Ths are smaller lighter axes that people worn with one hand, so you other hand was free for a shield or something
Shields are also planned, but wielding two items at the same time is currently not implemented... so unfortunately I can't give an ETA for that yet ![]()
Sorry, I think I was a bit unclear
I mean when yu unequip a unloaded crossbow, your hands will do the reload animation without the bow, so you see your hands doing the animation in the air, like you are wearing a invisable crossbow
Oh, thanks for clarifying that, yes, that's indeed a bug ![]()
I started spawning some NPC's as guards from my village, and let them freely walk around, but when I came back 1 of them randomly teleported to the roof of a house, and a few minutes after that another one came on the roof.. I found out whats the issue, It looks like NPC's , with emphasis on humans,they don't ike places with a low roof.. I did soem expirimenting in my test world, and it looks like NPc's teleport to a higher point they can stand on if the place where they are in is smaller than 3 blocks high, so when a dummy walks inside a house, it sometimes walks on a table and then teleports on the roof, because the height between the table and the roof is to small for him... I've also seen dummy's straight walking trough custom fences... However, when I lock an npc, nothing happens...
Yeah, unfortunately this happens sometimes... it's a known issue and require a few more changes, but it's on my radar. I will most likely fix that with one of the next updates ![]()
I tested on my local server. It seems if i have clouds and sun is rising in the morning FPS have a huge negative impact (50 fps from 120). If i stay more in same place fps slowly come back to 120 (sync with my monitor) after time pass. Problem occur i think between 7am clock
Oh, thanks for the update! I can confirm that there is an FPS drop between 7 and 7:30 am... same between 9:30 and 10 pm
I will take a closer look at this issue!
After last update i think, at least summer on clear weather, light is to much to texture started to look unnaturally from to much exposure. Personally i like more like before. Maybe increased light during day is too much? I know you made some adjustment for moon/sun light but maybe too strong?. For example night on full moon is so brightness and see almost as day.
Which part of the light do you consider too bright exactly? The grass specifically? Or the glare of the sun? Or the overall brightness?
About the moon light, basically it's mainly the direct moonlight that has become brighter (at least it appears brighter)... when walking through a forest, you won't benefit much from it (especially considering that the moon now also casts shadows), so it's still relatively dark there. However, you can also change the brightness of the moon/nights specifically in the game settings ![]()