Oh man jetzt haste mich aber erschreckt hab erstmal schnell nachgeschaut meine ist aktuell zum glück.
also daran liegt es nicht
Posts by Lichti
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Die windows eigene firewall und windows defender
Sichtweite ist auf 15
Detailssichtweite ist auf 13/////////////////////////////////////////////////////////////////////////////////
Report of 17.03.2015 by Lichti
OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [AuthenticAMD, AMD FX(tm)-4100 Quad-Core Processor, 2, 4] Executor poolsize: 8
Memory used: 463,79 MB reserved: 681,94 MB max: 2112,62 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 58231
(b: 7288 f: 47947 i: 925 s: 2071 d: 0)
Total heap memory held: 452919kb
Total direct memory held: 899562kb
(b: 391408kb f: 465530kb i: 31168kb s: 11455kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 1
DynamicLights: 100 Quality: 2
ViewDistance: 13 (LOD: 15)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(80)/1/1/1/1/1/0/0/1/0/
/////////////////////////////////////////////////////////////////////////////////
Camera location: (500.80872, 71.083305, -522.2456) Camera rotation: (0.18762305, 0.7033493, -0.20135006, 0.6554048)
Total running time: 1589.782/////////////////////////////////////////////////////////////////////////////////
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (95365aeccc60c3b6e654a9b0b0d26738)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (de307e1e25e1f13102d088b712529340)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (8a43f94f5544d6f340b87b530e562ca0)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/server.jar (a177ed067206a955699a0bc727e100b2)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/commons.jar (83ad52e30a5f1f02ca77610e01850f2a)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (a11c905feb6b6d5d589ce9e6f3bfcc24)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (23d1b5013020d19600c424ece87be3e2)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/models.jar (b7a3e1f3ad217d8fc2dcf0477c291121)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/music.jar (fe419df5274cf6becadb0293e0f8d058)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (cb623db442120c19293174dcf2f9112a)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (009fec3e2b12ec43562d9d163d14a5ab)/////////////////////////////////////////////////////////////////////////////////
Error details:
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at de.jiw.network.connector.tcp.TcpConnector.read(TcpConnector.java:91)
at de.jiw.network.connector.ConnectorReadThread.run(ConnectorReadThread.java:60) -
schade
nach dem Patch ist ist das Problem mit den Verbindungsabbrüchen leider
immer noch da, nach nicht mal 5 min im spiel.
Ich benutze Windows 8.1java.net.Socket.Exception: Connection reset
liebe grüße aus dem Lipperland
Lichti/Steven -
auf 1 -2 Tage kommts auch nicht an. ich kann warten es wird sich bestimmt lohnen .
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da hast du recht mir würde auch ein patch reichen der die verbindungs Probleme löst das ich nicht alle 5 min vom server fliege alles andere ist mir auch nicht so wichtig
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wäre schön zu wissen damit ich wieder zocken kann
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Wenn dann immer noch die Probleme da sind und man spätestens nach 5 min die Verbindung verliert wars das mit Rising World für mich und ich zock wieder 7 dtd das laggt zwar nach einiger zeit aber man kann es spielen ohne ständig neustarten oder neu connecten zu müssen. und die Zombies kann man ja abstellen oder aufs minimum reduzieren.
Ich würde aber lieber Rising World zocken wenns möglicht ist. -
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ne das wäre neu wenn du das game über Steam gekauft hast geht das automatisch wie das aussieht wenn du es woanders gekauft hast kann ich es dir nicht sagen aber spätestens wenn du keine server mehr findest solltest du mal im forum nach schauen.
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hi my game crashed or lost connect hier one errolog
/////////////////////////////////////////////////////////////////////////////////
Report of 07.03.2015 by Lichti
OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [AuthenticAMD, AMD FX(tm)-4100 Quad-Core Processor, 2, 4] Executor poolsize: 8
Memory used: 900,28 MB reserved: 1505,55 MB max: 2112,62 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 125858
(b: 15846 f: 98171 i: 2881 s: 8960 d: 0)
Total heap memory held: 879174kb
Total direct memory held: 2054667kb
(b: 448662kb f: 1456389kb i: 105133kb s: 44481kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 1
DynamicLights: 100 Quality: 2
ViewDistance: 21 (LOD: 5)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(99)/1/1/1/1/1/1/1/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: GeForce GTX 970/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 347.52
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 124
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (491.66595, 67.39289, -519.8721) Camera rotation: (0.10532368, 0.45313618, -0.054016285, 0.8835478)
Total running time: 1608.6886/////////////////////////////////////////////////////////////////////////////////
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar (a7625269921502e6da6e4c06137101ac)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (313ce0d62489e4838a3c433a1856901a)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (903e6f6db24cac31edda901910c35cb9)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/server.jar (6c0eca9efd408e2e1e79804cbea11571)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/commons.jar (6ce530db9899db2cbc3eec5a0a6a53bd)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (5ef06a952b2e1ced87ae4106742324a2)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (b599150f899875cd968eedcec64d8c14)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/models.jar (e712e2c3369c7de18f36fdfe17f363d2)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/music.jar (fe419df5274cf6becadb0293e0f8d058)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (e4d3af16d2e8661bc91cef73361747a8)
D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (624a0ed6aadc722bcdd4b0b16b627d47)/////////////////////////////////////////////////////////////////////////////////
Error details:
LWJGL Renderer Thread
org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1120)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1133)
at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:127)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:177)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Unknown Source) -
Hi
here is the commandlist1. /selectarea
2. /createarea
3. /showareas
4. /hideareas
5. /removearea
6. /addplayertoarea
7. /removeplayerfromarea
8. /reloadgroups1. /selectarea make a Startpoint then a Endpoint
2. /createarea "areaname"
3. /addplayertoarea "Group" "Playername"
3. /addplayertoarea Admin Lichtifinish
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Danke
Ja das hab ich gemacht schuldig wollte mal testen was alles geht aber das das gleich solche auswirkungen hat kann ja keiner wissen hatte schon befürchtet das es zusammen hängt.juhu es läuft wieder
1000 Dank
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moin hab nen kleines bis riesiges Problem
imnmer wenn ich auf meinen Server Joinen will schließt sich mein ganzes SpielHier mal die errorlog
/////////////////////////////////////////////////////////////////////////////////
Report of 28.12.2014
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 1
Memory used: 158,25 MB reserved: 295,61 MB max: 2087,45 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 4777
(b: 2379 f: 1656 i: 7 s: 735 d: 0)
Total heap memory held: 154536kb
Total direct memory held: 345744kb
(b: 344818kb f: 839kb i: 0kb s: 85kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 15 (LOD: 50)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(70)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: GeForce GTX 660/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.4.0 NVIDIA 344.75
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 124
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (-818.5065, 50.403595, 516.96375) Camera rotation: (0.020599142, 0.95370877, -0.067185976, 0.29240602)
Total running time: 15.469706/////////////////////////////////////////////////////////////////////////////////
Error details:
java.lang.NullPointerException
content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:625)
content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:594)
an.Q.call(SourceFile:487)
com.jme3.app.AppTask.invoke(AppTask.java:142)
com.jme3.app.Application.runQueuedTasks(Application.java:583)
com.jme3.app.Application.update(Application.java:596)
commons.JIWApplication.update(SourceFile:58)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)auf andere Server kann ich joinen
und andre Spieler können auf meinem Server joinen -
schade das ich nicht Programieren kann sonnst würde ich das selber machen ich hab das mal versucht aber ich bekomme heute nicht mal mehr hello world hin
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Danke für die info ist hilfreich und ne möglichkeit werde das mal testen.
Das Ihr den Claimschutz nicht direkt einbauen wollt kann ich auch zum teil nachvollziehen, aber das mit dem Script ist ne super Idee damit wäre dann allen geholfen das aktuelle Script das es gibt ist leider nicht komplett brauchbar da in dem Script Deco, Türen Fenster und so weiter nicht geschützt sind.
Es besteht unteranderem das Problem das nach einem Serverneustart (was leider gelegentlich nötig ist) der schutz nicht mehr gegeben ist oder die Rechte neu verteilt werden müssen. Das muss natürlich beseitigt werden oder mit einem ingame befehl wie "loadareas" wieder hergestellt werden.Achja der zugriff auf Kisten sollte auch nur vom Besitzer erfolgen dürfen die Langfinger treiben sich ja online auch gerne rum
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Okay wo stellt man das ein was ein Spieler bekommt wenn er Spawnt, das habe ich noch nicht gefunden
aber euer Spiel hat echt was fügt bitte so schnell wie möglich so ne art claimschutz ein am besten mit nem Stein wie bei 7 dtd oder bei so einem minecraft mod da gabs sowas auch.
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Frohe Weihnachten auch aus Lemgo kommt gut ins neue Jahr und Feiert schön
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es können nur Admins die benutzen
Siehe Punkt 7. Bedenken das es nur der Server Admin machen kann.