Posts by Lichti

    Die windows eigene firewall und windows defender


    Sichtweite ist auf 15
    Detailssichtweite ist auf 13




    /////////////////////////////////////////////////////////////////////////////////
    Report of 17.03.2015 by Lichti
    OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
    CPU: [AuthenticAMD, AMD FX(tm)-4100 Quad-Core Processor, 2, 4] Executor poolsize: 8
    Memory used: 463,79 MB reserved: 681,94 MB max: 2112,62 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 58231
    (b: 7288 f: 47947 i: 925 s: 2071 d: 0)
    Total heap memory held: 452919kb
    Total direct memory held: 899562kb
    (b: 391408kb f: 465530kb i: 31168kb s: 11455kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 13 (LOD: 15)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(80)/1/1/1/1/1/0/0/1/0/


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (500.80872, 71.083305, -522.2456) Camera rotation: (0.18762305, 0.7033493, -0.20135006, 0.6554048)
    Total running time: 1589.782


    /////////////////////////////////////////////////////////////////////////////////
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (95365aeccc60c3b6e654a9b0b0d26738)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (de307e1e25e1f13102d088b712529340)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (8a43f94f5544d6f340b87b530e562ca0)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/server.jar (a177ed067206a955699a0bc727e100b2)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/commons.jar (83ad52e30a5f1f02ca77610e01850f2a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (a11c905feb6b6d5d589ce9e6f3bfcc24)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (23d1b5013020d19600c424ece87be3e2)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/models.jar (b7a3e1f3ad217d8fc2dcf0477c291121)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/music.jar (fe419df5274cf6becadb0293e0f8d058)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (cb623db442120c19293174dcf2f9112a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (009fec3e2b12ec43562d9d163d14a5ab)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.net.SocketException: Connection reset
    at java.net.SocketInputStream.read(Unknown Source)
    at java.net.SocketInputStream.read(Unknown Source)
    at java.net.SocketInputStream.read(Unknown Source)
    at de.jiw.network.connector.tcp.TcpConnector.read(TcpConnector.java:91)
    at de.jiw.network.connector.ConnectorReadThread.run(ConnectorReadThread.java:60)

    Wenn dann immer noch die Probleme da sind und man spätestens nach 5 min die Verbindung verliert wars das mit Rising World für mich und ich zock wieder 7 dtd das laggt zwar nach einiger zeit aber man kann es spielen ohne ständig neustarten oder neu connecten zu müssen. und die Zombies kann man ja abstellen oder aufs minimum reduzieren.
    Ich würde aber lieber Rising World zocken wenns möglicht ist.

    huhu ich hoffe das bald das Update kommt dann bich ich wieder voll dabei nur mit den ganzen Verbindungsabbruchen macht es keinen spass.
    habe aber den verdacht das es mit windoes 8.1 zusammen hängt bei windows 7 hatte ich das problem nie.
    gruss lichti

    hi my game crashed or lost connect hier one errolog


    /////////////////////////////////////////////////////////////////////////////////
    Report of 07.03.2015 by Lichti
    OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
    CPU: [AuthenticAMD, AMD FX(tm)-4100 Quad-Core Processor, 2, 4] Executor poolsize: 8
    Memory used: 900,28 MB reserved: 1505,55 MB max: 2112,62 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 125858
    (b: 15846 f: 98171 i: 2881 s: 8960 d: 0)
    Total heap memory held: 879174kb
    Total direct memory held: 2054667kb
    (b: 448662kb f: 1456389kb i: 105133kb s: 44481kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 5)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(99)/1/1/1/1/1/1/1/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 970/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 347.52
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (491.66595, 67.39289, -519.8721) Camera rotation: (0.10532368, 0.45313618, -0.054016285, 0.8835478)
    Total running time: 1608.6886


    /////////////////////////////////////////////////////////////////////////////////
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar (a7625269921502e6da6e4c06137101ac)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (313ce0d62489e4838a3c433a1856901a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (903e6f6db24cac31edda901910c35cb9)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/server.jar (6c0eca9efd408e2e1e79804cbea11571)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/commons.jar (6ce530db9899db2cbc3eec5a0a6a53bd)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (5ef06a952b2e1ced87ae4106742324a2)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (b599150f899875cd968eedcec64d8c14)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/models.jar (e712e2c3369c7de18f36fdfe17f363d2)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/music.jar (fe419df5274cf6becadb0293e0f8d058)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (e4d3af16d2e8661bc91cef73361747a8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (624a0ed6aadc722bcdd4b0b16b627d47)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    LWJGL Renderer Thread
    org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
    at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
    at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
    at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
    at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
    at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1120)
    at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1133)
    at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:127)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:177)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    at java.lang.Thread.run(Unknown Source)

    Hi
    here is the commandlist


    1. /selectarea
    2. /createarea
    3. /showareas
    4. /hideareas
    5. /removearea
    6. /addplayertoarea
    7. /removeplayerfromarea
    8. /reloadgroups


    1. /selectarea make a Startpoint then a Endpoint
    2. /createarea "areaname"
    3. /addplayertoarea "Group" "Playername"
    3. /addplayertoarea Admin Lichti


    finish

    moin hab nen kleines bis riesiges Problem
    imnmer wenn ich auf meinen Server Joinen will schließt sich mein ganzes Spiel


    Hier mal die errorlog


    /////////////////////////////////////////////////////////////////////////////////
    Report of 28.12.2014
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 4 Executor poolsize: 1
    Memory used: 158,25 MB reserved: 295,61 MB max: 2087,45 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 4777
    (b: 2379 f: 1656 i: 7 s: 735 d: 0)
    Total heap memory held: 154536kb
    Total direct memory held: 345744kb
    (b: 344818kb f: 839kb i: 0kb s: 85kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 15 (LOD: 50)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(70)/1/1/1/1/1/0/0/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 660/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.4.0 NVIDIA 344.75
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (-818.5065, 50.403595, 516.96375) Camera rotation: (0.020599142, 0.95370877, -0.067185976, 0.29240602)
    Total running time: 15.469706


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.lang.NullPointerException
    content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:625)
    content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:594)
    an.Q.call(SourceFile:487)
    com.jme3.app.AppTask.invoke(AppTask.java:142)
    com.jme3.app.Application.runQueuedTasks(Application.java:583)
    com.jme3.app.Application.update(Application.java:596)
    commons.JIWApplication.update(SourceFile:58)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)



    auf andere Server kann ich joinen
    und andre Spieler können auf meinem Server joinen

    schade das ich nicht Programieren kann sonnst würde ich das selber machen ich hab das mal versucht aber ich bekomme heute nicht mal mehr hello world hin :D

    Danke für die info ist hilfreich und ne möglichkeit werde das mal testen.
    Das Ihr den Claimschutz nicht direkt einbauen wollt kann ich auch zum teil nachvollziehen, aber das mit dem Script ist ne super Idee damit wäre dann allen geholfen das aktuelle Script das es gibt ist leider nicht komplett brauchbar da in dem Script Deco, Türen Fenster und so weiter nicht geschützt sind.
    Es besteht unteranderem das Problem das nach einem Serverneustart (was leider gelegentlich nötig ist) der schutz nicht mehr gegeben ist oder die Rechte neu verteilt werden müssen. Das muss natürlich beseitigt werden oder mit einem ingame befehl wie "loadareas" wieder hergestellt werden.


    Achja der zugriff auf Kisten sollte auch nur vom Besitzer erfolgen dürfen die Langfinger treiben sich ja online auch gerne rum :)

    Okay wo stellt man das ein was ein Spieler bekommt wenn er Spawnt, das habe ich noch nicht gefunden


    aber euer Spiel hat echt was fügt bitte so schnell wie möglich so ne art claimschutz ein am besten mit nem Stein wie bei 7 dtd oder bei so einem minecraft mod da gabs sowas auch.