Hi @Chrisx84 I've joined a server called "Freaks R' Us" and I love the economy and structure it has in place. I would love to integrate that same economy into my SSP LP "Earth 2 - Earth Like Adventures" and make my shops a bit more interactive. Furthermore I'm finally looking into a 3rd party server for $2.00 monthly. It will only have 2 slots at first but it would eliminate a lot of lag issues I get in singleplayer when recording videos. You've done an awesome job here and I'm itching to grab all the integrations that server has and whip them up for myself and possibly later a build team. Keep up the awesome work
Posts by ArcaneDesmond
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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I've been playing this game for a while now as have a lot of you, some possibly longer. Recently I've looked at and read some of the reviews for the game and there seems to be a lot of negative reviews written as of lately. So let's look at the updates: Our best update so far was the addition of water to the game following this we got a pizza oven, a bucket, a canteen and finally a use for coal. In a way I can understand how these updates can frustrate some people but @red51 is the only person developing this game. Think of him as Markus Pierson from when Minecraft was first developed, it started out as an indie game just like this one. Who knows maybe @red51 is Markus, trying to strike gold for the second time around? The work is very similar with the exception the world isn't made entirely of blocks and doesn't have portals to the End or Nether. Concept came out shortly after Microsoft bought all of Mojang's stock and took control of the game. You never know
What I'm interested in is your opinion. Are the updates too small as noted in the reviews? What's your opinion for the direction the game is going? Is it good or bad? Explain.
Here's my answer:
Yes, the updates are too small but not too small to where they kill the concept of enjoying a rather "Peaceful" game. We have no zombies, wolves, deathclaws, mirelurks or even so much as a spider trying to kill us. In a sense it does seem to take a lot of fun out of gaming and makes it a block by block game, but I still enjoy it. For the direction of the game I'm unsure on this. We are getting dungeons, very limited modding capabilities everything is going to be static unless it's an interactive script/mod everything added that's static will default to a decoration. This means you can technically add more furniture, outdoor plants, indoor plants, custom trees, flowers, and more but it won't be interactive till the source code is released to do so. Till such a time I would say the game is doing just fine.
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Hey if anyone is interested I started a secondary main series for my channel called FTB Arcane Legends. Within this series there will be many seasons of every (Official) version of Feed The Beast starting from Beta 1.4.2. If your interested please swing by and leave a comment or two. Thank you
I want to do a Q&A episode this weekend, but I don't have many active viewers can you suggest some? Here's episode 2:
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@zfoxfire I don't understand what you mean by sloppy when it comes to Minecraft modpacks and Forge. To create our own we install our version of forge, open Minecraft go to versions, create new profile, select version, set file path, click save and hit play. Once you hit play for the first time all the required folders are generated in the file path you have chosen. Exit the game, open mods folder, insert mods hit play again if it crashes it should generate a log and also a configuration folder. If the conflictions can be resolved in the configuration files then no biggie. The main cause of game crashes when it comes to games similar in nature to Minecraft are ID conflicts, recipes, missing libraries and memory. Some of these can be taken care of rather easily others you have to open the mod up in Netbeans or Notepad++ and reconfigure recipes, biome id's or the latter. Creating modpacks isn't just about stuffing it all together, though that is generally the concept it's about how it works together. Example if I was to take the Minecraft 1.7.10 source code for biomes and introduce it into Rising world giving us rolling hills, mountains, plains and other biomes I would need to specify their id's, how they generate and where they generate. If this required a specific library let's call it AdBlib.jar in order for it to properly work it would be recognized as a core mod and would need to be designated into the cores folder.
I don't want to sound like I'm blowing this off track but that's pretty much how modpacks are created. The reason they are made separately from the vanilla folder is to avoid corrupting the game itself. Now you asked what a launcher is, how to explain this? Minecraft launcher from http://www.minecraft.net is the vanilla launcher in order to play the game you must be signed in to Minecraft.net. Launchers like ATLauncher,Technic, Curse and FTB are launchers designed for playing modded Minecraft. It has all the requirements, cores, mods and configurations all set and downloaded from a specific site. You make these modpacks using the Vanilla launcher then submit them to the website for others to enjoy. You provide a list of the mods, game version, coremods, configurations and your version of forge. All of this is then taken in and an instance of vanilla is created, modified and ready for download and play. All you have to do is sign into the launcher program which send a verification request to the developer, the developer has an auto-detect which verifies and either accepts or denies the login attempt. Everything is based off your Rising World Login so long as you're verified that it's you and not someone else. I hope this helps or gives you an idea of what a launcher is. In short think Steam because it's a game launcher is it not?
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Hello friends, furries and fantastical creatures of light ! Today I bring you a montage of sorts the Subscriber Specials, yet again in full swing this time! We hop on board the Montage Express to chop some trees and lay foundations o'plenty. if you love the video, say cheese if you hate it
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oh... i just thought of something.. plugin bundling would be a cakewalk with maven. Arcane Desmond mentioned to me how he used to test minecraft mod bundles (something like Tekkit would be a great example). The process he described to me seemed very manual and tedious. When I set up new maven projects at work, I have to write a pom file to describe all the various jars i want to include. Im sure Netbeans offers a way to generate this file. Essentially you would be building a list of all plugins to include. Netbeans can compile either the sources or the built jars and make a massive jar.
A jar is essentially a collection of classes and additional asset files. Even with the additional libraries that might be needed, your Netbeans should be consolidating all those classes (your and the additional libraries) into a single jar. So combining multiple jars into a new massive jar (the bundle of mods) can be made, tested, and distributed easily as well.
Yes very quite similar. Whenever Forge is installed in Minecraft it generates a folder called mods and in addition to all the libraries and functions it requires to launch the game. It also adds various other folders for screenshots,texture packs etc.. Right now Rising World is in it's infancy and to create a mod loader for it without the full source code in Java yet is just going to become a nightmare. Example: Right now the RW directory seems organized but once you start adding new libraries and mod folders you need a place for these to go without creating a disaster in the plugins folder. The plugins is a mods folder in itself external from that you would need another folder for additional libraries that connect to both the launcher and game itself otherwise the game won't run. Instead it's going to continually crash. This is why Forge creates it's own sub-directory and folders for which the game can launch. Think of it like http://www.feed-the-beast.com Maven would need to have an independent launcher or a dependency written into the game code eta "Paulscode" and added to the games source-code for this to work properly. Don't get me wrong Maven sounds like a great idea and one that we could all use as we rock back and forth on the edge of our seats in excitement for real mods to enter the game. If I'm misunderstanding Maven or what you mean by this then I am sorry.
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Here I have a jeep and a tractor for you, the tractor there, with or without front loader
In cases this doesn't translate over: Here I have a jeep and a tractor for you, the tractor there, with or without front loader@dagoline you've done a great job on these and other builds keep up the amazing work I wonder if he could make a cash register..hmm
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Theoretically: Yes. Practically: I recommend to look out for other models These models were obviously never designed for games, they have way too many polygons. The trees have between 70,000 and 90,000 triangles, the ivy even has more than 900,000 triangles This is way too much for a game, or more precisely, way too much for a single plant in a game. Just as an example, the trees in Rising World have between 1000 and 7000 triangles.
Most of the online 3d pages offer models which are mainly designed for rendering purposes (so they often have many polygons). When rendering a video or a screenshot, it does not really matter how many polygons the scene has, even if the rendering process takes a whole day (remember that the game has to render the scene multiple times per second, if you have 60 fps ingame, the scene is rendered 60 times a second).Thank you.
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I've been looking for tree models online and I came across a file called "Prehistoric Tree's" here:
http://tf3dm.com/3d-models/trees/1/obj
File is too big to attach but it's a collection of .obj files and a few other .png's among it all. Would it be possible to turn these into a singular plugin that would work with Rising World, or should I keep looking? -
you put down a window-frame and then you put down the posters in the frame like when you put glass in it
and yes i meant the shelving part
you put down a window-frame and then you put down the posters in the frame like when you put glass in it
and yes i meant the shelving part
okay
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You can be "shown" how to do basic retail work. You aren't simply shown how to write object oriented programming. Without a foundation, it takes months to learn just the general concepts of computer programming. Object oriented is a beast of its own. You can't simply be shown how to write Java without any background. You need to spend lots of time study books and experimenting on your own, or pay the money for a teacher. Education is always an investment in your own future whether you pay lots of money for college or just learning to do something on your own. Time and effort pay off. I've never paid more than $50 for a tech book. I will tell you that the o'reilly books are excellent resources. I keep a few on my desk along with a pocket reference for regex. ebooks should also be available at a fraction of the cost.
There's also public libraries. Every one I've been to had a pretty decent selectionHad to run a spell check first Personally I'm happy for all these new additions to the game even the release of a source code which seems to be one-sided. I'm 34 and that's way to old for going back to school especially if you got memory problems like I do. I've tried college aced my way through Psychology and World History failed on basic algebra and economics. To me returning is a waste of time and money that could be used to buy a house and 3 cars. College costs roughly $50,000.00 in the US for a single year and it's also a lien on your credit that takes years to pay back. If someone wants to go to college and asks me for advice I tell them to join the Army, Navy, Airforce or whichever they prefer. It's paid for and you earn money while doing it, you can't say the same about any trade school, college or campus because they are out for your money. Maybe in other countries college is free but in the US they want every nickel and dime you make leaving you living in poverty.
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a little tip use window frames for posters
You're confusing me. Where exactly? Placing a window frame in a window frame seems a bit bizarre to me. Perhaps you meant the shelving, I don't know. Please explain
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Hello again my fine furry friends it's time for Rising World In today's episode of Rising World we work in the General store. Building and stocking shelves with all kinds of goodies if you like it till next time see you later alligators
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Basically this is possible, by "abusing" the custom 3d model feature for this (so as a result, the tree would not behave like other trees, and it's also necessary to place it manually [i.e. provide or calculate coordinates for every tree]), but there is at least no easy way like "editing the biomes definition so it spawns the new trees automatically" Also creating a new biome is basically possible (you could go through the chunks and replace the terrain, i.e. replace sand in deserts by mud etc), but right now there is no way to "hook" into the existing pipeline.
Right now this is not possible. It's planned in the long run, but I have no ETA for that unfortunately. It's our intention to have a way to replace existing items and recipes (by new models etc), but also to create own custom items.
The tree I was hoping to add was not a cherry tree like others have said. It's a pink leaf tree that we actually see in real life. Some might call it a cherry blossom some might call it something else but they are very beautiful tree's and to see them waving around in Rising World would be a very beautiful addition. One thing I don't understand is the hacking of the game, most mods out there are made that way. Example if a tree in the game already has it's own animations and is biome specific then that same code should be able to be used to create new tree's and plant types by altering their code to fit the new plants. That's how a lot of mods for plant life is made in other games and I see no problem with doing the same here even by adding new mobs to the game. The code is there so I don't understand how people can say it'll be static when you just need to implement what is already there. As far as adding new blocks and planks to the benches the code is there simply alter it a bit so it registers those wood or block types for recipes. If doing this is against the rules then I don't know. I've said it before I'll say it again, I'm not here to step on anyone's toes if you take offence I'm sorry but the code is there and in my opinion hacking is modding.
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Arcane,
What exactly are you wanting to try? I'm working on getting an old 3d model imported. I want to tinker around with compass stuff next.
In the game Minecraft there's a mod to tweak biomes it's called Biomes O' Plenty. There's a tree called a Sakura and I would like to add it to Rising World as a very tiny mod to help me get started on understanding on how to write mods or in this case we call them plug-ins. I would add the tree, saplings for it and it's own variants to the block bench. @red51 said this stuff would only be static. Even so it would be nice to add a new tree to the plains.
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@red51 you're too nice you even added a very detailed walkthrough. If I may ask now: As red has made his walkthrough can someone please provide a detailed walkthrough in English on how to create a mod/plug-in for Rising World. I have so many ideas but understand naught, having a walkthrough video series would be very beneficial for everyone here. Thank you @red51
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Monday I plan on recording some Rising World, meanwhile here's a couple screenshots of what I've done on the exterior of the shopping plaza I even think @red51 might like these PS yes I love fairies and fantasy. Can you blame me, the games made me
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Some of you are subscribed to my YouTube Channel and I want to keep both my subscribers and fellow Rising World comrades informed. In short I'm taking a brief break from the game and I made a video to help explain why. I'm not stopping, or quitting Rising World any time soon, occasionally breaks are a good thing and they shut my mother up till Christmas at least Have a great week everyone
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Rising World E29 Flower Shop Part 1: In Today's Episode We do a mini montage on our store front property and begin to put up walls for the planned Flower shop. We have a lot of flowers and I think it's time we put them up for sale. If you have any idea's or Blueprints we could add to it please share