Posts by King Nothing
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if you go on my Server, there are signs pointing to Where you can build --- please Don't build Ugly Structures next to my Nice Areas that I am trying to KEEP NICE
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unforutunately, when I manually leveled up a player, it still will NOT show up. it says Level1 in the database. there is a message that says "permissions updated" and then Nothing
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I have tried EVERYTHING.
The group name will NOT show up when you hit Tab. it saysPlayername Group distance online time xxx 3.4km XXXXX xxx 2.2km xxxx
why is it blank? -
thanks what a stupid mistake
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Here is the patient
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info_group: Level1
info_chatsuffix: (Level1)
info_shownametag: true
chatcolor: 0xFFFFFF
chatnamecolor: 0xFFFFFFcommands:
deny:
- *
general:
debuglight: false
fly: false
pvp: true
customimages:
enabled: true
maxupload: 10
dimension: 512
blueprints:
use: false
create: false
creative:
allow:
- default
- freecraftingthe file "Level1.permissions" is in the Groups Folder.
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when we import 3D models, are the textures attached to them or do we have to use the in-game textures?
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All I can say is that I hope and pray that Rising World NEVER ports over to Java. Almost half of my "Village Life" mod pack for Minecraft is filled with optimization mods to let the game handle objects better, or to free up memory. Since I was focusing on a concept that needed lots of NPC's, objects, and multiblock structures I pretty much had to be really careful and even so I never authorized it for server use . . . though with almost 8000 uploads people have asked for server support. The best I can tell them is to play a lan game. It's what i do when I want to play the pack with my wife.
It is, unfortunately, very tricky to get Java to do a lot of basic gaming tasks efficiently . . . a programmer can do it, but other languages like C make the job a lot simpler. Minecraft is pretty much the only game I know of coded from the ground up in Java and Notch has admitted it was only meant to be a little proof of concept thing.One thing I have been excited about is seeing how rising world could perform with large cities, lots of objects, lots of NPC's, lots of machinery with moving parts . . . all based on a platform that escapes the limits of Java.
the whole game is written in Java, so adding the API written in Java woudn't make a difference
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I need a couple Gothic-style buildings for an area, if you are proficient enough, please ask in the game or our steam group, (EffenDor(Edor16))
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ww
Although it's not related to the game, but just as a small notification: We updated the forum to the latest version (4.1). This brings some nice features, among others:
- Your posts will be saved as draft automatically (so they don't get lost when closing the tab accidentally)
- Optional delayed publishing of your topics
- Like system for some sections (suggestions, blueprints, tutorials, images)
- Images in your post can be resized
- Ability to attach files to your post directly
By the way, expect some game-related news about the upcoming dungeons and the Plugin API shortly
I'm hoping we can create our own dungeons, i have ideas galore for EffenDor
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Could you please exlain how to put the arc insided a wall so it looks like its part of the wall?
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could you pussibly add a top ten list (no, not David Letterman) something that shows the richest players?
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I could just HUG YOU!!!!
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thank you.. I wish I knew scripting, but I really don't have the time to learn
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thank you much, it would help out Tremenously, Call it "Vornet Elevator"
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I currently use the Teleport script on my server, so ill try it
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Cannot be simulated with the existing Portals script? Not exactly what you are asking for but, in the meantime, it already exists.
That only works if you have two floors,I have 5, ive considered it, but i want to be able to select which floor to go to
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Looks promising -- better than the Compass,i wil be installing it today
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I've seen it before in Freaks R us, the subway system, just looking for a simplified version
-Create the area
-then set the commnads to "teleport" to the next floor in the chat
EG F1 - floor1
F2 - Floor 2, and so on