Posts by King Nothing

A new update is now available, introducing seasons and more!

    Windows 10 (x64) 10.0 Java: 1.8.0_91 amd64 0.7.3_30 -H:2048 -D:1024 (Steam)
    Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz, 0Y2MRG, 4078 MB (951 MB Heap)
    AMD Radeon HD 5670 20151104000000.000000-000 15.201.1151.1008
    ______________________________________________________________________
    Problematic frame: C [atio6axx.dll+0x3f5ad0]



    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C [atio6axx.dll+0x3f5ad0]



    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    J 3574 org.lwjgl.opengl.GL12.nglDrawRangeElementsBO(IIIIIJJ)V (0 bytes)
    J 7038 C2 com.jme3.renderer.opengl.GLRenderer.drawTriangleList(Lcom/jme3/scene/VertexBuffer;Lcom/jme3/scene/Mesh;I)V (492 bytes)
    J 6969 C2 com.jme3.renderer.opengl.GLRenderer.renderMeshDefault(Lcom/jme3/scene/Mesh;II[Lcom/jme3/scene/VertexBuffer;)V (242 bytes)
    J 7557 C2 com.jme3.material.Material.render(Lcom/jme3/scene/Geometry;Lcom/jme3/light/LightList;Lcom/jme3/renderer/RenderManager;)V (371 bytes)
    J 7040 C2 com.jme3.renderer.RenderManager.renderGeometry(Lcom/jme3/scene/Geometry;)V (250 bytes)
    J 7183 C2 com.jme3.renderer.queue.RenderQueue.renderGeometryList(Lcom/jme3/renderer/queue/GeometryList;Lcom/jme3/renderer/RenderManager;Lcom/jme3/renderer/Camera;Z)V (77 bytes)
    J 5195 C2 com.jme3.renderer.RenderManager.renderViewPortQueues(Lcom/jme3/renderer/ViewPort;Z)V (258 bytes)
    J 7381 C1 ah.h.postQueue(Lcom/jme3/renderer/queue/RenderQueue;)V (147 bytes)
    J 5251 C2 com.jme3.post.FilterPostProcessor.postQueue(Lcom/jme3/renderer/queue/RenderQueue;)V (50 bytes)
    J 7198 C1 com.jme3.renderer.RenderManager.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V (465 bytes)
    J 5364 C2 com.jme3.renderer.RenderManager.render(FZ)V (229 bytes)
    J 7385 C1 commons.JIWApplication.update()V (251 bytes)
    J 6161 C1 com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop()V (141 bytes)
    J 5501 C1 com.jme3.system.lwjgl.LwjglDisplay.runLoop()V (108 bytes)
    j com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V+136
    j java.lang.Thread.run()V+11
    v ~StubRoutines::call_stub


    I was Trying to Import a 3D Model and i got "OUDATED VIDEO DRIVER"
    i went to ATI and it said my driver is Current

    I made a plugin.yml file, put it in resources, Hit Complile the Plugin complied with no problem


    then I put the plugin into Plugins


    ran RW, the world loaded to 5% then it gave me this Error:


    LoadingState: Error while loading singleplayer game
    pluginapi.PluginException: No 'plugin.yml' definition file found for plugin "JavaLibrary5.jar"!
    If you are the creator of this plugin, you have to put a proper 'plugin.yml' file into the "resources" package
    at pluginapi.PluginLoader.loadPluginFromJar(SourceFile:188)
    at pluginapi.PluginLoader.loadPlugins(SourceFile:43)
    at pluginapi.PluginManager.initialize(SourceFile:60)
    at u.t.c(SourceFile:294)
    at u.t.a(SourceFile:172)
    at u.j.run(SourceFile:195)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    Windows 7 (x64) 6.1 Java: 1.8.0_91 amd64 0.7.2.5_30 -H:2048 -D:1024 (Steam)
    Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz, 0Y2MRG, 4078 MB (2112 MB Heap)
    AMD Radeon HD 5670 20150803000000.000000-000 15.200.1062.1004
    ______________________________________________________________________
    Error occurred during application-update (11)
    java.lang.NullPointerException
    at at.K.a(SourceFile:335)
    at commons.JIWApplication.update(SourceFile:113)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)


    this is the crash report after it crashed. It did it wice while in Multiplayer.

    and DID read stuff on Java a while back.. I made a couple apps, and yes I just want to fool around with java and not be serious about it. if I wanted to learn a programming language, I'd Pick C++. but I work long hours and rarely have time time to sit and read a java book, that's why I want to learn by example and if I want to learn more, I'd look it up with google or watch a youtube video


    I'm actually more frustrated that you need 100 lines of code to make a simple mod. EG. enter an
    area and give a player an object,
    I just wish there were modding commands instead of using java to make Mods,

    try umm REBUILDING POS sytems and Building laptops from scratch, all done by "HANDS ON." Never read a book on how to do that. if I get stuck You Tube is my friend., that is FAR From basic retail work, my friend


    not EVERY command has and example, Every programming language book i've read had and Example.. EG. Commodore 64 BASIC had clear examples, check out the guide, it'ss clear


    http://www.infinite-loop.at/Po…-ReadMe/AA-C64_BASIC.html


    this is what I thought the manual woulkd be like

    well Il just FORGET THE WHOLE THING,


    who the heck has $80 for a book? not everyong is fortuanate enough to spend that kind of money on a book, sorry,


    I guess ill keep on losing users due to boredom and lack of Admins . all I want is an Example, people learn by DOING not by reading a lengthy expensive book, it is known fact,


    I learned how to do my job by someome showing me how to do it not by reading an $80 book


    oh and yes I have an IT JOB and did'nt have to read ONE book, just the A+ book which doesn;t count

    >> This post has been moved from the API pre-release topic to this topic <<


    Pretty much! We have a head start right now to start developing so less time debugging once the API is activated. That way we get mods to production faster! :thumbsup:

    Yeah, Whatever you say,,, "watching Youtube Videos Is nice to learn the basics, There are NO youtube videos that explain how to make a GUI or program a 3d Object, that is NOT explained ANYWEHRE, "




    public class HelloWorldApp {




    /**
    * @param args the command line arguments
    */
    public static void main(String[] args) {
    System.out.println("Hello World!"); // Display the string.
    }



    }
    Will NOT let anyone click on the screen or run a command

    and using Firefox's Example, I can now Continue to learn scripting and stuff, yes Miwarre I still need your help with those Scripts, just trying to learn how to program 3d objects and such

    I AM using netbeans, I did the setup and I copied and pasted Red's Example and it spit out errors
    the library is there -- I made it myself using Javadoc and the pluginAPI,


    and then I copied and pasted Red's Code, its nothing but errors.
    And If you Don't want to Help DON'T, helping is NOT being a Pompous Ass And telling me to things I've already done.