with an auto update so when a mod is updated, it is just taken care of. The auto update should be able to be turned on and off though. As well as a manual setting.
Posts by sharkbitefischer
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try checking the keys that are used on some other program and check the batteries on your remote equipment to see if everything is working corectly, if you have anything like a remote keyboard. My keyboard acts funny when the batteries run low.
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I believe use the command hud in the console and use it again to bring it back.
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there is a setting in the server.properties file I believe. Down at the bottom I think.
settings_weather_enabled=true
settings_weather_preset=default
I would set enabled to false or I would set preset to clear or what ever your desired weather and it should stay that weather all the time. In any case fool around with those settings.
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we should be able to make aqueducts for moving the water from place to place I hope. Like wara's request.
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you may need to use a different set of ports for each server if you want to run them at the same time.
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try entering the server with the ip address and then check the list. it should be there then. then you will want to save it to your favorites. you also might fiddle with the pvp/creative filters too.
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I haven't had to much problems with performance except when I take a large blueprint, with many many pieces in it and shrink it down as small as you can to set it. At this time, when walking around the object in question, response becomes jittery and clears up as you get farther away from the area in question. It doesn't make the game unplayable nor is it as bad as in the java version, but it is very noticeable. i.e. it is best to keep the number of pieces to a minimum, in a small area.
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Currently it's only possible to find the broken blueprints through the log file (the game throws an exception when loading a corrupted blueprint)... the broken BPs then do not show up in the menu.
We could maybe add a small indicator which gives a list of BPs which could not be loaded
This would be acceptable and would make things easier to clean up the problem spots.
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Light Bulb moment!
Is there a way that the game could flag the broken BPs for easy removal?
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Thank you and I will be looking forward to the next update
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I do have thousands of BPs. It just seems weird that the game is freezing, and you can't do anything till the BP screen loads. I tried to send a report, but I am not sure it sent. Will try again.
The report sent this time. It is tagged "BP Long Load Times again" in the comment area. The freeze was not as long this time but did happen.
Also, I have the game installed on a sata hdd 1 TB secondary drive and my OS is on a 128gig ssd drive and is windows 11 not windows 10
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after playing with things a bit, the freezing of the game mainly occurs the first time you open the BP console. It takes at least 20 sec, more like 30 secs, to open the window. After that the game only freezes for about 10 sec before opening the BP window. It really isn't hurting anything, but it is annoying. Thought you should know.
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every time I try to open the blueprint screen, either by the bench or by the new key binding, my game freezes for about 20 seconds before opening the blueprint area.
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I like the limits of the blueprints being shown now
great addition!
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try using the removal tool, f7 I believe and use 1 for all. I did something similar
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As far as the spaces are concerned, we could also replace them with "_" first, so "ABC "DEF" GHI" would then become "ABC_"DEF"_GHI"? Don't know if that would be nicer?
this would be good if the game replaced the spaces in the names like this automatically. It would be good to have the rt click on the player list to ban or kick also.
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is there a way to undoblueprints in the unity version like in the java?
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win 11 home fully updated
all drivers updated
i5 7th gen cpu (not supported by win 11 )
GTX 1050
32 gig ram
2 gig video ram
Am not having any problems with java version other then my internet sucks.
single player runs fine
multi player is working but loading slow dew to internet
seem to be having problems with the java server not wanting to start. Updating java to see if it helps.
server starts fine in the unity version.