Another city...
Posts by WalterDasTrevas
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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if you know where you have to look at you can see it the animated parts are faster: water reflection, fire and steam
I really like those accelerated animations.
some time ago I suggested 2 wind types.
It would be quite immersive if a strong wind sound brought faster animations in the clouds and whole nature. -
i7 6700, GTX970 and 16GB RAM. But the game does not flow that way if I move pretty fast, I move quite slowly to make long shots without stuttering, and then I speed up in the video editor.
Here, the scenarios in this video have appeared before, so I increased the speed even more to show my new preset shader.
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Dagoline's World + ReShade = WOW!
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Dagoline's world is something impressive, attention to detail reaches the extreme level, and she kindly allowed me to shoot some videos to share with the community.
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Rising World - Dagoline World - Pipe Village Day
The buildings are Dagoline's creation, I just edited the video.
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Some of my creations
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I really would like to see
Show off your best buildings! -
My new preset, soft tones and Cinematic Depth of Field. I think it's lighter than the "hot preset".
http://www.mediafire.com/file/…isingWorld+ReShade+DOF.7z
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Ancient petrified gods...
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Some screenshots from Accursed Lands
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I'm creating a different biome in my world: Accursed Land
If you have an HMD or cardbox, you can see how Rising World is in 3D SBS. The FOV is reduced, but the scale is quite interesting.
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Theoretically you just need to create a preset and replace yours with mine.
I think you will want to reduce saturation, the colors are very strong in Accursed Land.Effects=qUINT_lightroom.fx,FXAA.fx,AmbientLight.fx,SurfaceBlur.fx,ChromaticAberration.fx,Levels.fx,FakeHDR.fx,MagicBloom.fx,GaussianBlur.fx,qUINT_mxao.fx,qUINT_bloom.fx
KeyDepth3D=0,0,0,0
KeySmart_Sharp=0,0,0,0
Techniques=Lightroom,SurfaceBlur,AmbientLight,Levels,HDR,GaussianBlur,MagicBloom,FXAA,CA,MXAO,Bloom
KeyCross_Cursor=0,0,0,0
TechniqueSorting=Lightroom,SurfaceBlur,AmbientLight,Levels,HDR,GaussianBlur,MagicBloom,FXAA,CA,MXAO,Bloom,FilmGrain,KNearestNeighbors,RingDOF,NonLocalMeans,MagicDOF,MatsoDOF,GP65CJ042DOF,MartyMcFlyDOF,FilmGrain2,SMAA
KeyLightroom=79,0,0,0
KeyPolynomial_Barrel_Distortion_M=0,0,0,0[SurfaceBlur.fx]
BlurRadius=2
BlurOffset=0.820000
DebugMode=0
BlurEdge=2.200000
BlurStrength=1.000000[Curves.fx]
Mode=2
Formula=4
Contrast=0.460000[AmbientLight.fx]
alAdaptBaseMult=2.680000
alDebug=0
AL_DirtTex=0
alInt=4.000000
alThreshold=8.000000
AL_Adaptation=0
AL_Dirt=1
alAdapt=1.000000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=0.900000
alDirtOVInt=1.000000
AL_Lens=4294967295[FXAA.fx]
Subpix=1.000000
EdgeThreshold=0.000000
EdgeThresholdMin=0.000000[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=31.000000
iRBM_SampleCount=16
fRBM_LowerThreshold=0.020000
fRBM_ReliefHeight=0.660000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.360000
fRBM_FresnelMult=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000[Levels.fx]
BlackPoint=3
WhitePoint=190
HighlightClipping=0[FilmicPass.fx]
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ColorMatrix_Green=0.293000,0.507000,0.170000
ColorMatrix_Blue=0.000000,0.000000,0.650000
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NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000[PerfectPerspective.fx]
FOV=45
Borders=4294967295
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bAdp_BrightenEnable=1
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fAdp_DarkenCurve=0.500000
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fAdp_BrightenMax=0.158000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000[qUINT_mxao.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
MXAO_FADE_DEPTH_END=0.130000
MXAO_SAMPLE_RADIUS=1.280000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.272000
MXAO_GLOBAL_RENDER_SCALE=0.600000
MXAO_FADE_DEPTH_START=0.040000
MXAO_SSAO_AMOUNT=0.160000
MXAO_BLEND_TYPE=2[LightDoF.fx]
fLightDoF_Width=5.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
fLightDoF_Amount=10.000000
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fLightDoF_AutoFocusSpeed=0.100000[MXAO.fx]
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MXAO_SAMPLE_RADIUS=6.740000
MXAO_DEBUG_VIEW_ENABLE=0
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MXAO_FADE_DEPTH_START=0.510000
MXAO_SSAO_AMOUNT=0.120000
MXAO_BLEND_TYPE=0[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
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fGPDOFBiasCurve=2.000000
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DOF_FOCUSSAMPLES=6
DOF_MANUALFOCUSDEPTH=1.000000
DOF_NEARBLURCURVE=0.990000
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=1
fRingDOFFringe=0.500000
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DOF_BLURRADIUS=3.500000
fADOF_BokehCurve=4.000000
iRingDOFSamples=6
iRingDOFRings=4
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
bADOF_ShapeCurvatureEnable=0
fRingDOFGain=14.153000
fRingDOFBias=0.000000
bADOF_ImageChromaEnable=0
iMagicDOFBlurQuality=8
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
fADOF_ShapeChromaAmount=0.125000
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iGPDOFPolygonCount=5
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bMatsoDOFChromaEnable=4294967295
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bADOF_ShapeDiffusionEnable=0
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bADOF_ShapeWeightEnable=0
iADOF_ImageChromaHues=5
iADOF_ShapeChromaMode=3
fADOF_ImageChromaCurve=1.000000
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lim_luma=1.000000
colourfulness=0.990000[MultiLUT.fx]
fLUT_LutSelector=0
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fLUT_AmountLuma=1.000000[Deband.fx]
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GAMMA_LEVEL=1.000000[qUINT_lightroom.fx]
LIGHTROOM_GREEN_EXPOSURE=0.760000
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_LUT_TILE_COUNT=16
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BLOOM_LAYER_MULT_6=0.600000
BLOOM_LAYER_MULT_7=0.700000
BLOOM_TONEMAP_COMPRESSION=5.000000 -
I began to expand beyond the border of Belgadevania. Warning that Belgadevania is not yet complete.
Accursed Lands, a desertic biome formed by stones with a strange coloration at its pointed ends. "The ancients say that during the Invading God colonization, stones sprouted from the ground and there were blood in their pointed shapes".https://www.mediafire.com/file…cry2573re/Belgadevania.7z
I mix many objects, and this causes bugs in textures, so you need to modify the "config.properties" file: graphic_logarithmic_depthbuffer=true
ReShade 3.4 + preset: http://www.mediafire.com/file/…5/Reshade+3.4+++preset.7z
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Another temple in Belgadevania.
I need to add more details.Day:
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Increasingly impressive!
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I decided to turn the region of Belgadevania into a graveyard of fallen gods.
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I'm trying new things ...
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Greetings!
t would be quite immersive if there were 2 types of wind, with different sounds.
Strong wind, swaying the plants faster, gentle wind swaying subtly. In a few moments the wind could stop.