Yesterday we finished off Brad's home I forgot to share it with you guys I hope you are enjoying my videos
Posts by ArcaneDesmond
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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Here are some pics of what I personally believe will add a lot of color and extra beauty to RW.rising-world.net/attachment/8658/rising-world.net/attachment/8659/rising-world.net/attachment/8660/rising-world.net/attachment/8661/rising-world.net/attachment/8662/rising-world.net/attachment/8663/rising-world.net/attachment/8664/
Nice tree's not sure about the mushroom tree though for some reason I doubt they exist, though I could be wrong on that.
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Ok, looks like I'm the first to notice this here but..... there's a new wooden ladder variation too
Not sure about that. The only thing that stood out after studying the images were dungeon loot "chest in water" cobwebs & skeletal remains. Looks like a Halloween Update and seeing as there was no specified date for release other than "Soon" one can only speculate that this update won't be out for at least another month. There's been a lot of speculation leading to rumors that the update should of dropped last week and it wasn't true. I think we should all sit on our hands than speculate the when and what. The update appears as this so far as specified in the first article:
1} New Java API
2) Slight modding capabilities
3) Dungeons
4) Dungeon Loot (chest in water)
5) Skeletal Remains (burial)*As far as the ladder goes it looks more like a sewer grate though I could be wrong on that. It may be a ladder but the lighting could possibly be hindering the texture.
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No, this is a misunderstanding: Of course Optifine does not work with RW
These launch options do not exist for Rising World. Only options are +memory DIRECT HEAP (to set custom memory limits, but usually this is not necessary, it only makes sense when you have a lot of total memory [>= 16 GB]), +ipv6 (to enable IPv6 support), +connect=IP (to connect to a mp server automatically) and +debug (for certain debugging purposes).
@red51 Sorry to drag this quote over here but with this report (above) Can you please help me out here to understand why my FPS can drop from 42 FPS to 10-15 FPS. I'm not sure how the launch options can help with render issues or even lag. I see the option here for +memory DIRECT HEAP and I'm curious about it. If +memory 3072 4096 doesn't do anything should I be writing it in as +memory DIRECT HEAP [3072 4096] or leave it alone? Is there a debug to dump the heap memory the game collects over time to raise FPS? I'm sorry if these questions seem out of character but in all honesty when it comes to code I leave it to the code developers because I don't know my way around it. I can put together a modpack for games such as Minecraft, Fallout or The Elder Scrolls and fix conflicting recipes with the help of the mod creators but code is a maze all itself. Can you or someone else possibly @Chrisx84 help me out with this? Thank you for your time & patience have a nice day
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Sehr schöne Möbel.
Can we get that in English please?
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As I have been playing this game for some time I have encountered lag spikes, world chunks rendering in strange ways. How Strange? When I'm editing/smoothing the terrain for more lots, sometimes the world just disappears and renders back in a bit strange. I am not going to believe the world is corrupted because of the recent water update. I have put far too much time into this project for it all to go kaput. My game launch options are set to +memory 3072 4096 and the log file is as follows:
/////////////////////////////////////////////////////////////////////////////////
Report of 07/31/2016 10:15 PM by ArcaneDesmond Version: 0.7.2_30 (Steamversion)
OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_91 JVM architecture: amd64
CPU: [AuthenticAMD, AMD A10-6700 APU with Radeon(tm) HD Graphics, 2, 4] (Cores: 4)
Mainboard: [ASUSTeK COMPUTER INC., M11BB]
GraphicsAdapter: [Advanced Micro Devices, Inc., AMD Radeon HD 8670D, 20150803000000.000000-000, 15.200.1062.1004, aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll]
Total Systemmemory: 7726 MB
JVM Memory used: 273.00 MB reserved: 336.73 MB max: 4260.10 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 22465
(b: 10966 f: 8677 i: 1015 s: 1807 d: 0)
Total heap memory held: 266599kb
Total direct memory held: 289298kb
(b: 216092kb f: 60078kb i: 8947kb s: 4180kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720 (Windowed)
Frequency: 59 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 1
DynamicLights: 100 Quality: 1
ViewDistance: 11 (LOD: 15)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 0(110)/0/0/0/1/0/0/0/0/0/1
/////////////////////////////////////////////////////////////////////////////////
Graphics: AMD Radeon HD 8670D Vendor: ATI Technologies Inc. OpenGL version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 18
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 18
GLMaxVertexUniforms: 16384
GLMaxFragmentUniforms: 16384
GLMaxVaryingFloats: 128
GLMaxVertexAttribs: 29Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]
/////////////////////////////////////////////////////////////////////////////////
Sounddrivers:
(0) 1 - HKC TV (AMD High Definition Audio Device), STEREO, 2, 48000
(1) Speakers (XSplit Stream Audio Renderer), STEREO, 2, 44100/////////////////////////////////////////////////////////////////////////////////
Camera location: (339.14502, 66.385796, 20.64383) Camera rotation: (0.0015078562, -0.99747515, 0.022314215, 0.06740318)
Total running time: 83.02594 IngameState: true Avg. Fps: 75/////////////////////////////////////////////////////////////////////////////////
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (efa031925caafeabde2f3d5981bdcc70)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (9efe32adec80e1a1eb610e12ecbc1e38)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (cc5b2787548285523cc8f1e9edf9277a)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/apigility.jar (b8322d1812540711245d17da86671133)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (b7280e2fa87a43b8d5557a841ffd16ef)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (c3e4152f3d16266cbf0b7189dc447bd7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (8fa4916e26366d8407b6ea75a27e024e)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (a3229b08d812d62a206bff4619edb827)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/vertx-client.jar (ae93047b811bf54f0ceec7e272050c3d)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (d937dcd7abba18a4e4e2e55cc64b6550)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j.jar (9282ea2e748a51f63300fb217279483b)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j-natives.jar (2837b2e0c42b925041db99fd1021ea6d)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/netty.jar (59dd19032d8c837f94cef3da06ad8264)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (6052d88814f86ff503f3a9c2c5c9177f)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (88d755545d07acb99b5366de70fb9cf7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (699f7da9b4f6d9d93b1e75c2ab6bbd98)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (8557dd173434a25f8a6f26b4544e94ba)/////////////////////////////////////////////////////////////////////////////////
If you guys have any idea what could possibly be causing the lag in the game please help me out here. When I record videos I remove the launch options because Xsplit just like all video recorders out there are very demanding on the CPU. Thank you for your time and patience.
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Rotatable including floor and foundations
Area 12.5x6.5 m
Board and batten cladding
Nicely done. Gives me an idea for an episode for next Monday. Keep up the great work!
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@dagoline I have this really cool idea with your houses coming up on thursday Shh.. it's a surprise
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@ArcaneDesmond: You can't apply the Optifine settings to RW. Since Optifine is a mod, it partly improves the default behaviour of MC, so you can choose if you want to use the "default rendering" for example, or the improved version. In RW, we would use the "improved" version by default of course, if you know what I mean. So why offering a switch to select "slow rendering" or "slow math"?
Are you sure the game only uses one core of your processor? In this case you will get a very poor performance, since the game relies on multithreading. The game has no control over your individual cores, that's handled by the operating system (the game uses multiple threads, but the operating system manages which threads are processed on which core), so if it doesn't work properly, there might be something wrong with the operating system. Eventually you can provide a report file (open console ingame and type "report", then a file called "report" appears in your game directory), but I'd recommend to create a separate topic for that.
In the task manager? Or did you add this as launch option (since this launch option does not exist)?
@red51 Optifine works with Rising World? Hmm... I'll have to email them to find out how to do that. As far as the report goes I'll be sure to post that under client-side tomorrow morning. The command line I use is: (+memory 3072 4096 -USEALLAVAILABLECORES -sm4 -d3d10 ) without the annotations. The memory part I learned from the client-side pinned section when I first started playing the game as for the rest of the line I got that from Ark Survival Evolved which is a game that behaves more like a syphon on memory than any other game I've ever played. Thanks for the help
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@red51 that's awesome that you're working on the graphics menu! Has me excited with some idea's I would like to request. Now I don't know if it's still too early to integrate these functions into the graphics but I took the liberty of writing some stuff up from Optifine. If you do't mind and have the time could you please give me your opinion on the following?
Fast Render:
Off: Standard Rendering (default)
On: Optimized rendering (fastest)
Uses optimized rendering algorithm which decreases
the GPU load and may substantially increase the FPS.Smooth FPS: Stabilizes FPS by flushing the graphic drivers.
Off: no stabilization, FPS may fluctuate
On: FPS StabilizationFast Math:
Off: standard math (default)
On: faster Math
Uses sin() and cos() functions which can better utilize
the CPU cache and increase FPSSmooth World:
Off: no stabilization, FPS may fluctuate
On: FPS Stabilization
Stabilizes FPS by distributing the internal server load.
Effective for local worlds (single player.)Dynamic Chunk Updates:
Off: (default) standard updates per frame
On: More Updates while the player is standing still
Dynamic updates force more chunk updates while the
player is standing still to load the world faster.Animations:
This refers to objects such as trees and grass (nature)Basically this would be the shaders of the game itself. Making changes to this could increase FPS for both local worlds and those with slower computers.
Grass on/off Trees on/off
Water on/off Lava on/off
Wind on/offI do so hope that I am not asking for too much. The way the game renders sometimes just confuses me as my computer has a quad-core processor and the game is only using one. Not sure if I have to tear it apart (warranty) to turn them all on or if you would do it some other way. In the launch options I have it set to 4G's and +Use -All Available Cores- still it has a zero effect on the game and graphics cards are expensive when you're disabled.
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@PhartBlast you know I just caught the meaning of your username from watching tremors. I believe they are called ass-blasters if I remember right? Love it!
Wonder if we can get a mod later on to add these guys in
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Five BP's offered.
- Single Pallet
- Stack of 5 horizontal
- Stack of 3 Vertical
- With sheet metal load
- With Lumber load
Nice job! I could really use these in a future project.
Home Depot Coming Soon
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some more furniture
Nice job there dag! Not sure which of these is the dresser but I grabbed them all except the chairs. In speaking of chairs I got a bit of a challenge maybe? Can you make a baby chair please? The ones you put at the dinner table? I think it would be cute to add a little family touch to the dinner scene
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Hey guys I want to do something a bit different during this series if you want your home displayed in my LP send me a link to your Blueprint and I will make a walkthrough episode as we place it in the world and give you full credits
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Hi there Kitsu @ArcticuKitsu don't worry about the numbers on YouTube. If it helps imagine that every like and dislike is a hidden subscriber they are like fae hiding in the walls. They giggle ,they laugh and sometimes come out to play. When you sleep they watch your videos and play with your hair giving you happy thoughts to dream about. I started recording videos in 2013-2014 and my views were 1-2, my subs were 1-10, today I have 42 and the views are finally growing. When I look at the numbers I smile because it's not about how many watch it's about who is interested. Growing up I loved fairy tales, telling stories though sometimes tall hiking through woods to imagine all the things cool and flying like Peter Pan. Now I've probably gone a bit off topic here but I did it for a reason. You see stories & imagination are what makes you who you are, so don't let yourself feel down. Instead look up with those swollen eyes and let the world see you for who you are. Smile at every crack and whim laugh as they laugh at you for in the end you are still you
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Thank you @red51 Since the plants are going to be static I'm going to wait for a bit because I want to add a cauldron, vases, candles, potpourri, roses, evergreens and so much more. I love nature and I was thinking spicing the game up with plants galore and all kinds of things you can use them for. Salves, potions, all things that smell good and feel good. Perhaps a quill and pen just for aesthetic. Till then take care and remember Red you're the man!
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Hmm.. What's that? My Birthday Month is coming?? Maybe we can do a Haunted House Can you guess what month my Birthday is? Free Cookies!
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Hello there again everyone! It's a bright sunshiny day outside, perfect humidity to just kick back on the lawn and take a nap What I have done today is a little montage video to try and speed up the building that I have been doing as I construct homes for each and every one of my subscribers. So please kick back enjoy the video and please leave me a like, as all those like makes me smile.
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Hello there again everyone, it's me arcane! In today's video we build a couple pools and go over the water mechanics in the game and how they work. In this episode we also learn how to place and remove water source blocks without playing in all that nasty dirt Who needs dirt?
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Hi there everyone, Arcane here: A couple days ago I was working on a water tutorial and I had it schedule for release for today at noon EDT. Well silly me been watching the X-Files all day and forgot all about sharing it with you. So let's go ahead and do that shall we?
My video isn't the best of quality and it's definitely not recorded in 60fps or 1080p. During my series none of it will be recorded in a higher quality than 720p 25fps. Still looks just as good and it comes without lag. So I've done the best I could and I really hope this helps a lot of you. Thank you for your time