Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-10-31)

    Thanks! Yes, that would be possible, although something like wallpapers are also planned for the future (as a separate feature), which can be explicitly combined with blocks. But the basic idea behind this is correct, building the shell of the house with blocks, and use the new construction system for the interior.
    In this case, the extended construction system can be compared with something like wainscoting (since planks have a fixed thickness of 3-4 cm).


    Or it can be used for the creation of smaller things: The small shed in the pictures took ~1-2 minutes to build, but for larger buildings, especially with multiple storeys, it's easier to use the classic block construction system ;)

    Hey folks!


    Today we want to give you a small preview of the next update, which will be available shortly and introduces the extended construction system, which has been much mentioned in the past. It will greatly improve your possibilities to build, since you'll be able to place single construction elements - like wooden planks and beams - without any restriction. This also involves rotation around all axes.


    Technically, all materials that can be used for blocks are also available to the new construction system, in other words, nearly 200 different materials. However, they'll be restricted to the type of the construction element, for example a wooden plank can't have a metal texture, only a wood texture. But apart from wooden planks and beams, there will be more different construction elements in the future, like stoneplates, metalplates etc.


    Of course the "old" block construction system will still be available. That system is easier to use and provides faster results, while the upcoming construction system is a little bit more complicated and it takes a longer time to build, but gives you a lot more possibilities and allows you to build with a high level of detail.
    For example, it's recommended to build a big house with blocks (i.e. the "old" construction system), and use the extended construction system to give your house more detail (e.g. for decoration, room partitioning etc.). But when you want to build a shed or a small shelter, the extended construction system is superior.


    Below you find some examples of the new construction system. The first three images show a small wooden shed made out of single planks (and you see that it looks much better than if it would have been made out of blocks). The fourth screenshot shows a improvised footbridge in a cave, and the last screenshot just another example of a small bridge.







    Stay tuned!


    By the way: When this update is finished, we will start working on animals and monsters! :)

    Hallo Leute,


    ich möchte hiermit ankündigen, dass die schrägen Blöcke (siehe unten) mit dem nächsten Update entfernt werden. Der Grund für diese Entscheidung ist die Tatsache, dass sich das Platzieren dieser Element immer wieder recht schwierig gestaltet und auch zu viele Eck-Elemente benötigt werden, um die Schrägen nützlich zu gestalten.
    Die klassischen Rampen sind von dieser Änderung allerdings nicht betroffen!


    Das nächste Update wird ein erweitertes Bausystem liefern, welches die Möglichkeit bieten wird, Planken und andere Elemente mit exakter Positionierung und Drehung zu platzieren. Das wird eine wunderbare Alternative zu den Schrägen darstellen, also besteht absolut kein Anlass, den Schrägen hinterherzutrauern ;)


    Es ist sinnvoll, wenn ihr beim Bauen ab sofort keine Schrägen mehr verwendet. Alle bereits verbauten Schrägen werden mit dem nächsten Update entfernt, und die dafür verwendeten Rohstoffe (Stein) werden automatisch ins Spielerinventar gepackt.

    Hi folks,


    I want to announce that the slope blocks (see attachment) will be removed in the next update. The reason for this decision is the fact, that placement of this blocktype is really complicated, and there are also too many different corner elements required to make the slopes useful.
    Please note that the ramp blocks are not affected by this change!


    The next update will bring a new extended construction system, which allows you to place planks and other elements with precise positioning and rotation. This will be a great alternative to the slopes, so there is definitely no reason to mourn the removal of the slopes ;)


    It makes sense that you don't use the slopes anymore. All slopes that have already been placed in your world will be deleted with the next update, and the resources for those elements (stone) will be moved automatically into the player's inventory.

    Hi folks! :)


    First of all, if you have expected the extended construction system which was announced previously: It's unfortunately not available yet. We're still working on it, but are confident that we're able to bring it to you with the next update! :)


    However, let's focus on the actual update: First of all, it brings two new blockforms, corner elements for ramps. There are still corner elements for stairs missing, but they'll be available shortly.


    The next interesting feature is the ability to loot dead bodies: When you die, you leave a corpse that "contains" your old inventory. So you're able to get your painstakingly collected loot back.
    After a given amount of time (configurable in multiplayer), your corpse despawns and leaves a small cross at your grave (which can be removed of course).


    Apart from the new features, we also did some changes: Now objects have collision while placing, so objectplacement becomes more easier.
    Another change concerns the messages when someone invites you into a group (multiplayer-only): The dialog has been completely reworked and looks much better now.


    Last but not least, this update contains - as usual - some bugfixes. A few critical bugs have been removed, as well as some "cosmetic problems".


    ____________________________________________
    Full changelog:

    • [New] New blockform: Rampcorner (inner and outer)
    • [New] Player now leaves a dead body which can be looted when he dies
    • [New] When dead bodies despawn (default: after 10 minutes), they leave a grave (wooden cross which can be removed of course)
    • [New] Objects now have collision when placing, at least they collide with blockwalls. This makes objectplacement easier
    • [Change] Changed the look of the message when inviting another player into your group (multiplayer)
    • [Change] Changed behavior of sickle, now it first shortens the grass before it completely removes it
    • [Change] Changed the range of the sickle, now it should be easier to cut grass on slopes
    • [Change] Disabled helptexts for torches
    • [Bugfix] Fixed random crashes when returning to main menu
    • [Bugfix] Fixed a few problems relating to the "falling through the ground"-bug (need feedback if this bug is now fixed)
    • [Bugfix] Fixed static light in caves (it was too dark during daytime)
    • [Bugfix] Fixed wrong walksounds for stairs, ramps, cylinders etc.
    • [Bugfix] Fixed stuttering gametime update
    • [Bugifx] Fixed wrong chest coverage rotation when chest was placed in a diagonal angle

    Naja das wäre ja in einer Offtopic-Sektion angebracht ^^ Gibt es auch für den englischsprachigen Bereich, nur für den deutschsprachigen Teil leider nicht. Wir überlegen uns mal, ob wir solch eine Sektion ggf. noch einrichten ;)

    Erstmal danke für den Vorschlag! :)
    Wie genau meinst du das? Also grundsätzlich ist dafür ja im deutschsprachigen Abteil das Unterforum "Allgemeine Diskussion" vorgesehen, also da kann jeder seine Meinung kundtun, Features diskutieren, Kritik äußern, natürlich auch im Dialog mit anderen Usern. Oder meinst du noch etwas anderes?

    Okay ;) But I'm afraid that even two or three updates per week are difficult to achieve. Anyway, nightlies may be relevant when the game reaches its beta state, but until then, I guess we follow the current update interval of 1-2 weeks :)

    sounds good that's would be feature - so daily changes can be on nighties for testing


    No, please don't get it wrong: There won't be daily changes available in the nightlies. The expense would be too high for us... The current update frequency wouldn't be influenced if we offer nightlies.

    We have no influence on the second error message you got, since any error that occurs may have different reasons. Also, there are several possible errors that may occur when 32-Bit Java is installed on a 64-Bit OS: On some machines the game runs fine, on other machines the game crashes when loading a world, and on others it already crashes when starting the game. Furthermore, an errormessage is not always shown, that's the reason we give the hint when launching the game ;)


    This should be the first message you receive when launching the game and an incorrect java version is installed:


    Das wäre natürlich eine Möglichkeit ;) Müsste man dennoch spielseitig etwas einschränken, da - wenn die Bereichsfestlegung in den Händen der einzelnen Spieler liegt - es womöglich genug Schlaumeier geben wird, die grundsätzlich den größtmöglichen Bereich festlegen würden :D


    Aber wenn das Feature akuter wird, werden wir uns auch sowieso intensiver mit einer passenden Lösung auseinandersetzen ;)

    Da will ich nicht zu viel versprechen :D Wir haben die Sache mit Ingame Videos (also bspw. von YT gestreamed) schonmal diskutiert, finden das Thema auch durchaus interessant. Wir müssen mal gucken, inwieweit sich das umsetzen lässt und wie wir das genau im Multiplayer lösen wollen (wenn alle Spieler einen Fernseher haben und mehrere Fernseher auf kleinstem Raum stehen und alle ein anderes YT Video streamen, dann wird es performance- und vor allem aber bandbreitentechnisch sehr kritisch [davon ausgehend, dass nicht gerade wenige Leute nur eine schwache Internetleitung haben die gänzlich überfordert wäre mit mehreren YT-Videos gleichzeitig]). Im Singleplayer existiert dieses Problem natürlich nicht ^^


    Nichtsdestotrotz hat dieses Feature eher eine geringe Priorität ;)

    Hi,


    genau, das Spiel wird vorerst für 9,99€ angeboten, spätestens mit Erscheinen der Beta wird der Preis erhöht, die finale Version wird dann auch den finalen Preis haben. Also durchaus vergleichbar mit dem Preismodell bei Minecraft ;)


    Concept wird entgegen aller ursprünglichen Behauptungen und Vermutungen tatsächlich aller Voraussicht nach in Zukunft auf Steam angeboten. Wir werden aber jedem jetzigen Käufer auf jeden Fall die Möglichkeit bieten, sein Spiel gegen einen Steam-Key einzutauschen (falls jmd. das Spiel bereits gekauft hat, eine Steam-Version aber vorziehen würde) :!:


    Normal- und Parallax-Mapping ist auf jeden Fall bereits von unserer Seite geplant ;)

    Yes, the previous update was like bewitched. I like the idea of nightlies and stables, we will definitely think about taking that route. I'm not sure when we use that kind of update system, but at latest when we reach beta state.


    We also want to introduce the ability to downgrade the game to an older version. That's why there is the no-working "Options" button in the launcher.


    Currently if you don't want to risk any game-breaking updates, you should wait with updating. When starting the game, the launcher asks if you want to update, simply press "No" and wait a few days, so if there really was a (major) bug, we will fix it as soon as we get aware of it (on the other hand, all previous bugs only occured in special situations, and 4 of the 7 Bugfixes were more like "cosmetic problems").
    I mean, that's the reason the game is still in alpha ;)


    Dedicated servers require a manual update currently, but we also want to introduce an auto-update feature there.