To clarify, does the breeding cooldown only trigger on successful breeding or every time (if fails, do we have to still wait that hour for a retry)? And does the female's cooldown start after breeding or after giving birth?
It only triggers on successful breeding
Otherwise there is just a minor cooldown (1 minute or so).
On a separate note, I didn't realize just how crazy cows were - 60 milk buckets an hour lol XD I thought it would be more like 1-2 buckets a default day so I would need a herd for tons of milk. Guess I just need dear ol' Bessie. I'll probably swap to goats /sheep for milk balance if they produce less once they are milkable, so I can have a herd feel "useful".
Yeah, maybe it's a bit too much... I will change that a bit with the next hotfix ![]()
I tested it quickly (on Medieval Realms), since I know how to reproduce it.
Oh, thanks for the update! I think I have an idea what's causing this... I will try to prepare a hotfix for that, but it might still take 1-2 days until it's ready ![]()
Another new little issue: "gridsize" command don't work when we try to place objects.
Oh, thanks for letting me know! With objects you probably mean items? At least I can confirm that it doesn't work for items ![]()
Yes, but why? Actually, the green loading bar when placing an apple already bothers me. Picking it up, on the other hand, feels smooth and easy. Just like a simple pick-up should feel. But when placing it, it feels like I have to exert a lot of force and like I'm having physical difficulty putting the carrot in the feed trough. Yesterday, I only filled one feed trough with carrots and sugar beets. And that took a really long time. A bit too long for a simple task. Everyday objects and food shouldn't feel like a major move is imminent.
Basically this was done to prevent accidental item placement
Maybe we could reduce the time required to place them... I agree that it's a bit too time-consuming when placing lots of items... but as a workaround you could switch to creative mode, then you should be able to place them instantly.
Um, while writing this, it just occurred to me that it would also be good if you could place a whole stack at once. Like placing 16 carrots at once. And maybe the placement position (like when placing flowers) could also be randomized.
Basically it would be helpful to place entire stacks, but unfortunately we don't have a different model for that yet (so a stack of carrots would still be displayed as a single carrot)... it would require us to create separate models for item stacks, but that's a bit time consuming due to the amount of different items in the game ![]()
But being able to randomize their rotation would be really useful, I will add this to my to-do list ![]()