Posts by Miwarre

    the elephant can attempt to destroy your house as that can very easily happen in real life :thumbup:

    I don't know, it sounds quite possible, but it never occurred to me, not to anybody I know. Also, I may be wrong, but it would suprise me to know of any free elephant for thousands of kilometers around my house. Lastly, my house -- and all the houses nearby -- being made of stone, I am far from certain that even an elephant could do much more than damage the external plaster and chip some of the stone blocks.


    So, possible? Sure. "Very easily"? hmmm...

    @mjminfo: thanks for the reply and for the details on your setup.


    I am still unable to replicate the error here. The log is useful to understand where the error occurred but not why; I can make some educated guess but nothing more, until I see the error happening under the debugger.


    One guess I can make from the log is that, at a certain point, possibly near the beginning of the section (unfortunately, the log only has occasional time stamps), you had two copies of the GPS GUI open (or at least running, possibly one of them hidden in some way).


    I do not understand how this can happen as, once one of them is on, it is not possible to access the chat and issue the "/gps" command again.



    Does this ring any bell to you? Do you remember anything unusual or strange happening before you could start using the GPS GUI? Some chat command (apparently?) not responding?


    A couple of questions:


    1) I assume the sequence of individual steps was:
    - issue the chat command "/gps"
    - on the GPS GUI, press the "Next WP" arrow one or more times to access an empty WP slot
    - press the "New WP" icon
    - enter some text in the input box (incidentally, the text itself may have some relevance, do you remember it?)
    - press ENTER
    - ERROR message in the chat


    Correct? Did I forget something?


    2) does this error keep happening even after restarting the server or not?


    I am sorry for these inconvenience; the whole matter is still in development and I appreciate your support to improve the matters.

    This would be nice indeed. I am afraid it would not happen any soon, though.


    Updating RCON alone is not enough; it just exchanges network packets with RW and adding new packets to RCON is useless if the RW server is not modified too in order to recognise and manage them.


    It seems that the dev team is already under pressure for 'wasting' time on non-immediately playable parts like the plug-in API; delaying, for instance, the new player model update to improve RCON risks to be badly received...

    Well, just like it already is, there's creative mode if all you want to do is build.

    Yes and no, actually. Creative mode is useful, but in some sense it is a kind of 'cheating'. I think that having to care and plan about resources, food, maybe in the future fatigue or illness and so on in order to achieve a visible result, would already make for a reasonable playing experience. If someone really want to hand a sword and kill beasts, there is already plenty of games for that.


    Of course, as I already said, every perspective is legitimate.

    @mjminfo: sorry to be late in replying, this morning my PC refused to start and I spent the morning on fsck! Anyway, I repeated the procedure you describe with the same RW components you list and I cannot replicate the issue: way points are correctly created without any error message.


    Could you post the exact sequence of steps you do to have the error? It might be that a certain sequence of steps (maybe one I have not thought of) uncovers a bug or it may be something specific to your system.


    (Your system is not completely different from mine, as I do all my developing and testing (and playing!) under Linux Mint 17.3. I have not upgraded to 18.x, because it does not support the Catalyst graphics drivers; just to compare notes, do you have an nVidia card or are satisfied with the Mesa drivers?)


    4) I don't think this will ever become a pure survival game like many others that already exist, the construction system is too immense [...]

    Indeed! I am one of those "pushing" for keeping the accent on building.


    However, this has been discussed many times and, apart from personal liking (everyone is entitled to his/her own), playability and game flow should be kept in mind. If there is a tangible chance to be attacked by, say, a 'real' tiger or bear in the first minutes of play -- as it is now the case, luckily it is not really 'real' --, the character should start equipped with a minimum inventory giving him some chance of surviving while he is building his 'foothold'; which means a decent attack weapon, a decent defence (armour or whatever) and perhaps other things, in addition to the tools allowing to start the building process.


    This would gear RW toward a kind of game as there are many already around, as @Minotorious noted. I am rather curious how the dev team plans to approach the survival aspects of the game; I have the feeling that too marked a stress on fighting is likely to result in an unbalanced mixture of two sometime conflicting targets.


    This without even raising the topic of realism which, in a simulation, is a very complex matter.


    P.S.: it should also be kept in mind that something like a sword is largely useless against, say, a tiger, as the range within which a sword is effective, -- less than 1 m -- is covered by the tiger in a fraction of a second: before, you can do nothing, after, you are dead. This raises the argument of range weapons (bows or rifles) with their ammunitions, of aiming skills, and so on, and so on...

    Correct! By using Player.setListenForObjectInteractions(true), the event is correctly reported. My fault! :S


    It is not cancellable, though; so, in the area protection perspective, anybody will be able, for instance, to open any door, regardless of areas...

    As so far I found the latest update quite solid and I hadn't a single crash (I'm on Linux), it looks like a potential OSX-specific issue.


    Perhaps it is time for some black magic, like trying a different Java JRE version or vendor (on Linux we have the choice between Oracle own and OpenJDK)?

    1) Did you also upgrade RWGui to its last version (0.5.0)? This is required.


    2) What exactly does not work? Which steps you do and how the result is different from what you expect? Any error message? Any error log?

    Welcome on board @Thorfinn!


    Hmmm... just for the record, as this thread seems to attract "differently young" ( :P ) persons, like @Harv, when I had your age, I was not retired, in fact I was working as a software engineer in a niche of the "almost gaming" market (flight simulation, for the sake of precision).


    Right now, I no longer develop for money (mostly open source stuff): you may find some plug-in of mines in the plug-in forum section which may find useful. I am also involved in local social activities, so I have much less time for RW than I would like, so I am a bit envious of the free time you can enjoy on this inexhaustible game.


    I hope too we can meet sometime on line but, as I am almost on the other side of the planet (in Italy), time zones might be a problem...


    Oh, you mean actual letters/mail in more text form....Well, a mailbox item with a 'tweet' type thing would indeed be interesting.

    Well, I assumed the OP meant a messaging system of some type to exchange persistent messages between players, which remain "there" and can be accessed asynchronously even if the recipient is not on-line at sending time. As I said, this is possible now, with a potential limitation on the length of the message (and without attachments, I believe).


    About the UPS plug-in, I am sorry it is not your style. However, it is already here and can be used to exchange between players "physical" items from one's inventory, without relying on any in-game infrastructure (bad or good this might be). But I thought the OP intended something different.

    I don't think I'll cry over Greenlight death... It mostly depends on the fee amount. In itself, having to pay a "membership" fee to access a service is not so strange in a capitalistic environment and for developers/publishers which are there for a profit.


    Then, it can be managed well or badly; we'll see...