Posts by sharkbitefischer

    what happened is the version of shared libraries I had was not working for some reason so I installed rwgui instead since I knew it worked. I will work on making the change but we still seem to be getting a crash when we reloadpplugins. IT is not really a crash

    What happens after installing gps and shared libs when I reloadplugins in the console is this error


    PLUGIN EXCEPTION (Omega Compass GPS (com.vms.GPS), 1.7.0, Maik 'Devidian' Laschober) ---->

    java.lang.ClassCastException: [Lde.omegazirkel.risingworld.Waypoint; cannot be cast to [Lde.omegazirkel.risingworld.Waypoint;

    at de.omegazirkel.risingworld.GPS.setGpsText(GPS.java:529)

    at en.omegazirkel.risingworld.GPS.onPlayerChangePosition(GPS.java:316)

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    at java.lang.reflect.Method.invoke(Unknown Source)

    at pluginapi. PluginEventHandler.triggerEvent(SourceFile:245)

    at G.g.a(SourceFile:319)

    at G.g.messageReceived(SourceFile:133)

    at de.jiw.network.server.core.ServerUdpChannel.onMessageReceived(ServerUdpChannel.java:100)

    at en.jiw.network.server.core.AbstractServerChannel.dispatchUDP(AbstractServerChannel.java:71)

    at en.jiw.network.server.session.UdpSessionHandler.channelRead0(UdpSessionHandler.java:61)

    at en.jiw.network.server.session.UdpSessionHandler.channelRead0(UdpSessionHandler.java:16)

    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)

    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)

    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)

    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)

    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)

    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)

    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)

    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)

    at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1359)

    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)

    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)

    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:935)

    at io.netty.channel.nio.AbstractNioMessageChannel$NioMessageUnsafe.read(AbstractNioMessageChannel.java:93)

    at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)

    at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)

    at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)

    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)

    at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)

    at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)

    at java.lang.Thread.run(Unknown Source)

    Are you still working on this plugin? Seems like a pretty useful plugin for a server!!

    warning: This plugin uses mass resources and causes much lag on a server. I suggest that you only use it on single player or a local network server. Remember that using the internet adds a restriction in communication between server and client. It is possible to use it, I am not saying it can not be. I am saying that it will cause problems and you will probably end up removing it from a multi player server as I did a long time ago. Also remember it is not just the server's internet connection that needs to be considered but the clients connection that, more then often, slows the transfer of information.

    will we have control of the length of day and night independently, like 18 hrs of day and 6 hrs of night in the game day/night cycle? Or will we have to rely on an addon like in the java version? I know we will probably have control of how fast time passes but control of the length of each cycle would be great. I like long days and short nights on my server.

    I figured it was a false positive but just wanted to make shure. It also had another problem that avast couldn't move the file to the chest. Weird.

    I have been having problems with several apps freezing sence the series of nvidia and intell driver updates. It is getting better but they still haven't fixed the problem yet for me. Thought you all would like to know.

    What I would like to know is if the build celling will be raised a bit more ? A max build level of 400 blocks high can tend to be a bit cramped, especially when building on mountains. I forget the actual number but this is close. I myself would like to be able to fly to the moon and build on it >:) and will we get air planes and gliders?

    get close and point at it and editnpc in the terminal. the window will open. For hostiles be in creative mode as admin for protection. Also NPC will spawn with the cloths you are wearing at the time I believe. Am not positive how to change bandits cloths. Am not positive how to change weapons either, other then spawnnpc bandit1. bandit2. bandit3 when spawning. What you are holding might spawn with the NPC, I haven't tried.