Posts by SirSulan

    Immer erst nach einer Zeit wenn ich eine Welt geladen habe. Manchmal kann ich 10 min bleiben manchmal auch nur 2 min. Gibt dafür irgendwie keene richtige Faustformel. Ich weis nur soviel. Ich bekomme kurz Lag und dann bin ich auch schon weg. Den vorhertreiber hatte ich auch schon mit versucht, aber dies führt zum selben ergebniss.


    Dazu gibs evtl. au ch zu erwähnen das meine Frau die selbe Grafikkarte hat und si ehat nicht solche problme wie ich.


    Ein guter Freund von mir hatte sich das auch mal angesehen mit dem Windows Errorlog direkt. Er meinte auch das es nicht von meiner seite her berührt. Sonderfn evtl. mit der Engin zusammen hängen könnte....
    (Aber nur eine Vermutung). Zur NOt kann ich mal mal versuchen das auf einem Video aufzunehmen. Evtl könnte das ja zur Fehlerbehebung besser helfen. Wenn man direkt sieht was ich mache und was es dann dem zu folge auslöst...


    Hab zwar jetzt nicht den ganzen Update verlauf vor augen, aber kann es sein das ihr was an der Engin gemacht habt im Letzten Jahr? Seid Juni 2015 hatte ich nicht mehr gespielt wegen Umzug, stress etc...
    Und an meinem PC hat sich gortßartiges nichts geändert auser das ich jetzt WIN 10 habe.

    /////////////////////////////////////////////////////////////////////////////////
    Report of 01/16/2016 10:10 PM by sirsulan Version: 0.6.4.1_23 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_65 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz, 4, 4] (Cores: 4)
    Mainboard: [Gigabyte Technology Co., Ltd., H81M-D2V]
    GraphicsAdapter 0: [Intel Corporation, Intel(R) HD Graphics 4600, 20150717000000.000000-000, 10.18.15.4256, igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32]
    GraphicsAdapter 1: [NVIDIA, NVIDIA GeForce GTX 650 Ti, 20151216000000.000000-000, 10.18.13.6143, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 8476 MB
    JVM Memory used: 395,77 MB reserved: 1348,47 MB max: 2863,66 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 25999
    (b: 10263 f: 11590 i: 526 s: 3620 d: 0)
    Total heap memory held: 386496kb
    Total direct memory held: 293174kb
    (b: 219501kb f: 58765kb i: 10009kb s: 4898kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 1(87)/1/1/1/1/1/1/0/1/1/1


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 650 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 361.43
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Realtek High Definition Audio), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (6024.273, 67.41226, 1910.0648) Camera rotation: (0.046449196, -0.9035067, 0.10141831, 0.41380262)
    Total running time: 67.35303


    /////////////////////////////////////////////////////////////////////////////////
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (9418a72818c0261696df282d49b5c8da)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (89f1045bc858afc856326aabb9c0b702)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (141613e59737ae2960fe563bf61d1535)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (54f63d8a92545b33cb9eb2aadd9dc0f0)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (4b56634699076270f572c295fb4ec8de)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (f66853ae6860998e7118c533ae6f1e94)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (eda2d59be66f1eedfd6178188f783fae)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (70cb06564829ca5034ebb175874cd6b9)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (01f1e7abd536b6ef0dc027a5862cf50f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (8a25db0e6b2cc6f7f8f8bbd3effb7d4f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (c052809e00e6b7c97c4dfd8297effd55)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occurred during application-update()
    com.jme3.renderer.RendererException: Cannot recompile shader source
    at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1044)
    at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1153)
    at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1217)
    at com.jme3.material.Material.render(Material.java:1215)
    at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:568)
    at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:217)
    at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:294)
    at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:308)
    at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1035)
    at com.jme3.renderer.RenderManager.render(RenderManager.java:1078)
    at commons.JIWApplication.update(SourceFile:121)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)

    Ja der habe den Treibe schon mehrfach Neuinstalliert etc...


    Ich habe die (Quelle aus PC Wizard)


    Allgemeine Informationen :
    Hersteller : NVIDIA Corporation
    Version : 4.5.0 NVIDIA 361.43
    Renderer : GeForce GTX 650 Ti/PCIe/SSE2
    Shading Language : 4.50 NVIDIA
    Beschleunigung : Ja, Hardware

    Hatte jetzt ein bissel längere Spielpausegehabt. Jetzt wollte ich wieder Spielen und fliege Ständig aus dem Spiel raus, dabei ist es egal ob es im Multiplayer oder im Singelplayer ist.
    Siehe hier unten die Logs: (Meine Grafikkarte ist eine: GeForce GTX 650 Ti. Version 361.43)



    Error details:
    Error occurred during application-update()
    com.jme3.renderer.RendererException: Cannot recompile shader source
    at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1044)
    at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1153)
    at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1217)
    at com.jme3.material.Material.render(Material.java:1215)
    at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:568)
    at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:217)
    at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:294)
    at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:308)
    at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1035)
    at com.jme3.renderer.RenderManager.render(RenderManager.java:1078)
    at commons.JIWApplication.update(SourceFile:121)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)


    Zu dem habe ich Mega Lags wenn ich etwas mit einem Raster platzieren will. (z.B. Türen, Fenster, Blumen, Setzlinge etc.....)


    PC Eigenschaften:
    Prozessor Intel(R) Cor(TM) i5-4440 CPU @ 3.10Ghz
    Installierter RAM 8,00 GB
    Systemtyp Windows 10 Home 64 Bit
    Grafikkarte GeForce GTX 650 Ti. (Version 361.43)


    Hoffe das man mir Helfen kann.