Posts by red51

    There had been indeed a small change. There is a usealldoors (new) and useallchests permission (under general). If it's about naturally spawned objects (e.g in POI's), the usenaturalobjects permission (new) will be relevant. Otherwise everything is affected by the general useallobjects permission.


    I've also updated the overview of all permissions: Permissions [New Version]


    However, if something still does not work as expected, please let me know ;)

    Vielen Dank für das Feedback und die netten Worte :) :thumbup:


    Das Hasenoutfit ohne Kapuze lässt sich leider nicht mit anderen Kopfbedeckungen kombinieren, könntest du das noch ändern? ( Böse Hand, du sollst red doch in ruhe die Feiertage genießen lassen :saint: )

    Ja, das ist mir auch aufgefallen, daher hab ich dieses Kleidungsstück mit dem letzten Hotfix zumindest erstmal wieder aus dem Crafting-Menü rausgenommen :saint: Das erfordert leider ein paar mehr Änderungen, daher weiß ich leider nicht, ob es das noch in einen Hotfix schafft... aber ich werde es auf jeden Fall noch ändern ^^

    Unfortunately there was a technical issue last night which caused a downtime of our website, the server list and the report tool. Sorry for the inconvenience! But the issue should be solved now :)


    However, we've also released a hotfix for the game in the meantime, which mainly fixes problems with the rake as well as issues with rain and snow ;) This update is optional for multiplayer servers.


    Hotfix (2025-12-22):

    • [Bugfix] Fixed rake not working correctly
    • [Bugfix] Permissions button (esc menu) is now visible again in multiplayer
    • [Bugfix] Fixed rain and snow sometimes being visible inside buildings

    Leider gab es letzte Nacht technische Probleme, wodurch das Forum, die Serverliste und das Report-Tool nicht verfügbar waren. Sorry für die Probleme! Das sollte nun aber wieder behoben sein :)


    Wir haben übrigens zwischenzeitlich einen Hotfix für das Spiel veröffentlicht

    However, we've also released a hotfix for the game in the meantime, welcher vor allem Probleme mit der Harke sowie Regen und Schnee behebt ;) Für Multiplayer Server ist das Update optional.


    Hotfix (22.12.2025):

    • [Behoben] Behoben, dass die Harke nicht korrekt funktionierte
    • [Behoben] Der Permissions-Button (ESC Menü) ist nun im Multiplayer wieder sichtbar
    • [Behoben] Behoben, dass Regen und Schnee manchmal in Gebäuden sichtbar war

    Thanks for your suggestions! :)


    - i didn’t notice any difference between the flight speed of an arrow shot from a bow and from a crossbow, although the crossbow should clearly be more powerful (add damage stats and arrow flight speed for both the bow and the crossbow).

    The crossbow shoots the bolts indeed slightly faster, but it's not a big difference... maybe it would be a good idea to tweak the flight speed of the bolts a bit^^

    About the stats, I will put this on my to-do list :)


    - add the ability to open the map without dismounting from a horse.

    This is actually planned (i.e the ability to use items while riding a mount or sitting in a boat), but unfortunately it requires a bit more work (we have to make sure that all animations play well with that). I don't have an ETA for that yet but I hope we can add this with one of the next updates ^^


    - add digital targets for shooting practice with bows and firearms.

    Do you mind sharing an example image of it?


    - add the ability to adjust the damage dealt by animals and enemy NPCs, as well as settings for their health levels.

    There had been plans for a "difficulty" setting (which would affect these things)... unfortunately not much happened in this regard yet. But it is on my to-do list.


    - add the ability to pick flowers and plant them.

    This is also planned :saint:


    - add mannequins to display clothing and masks (there is a lot of clothing in the game now).

    This sounds like a good idea, I will put it on my list!


    - add racks or stands for convenient storage and display of weapons and tools.

    Being able to place items in the world will be added with one of the next updates (this enables you to place items anywhere). But probably I will also add a rack for tools/weapons ^^

    Hmm... unfortunately it's difficult to say what's going on there :thinking: The update for the server had been uploaded and released (almost at the same time when the client update was released)...


    I've also verified both Linux and Windows (and both of them are up-to-date)... maybe Steam is having some problems atm... in fact it's an ongoing issue that SteamCMD sporadically does not download a new update (adding the "validate" argument usually does the trick, but that doesn't work always)...


    im running in my own docker image that should update on startup but i just noticed that restarting the game does not restart the container and therefore not updating the game :D So on my side a simple container restart did it.

    Oh, I'm glad to hear that you've sorted that out :)


    Currently using this egg It seems to reboot with no problem and it looks for updates but gets nothing and just boots the old version.

    That one also seems to use the unity beta branch... I've re-added a unity beta branch now. It's identical to the public branch, but maybe that works better now?

    ich hätte echt nicht erwartet das dass noch vor Weihnachten kommt, noch dieses Jahr hätte normal ja sowas wie 31.12 um 23:59 bedeutet :lol:

    Hehe, ja, war mir tatsächlich unsicher ob es vor Weihnachten wirklich klappt (daher gabs leider auch keine Vorab-Ankündigung) :saint:


    öhm, wann kommt das für die Stand alone und die Serveranbieter?

    Die aktualisierten Serverdateien sollten eigentlich verfügbar sein (die update ich eigentlich immer nahezu zeitgleich mit dem Spiel) :wat:


    Was die Standalone angeht, da gibt es leider momentan technische Probleme... ich hoffe, dass das zeitnahe behoben ist! Sorry für die Probleme :/


    Aber die Armbrust ist doof, da der Bolzen jedes mal neu eingelegt wird, sobald sie einmal kurz aus der Hand genommen hat ;(

    Wahrscheinlich wäre es gar nicht so verkehrt, das zu ändern :thinking: Ich schaue mal, was sich da machen lässt ^^


    Können wir so einen Regler auch für die Dunkelheit unterhalb von Terrain bekommen ?

    Grundsätzlich sollte das kein Problem sein, ich packe das mal auf meine Liste :)


    Und das kurz vor Weihnachten .. darum warste hier so still, hatte mich schon gewundert ;D

    Hehe, ja, sorry für die Funkstille :saint: Sollte sich jetzt aber erstmal wieder normalisieren :D

    Does the issue still persist? According to your other post, you're using Pterodactly to update the server? It seems that the Pterodactyl egg for RW uses the "unity" beta branch specifically, but I've disabled this beta branch earlier (basically it was a remnant from the time before the Java version was replaced by the new version). However, apparently this causes problems, so I've fully removed the "unity" branch now.

    If it still doesn't work, I can re-add a new "unity" branch temporarily (until the egg gets updated).

    broken tool tip

    Oh, thanks for letting me know! I will fix that shortly :saint:


    What does this mean?

    Unfortunately there is currently a problem with the standalone update... for some reason it has trouble downloading it from the Steam servers (internally we're only uploading the data to Steam and our server just grabs the data from Steam then for the standalone)... I hope to get this resolved shortly. Sorry for the inconvenience! :/

    This. It leave behind a big hole. No matter if used left click or right click to raise terrain. Just one hit to make a big hole and get even the stone/dirt/etc. from terrain.

    This is unfortunately a bug, but I'm currently preparing a hotfix for this which should be available shortly :)


    Using Pterodactyl.
    Even reinstalled it just now. Still the same thing.

    I've checked the egg for RW and it seems that it's specifically using the "unity" beta branch :thinking: I've disabled the beta branch earlier (because it's no longer required since February), but maybe this is causing problems in this case... I've removed that beta branch entirely now, please see if you can download the update now. If that still doesn't work, I can re-add a new "unity" branch temporarily.

    Thanks for your feedback! :)


    It seem i can't update steam dedicated server. No new version (0.9.1) is found. Even if i force check server files..

    Hmm... did you maybe use the unity beta branch? It hasn't been updated unfortunately (it was just a remnant from the time before the Java version was replaced), but I've removed it now.


    My server is still being recognized as 0.9, even though i have updated to 0.9.1

    Do you use SteamCMD to update/install the server? Sometimes it might be necssary to add the validate parameter to download an update (i.e app_update 339010 validate).


    Can we get any hint on what type of island to search for the samurai armor?? :)

    It spawns on all islands, but only in golden chests and armored chests (which mainly spawn in bandit camps) ;)

    This is unfortunately a limitation of the resolution of LOD water chunks :/ It seems that water is at a higher/lower elevation on the left side of the image? You can try to fix this issue by making sure the water surface is even... ideally use the creative mode terrain tools (F5) for that, then use the water tool (5) and press Return - now use the page up/down keys to adjust the level (make sure it's at your water surface) and press the left mouse button to fill everything with water (below the level) and the right mouse button to remove all water above that level.

    Mit dem neuesten Update gibt es zumindest einen Konsolenbefehl findmount, mit welchem das zuletzt verwendete Reittier angezeigt wird ;) Damit sollte sich dann herausfinden lassen, was mit dem Tierchen wirklich passiert ist (ob es noch lebt und wo es sich derzeit befindet)

    Salt water does not overwrite fresh water or vice versa... so if you excavate a canal from an inland lake to the sea, it will be filled with fresh water. If you excavate it from the sea to the lake instead, it will be filled with salt water accordingly ^^

    Hey, sorry for my late response! Unfortunately I wasn't able to look into this issue yet, but I will definitely take a closer look at this issue over the holidays.


    Asset bundles had always been a pain in the *** unfortunately... sometimes shader variants are stripped while building the bundle (resulting in invisible or wrong-looking elements ingame). Could you maybe send me your asset bundle (if that works in terms of file size)?

    Hi folks!


    First of all, we wish you a Merry Christmas and a Happy New Year! We hope you enjoy the holidays :)


    xmas


    This is a good opportunity to release a small update! It adds new items, various Quality-of-Life changes, several bugfixes and also support for Steam Cloud.


    Steam Cloud support means that your worlds and blueprints will be automatically stored in the Steam Cloud and synced with other devices where you log in. This is useful if you play the game on more than one devices (e.g. a Steam Deck and a regular PC).

    If you own Rising World on Steam, you will also be able to play it via GeForce NOW (it might take a couple of days though until it's accessible there).

    If you don't want to use Steam Cloud, you can turn it off in the Steam settings (right-click on Rising World in your Steam Library to get there).


    Please remember that it's still recommendable to create manual backups of your world from time to time. You can do that from the single-player menu (just right-click on a world to create or restore a backup). If you've loaded a world, you can press ESC - the ingame menu now also contains an option to create a backup directly.

    Please note that the backup folder had been moved with this update: it's no longer found in the "Worlds" directory, instead you can now find a separate "Backups" folder in the game directory.


    crates


    This update also adds various new clothes (some of them can only be found in the world), a crossbow and a wooden crate. The glass bottle can now be filled with water, other baby animals can now be picked up and several bugs had been fixed.


    clothes


    We've also reworked the moon light at nights: it now casts shadows and emits more intense volumetric light. We also fixed a bug which caused moon light to not affect the clouds.

    Please note that the overall brightness during night is still related to the moon phase. There are settings now to disable moon phases and to change the brightness/intensity of the moon light.


    night


    By the way, if you can't find your mount for some reason, there is now a console command "findmount" to highlight the last used mount. A more immersive solution for this is planned.


    We're still working on animal breeding/husbandry and hope to get it ready with the next update. Stay tuned!


    _____________________________________


    Changelog 0.9.1 (2025-12-22):

    • [New] New weapon: crossbow (and bolts)
    • [New] Piglets, lambs and goatlings can now be picked up (in addition to chickens, hares and wolf cubs)
    • [New] More than 20 new clothes: mountie uniform (jacket, pants, boots), Gown (18th century), cotte, bomber jacket, poloshirt, bunny outfit, santa outfit, cargo pants, gambeson (cloth armor), samurai armor, pegleg, old boot, sandals, sneakers, futuristic armor, bathrobe, tunic etc.
    • [New] More than 10 new head gears: bucket hat, shades, fedora, armor helmet, samurai helmet, animal masks (chicken, horse, fox, cartoon wolf), coif, mountie (cap and hat), war bonnet etc.
    • [New] New special clothes: flippers (which enable faster swimming)
    • [New] New object: wooden crate
    • [New] Inventory now has a blueprint button in creative mode which enables you to bring up the blueprint menu
    • [New] When editing npcs (with the "editnpc" command), you can now also change the npc variant
    • [New] Added "findmount" console command to highlight the last used mount (useful if you can't find your mount anymore)
    • [New] Added settings to disable moon phases and also to adjust night brightness
    • [New] Added button to ESC menu to create a backup of the currently loaded world
    • [New] New multiplayer permissions: useallfurnaces, usealldoors
    • [Change] Increased specular highlights from sun and moon
    • [Change] Chicken no longer lay eggs while the game is paused
    • [Change] Item spawn menu (green button in inventory in creative mode) now contains clothes and all item variants
    • [Change] You can now use the rope to pull animals out of water
    • [Change] In Co-op games, all players can now create global markers on the map
    • [Change] Saddle bags can no longer be removed from horses if they still contain items
    • [Change] Buttons "all/none" in npc and POI selection dialog (when creating a world) are now inverted
    • [Change] World entry in singleplayer menu now correctly shows optionally disabled npcs and POIs
    • [Change] Right-click on the animal icon on a world entry in singleplayer menu now gives an option to retroactively enable/disable npcs
    • [Change] File browser (poster selection) now supports mouse back and forward buttons
    • [Change] When cutting grass, more grass items are added to your inventory now
    • [Change] Moon now casts shadows and emits stronger volumetric light
    • [Change] Nights are now a bit brighter by default (please note that this still greatly depends on the current moon phase)
    • [Bugfix] Fixed clouds sometimes not being affected by sunlight/moonlight
    • [Bugfix] Fixed own images sometimes not showing up in image selection in multiplayer
    • [Bugfix] Fixed cooking grills not being placable on campfires generated in POIs
    • [Bugfix] Fixed POI spawn on superflat worlds
    • [Bugfix] Fixed sporadic crash when quitting the game
    • [Bugfix] Fixed clothes sometimes reverting to their default variant after wearing them
    • [Bugfix] Trees now cast shadows over greater distance (taking shadow distance setting into account)
    • [Bugfix] Fixed "billboard" flag for posters sometimes not being applied properly


    Hotfix (2025-12-22):

    • [Bugfix] Fixed rake not working correctly
    • [Bugfix] Permissions button (esc menu) is now visible again in multiplayer
    • [Bugfix] Fixed rain and snow sometimes being visible inside buildings


    Hotfix (2025-12-23):

    • [Change] Reduced spawn chance for old boots when fishing