Posts by Dethorath

    Oh okay lol I misunderstood you, :P well It would definitely be cool if you guys could pull it off! I can just imagine it now, all of the possibilities, a server with hundreds (possibly thousands) of people each in their own little nation or city state (depending on time period) and actually having tens of buildings make up a city in houses, warehouses, lumber mills, oil refineries farms etc. the list goes on. With that setting being your home, you'd work for your leader whoever it may be and when the time comes, you would defend your home town against invading forces! :D Honestly you could call me a dreamer, but really I'm just a gamer who would like to see a game that is basically Age of Empires 2 in a first person perspective (although the timeline isn't strictly medieval) mixed with minecraft, mixed with the sims games (personal customization) and with battles through out being as intense as Omaha beach on D-Day 1944.


    I honestly think a game that will give you something reminiscent of PTSD (we'll call it Gamers Traumatic Experience Euphoria or G-TEE for short *if you can come up with a better name, let me know*) would be great, it's just like people who play EVE online, they work and work and work and do all these things over many months (sometimes years) (of course i don't have that kind of patience) to build up and get a huge cruiser or something, just to have it blow up the day after they get it, would it make you feel like crap? yes, it would, BUT it's before that happens and during that are important, because what you're thinking about is protecting what you've built, protecting the people around you and vice versa, you tend to work together, you would have a house, a food supply, a bank or gold storage, the basic things you need for a city to work, resources, workers, food, etc. you would want to protect and build upon that.


    Yes i know this could all just be one single server (minus the EVE stuff :P ) and of course there will be fun servers made for in game mini games (kind of how like spleef took off from minecraft) or other quirky things. but I think the one thing that minecraft didn't have during its huge hype is a backbone. While many "civ" servers have popped up in the MC community focused on medieval times or whenever, I think if Rising World had a strong backbone that set guidelines down, but also allowed absolute freedom, you might have just made the next EVE online.


    This kind of had to be posted here because, as you can see, my brain likes to crap things out at random and if i think it's something that could be used by someone or to improve upon something, i have to type it out.


    So I hope my little "knowledge explosions" give you guys some aid of some kind be it small or large and I'll be sure to be here again if I think of something else. Until then Good Luck & Good Night! (it's currently 2:10AM Central at the time of this writing and I'm beat.)

    It's really been awhile xD i apologize if I've mentioned this in the past. would choosing these things also include weapons and tools to mount onto the vehicle? (for instance a drill on a tracked vehicle for mining or a machine gun on top of an armored car including an enclosed turret?)

    Is the engine used for Rising World able to support the building of vehicles? (sort of in the same fashion as G-mod except less clunky) If so then how far would a player be able to take it in terms of size, power, etc. If it doesn't support vehicles (motorized, steam,electric w/e) would it be able to in the semi-far/far future? (or even sooner if it's not that big of a hassle)

    Will do and speaking of telling you about new ideas. I literally just came up with this a few minutes ago, what if the schematic/blueprint idea was taken to a whole other level? Here's what i got:


    When using a workbench or some form of craftsmans tools, you'd obviously be using the 3d/spore editor (of course it wouldn't be called that for copyright reasons) and you create this blueprint of an orcish hammer for the sake of argument, then you take this blueprint which is COMPLETELY unique to you and it's represented by a piece of paper in your hands that you can look down upon, sort of like how Mojang did their map in minecraft except with a little more flavor; here's that flavor, a player in your server with an empty piece of paper that they either craft or the server gives them through a little non-deletable slot in their inventory (depending on the server or how you guys would work this idea) would be able to come over to you, look down at this blank piece of paper and go "Hm, this is an issue. I have no schematics nor blueprint upon my paper." Boom, the person with the orc hammer blueprint would left click on this person, confirm that they want to give this idea to them and it COPIES the blueprint over to that other person thus giving them the ability to make it, plus they can also lose it if they die in battle or some other gruesome way. (or not depending on what direction you guys would want to take this) But anyway, the person receiving the blueprint would then look down at the paper they currently hold and whatever they receive, be it a building/sword/musical instrument etc. would then see a little loading bar and when that loading bar finishes "HOLY COW! i have this awesome orcish hammer! thank you random person who is now about to rob me!"


    I'll let you guys know if i come up with anything else xD.


    P.S. This is going to sound a bit stupid but i would assume fire is also being implemented with the ability to spread? along with the ability to create Thatch from cutting grass?

    As far as the 1st section goes I was approaching this sort of like EA games Spore with its creative editor. I've yet to see another game pull off that much intuitive user design and i can just imagine the possibilities if it was implemented here! But seriously i have to thank you and your team for undertaking the creation of this game. I'll be sure to enjoy it once i get enough spare cash to buy it. :P

    So I had a couple ideas that could be added in at some point during development, I'm going to keep this somewhat short and sweet so it won't be a huge hassle.


    1. A 3d Model System: I think there should be a system within the game that allows the player to access a table/machine and design their own material. Just as real human civilization has it's own diverse cultures, people could create their own hats, muskets, swords, axes, tools, house style, clothing style and even down to what kind of markings go down on the wood in their longhouse or totem pole. (unless you planned to add this in with the release of schematics. if you didn't then here's your inspiration.)


    2. I can't stress this enough, player Accessability. the idea of adding in Lua files and components are great, but i have to say that it is imperative for the server owner or singular player to be able to access this game in a way that most modern games won't let you. if they want to have the ability to custom build their world to their needs or to add fire damage to a sword for an "RPG" server they want to start up like minecraft then they should be able to do so. whether it be from console command or mod or addon. customization is imperative and you guys are definitely going in the right direction. the ability for this game to become a "multigame" like minecraft and the current potential is extraordinary. you guys are (if you play your cards right) making the next big minecraft. Whereas minecraft is the CoD of sandbox games, this will be the Battlefield series of sandbox games. it will become it's equal/competitor.


    In short, if someone wants to host a fantasy server on some sort of island they made in an editor fighting giant dragons and underground goblins or if i want to host a server set in 1916 Europe charging the Germans with the Russian army using bolt action rifles and tanks/mortars or building my own world with its own lore and a steam punk theme, it should be do-able.


    Thank you for reading my suggestions and i would hope that this sparks new idea's and/or becomes a feature of the game for the entertainment of the masses. :saint: