ;)

    If I resize to 3x3x3 it is 1 voxel but if I drag out to 3x3x3 it is 27 voxels? So people should resize as much as possible rather than drag to make walls and floors?

    Yes, using larger blocks (i.e less elements) results in better performance ;) Although I wouldn't focus too much on this kind of optimization... the game handles lots of blocks very efficiently, so I'd only try to reduce elements when working with a very high level of detail, for example (e.g when working with tiny blocks, much smaller than 1x1x1), or when having tens of thousands of blocks in a single chunk etc.


    Is it possible to increase the max size of blocks? I ran into an issue that I wasn't able to load my world due to too many blocks in a certain area.

    Right now the max size in survival mode is 5x5x5, while in creative mode, it is 32x32x32, as mentioned by ROEN_44 ... there had been considerations to change the limit in survival mode, but I'm curious about the world loading issue :wat: I remember you sent me your world back then due to a loading issue (although IIRC that was fixed in the meantime)... but was there still an unresolved issue? 8|

    Hehe, kein Problem, freut mich, dass das Rätsel gelöst ist :D


    wäre ist ... aber auch nicht schlimm da es durchs wasser eh zu ... kommen kann ( wenn man nicht grade dickes bult hat ) entwickelt sich ja auch so ne art see um einen rum 😮‍💨

    Meinst du damit, dass der Spieler eine Blutspur hinter sich herziehen sollte?

    You can't get existing UI elements directly, but you can still add UI elements to existing elements :) You'll have to use the Internals class for this. By default you'd use the Player.addUIElement() method to add the element to a player screen. This method also has an overload which accepts a UITarget, but this only supports a few, pre-defined targets.

    However, if you want to add a UI element to an arbitrary existing element, you should use the Internals.addUIElementToPlayer() method instead to add the element to the player screen. Just provide the path of the target element as parameter ;) Example:


    Java
    UIElement myElement = new UIElement();
    myElement.setSize(16, 16, false);
    myElement.style.backgroundColor.set(1f, 0f, 0f, 1f);
    Internals.addUIElementToPlayer(player, myElement, "HudLayer/hudContainer/statusContainer/statusBarContainer/locationLabelContainer/locationLabel");


    But the location label is a tricky UI element... not sure if you will get satisfying results when attaching childs to it...