Posts by sharkbitefischer

    I always though it would be cool if people could set their own claim areas to pvp or not. so if someone wanted to make a dungeon or fighting arena (area) they could then set their claim to pvp. Those that dont like pvp can just leave their claim areas set for nonpvp. Of course you would need to have an indicator on the screen telling you that you just walked into a pvp area.

    I second this completely. I would want my server to be pve except for small arena areas that challenges can be settled in.

    there is a cooking timer plugin, that still works, to help with the cooking times.


    Well the forum page does not seem to be available any more. I think I still have a working copy available. I don't think the author will mind so contact me by PM if you are interested.

    you need to make a sub folder named trails to put the .jar file from the zip file into, in the plugins folder. Then it should work. Be warned that this can make a mess of the terrain on your server. It likes to leave mud puddles all over. Last I knew it still worked.

    the lua versions of everything are planned to be discontinued soon although no real date has been set. This was planned even before they decided to change to unity. I am not shure if they plan to use lua for a short while in unity but it still works on the version of the game we have now. I do remember that miwarre was supposed to have made it so both lua and java versions could be ran at the same time for testing purposes. I am not shure when that happened though. When the unity version comes out they will be supporting java plugins but some may stop working and be in need of updating. Most plugins should still work but don't quote me on that :P Also, the unity version is supposed to have it's own simple version of area protection when it comes out.

    The lua area protection is ment for use by admins. The java area protection has the ability to go auto self administrated I believe as well as being serviced just by an admin if I remember correctly. I never tested the auto admin feature but I seem to remember it being mentioned at 1 time.

    this is in the first post of the link to the lua script areaprotection 3.0 I posted above and here it is again.


    [Script]Area Protection 3.0 NEW


    "/areatp will teleport you to the given area by ID, make sure that you are flying when you use this!!!"


    New codes are

    /selectarea = select the area to protect this now works for non admins too

    /makemyarea areaname = the area name the Owner wants for his new area, note he must be inside his area for this to work and his area cannot overlap other areas this code auto adds the maker as the owner on making the area

    /addownertoarea Owner username = adding new owners to areas, so a Owner can add another user as a Owner and that owner has all the same rights, note its most likey best to add them as a Friend as Owners can remove there own areas oO maybe not good if they remove your area oO

    /removearea = now owners can remove there own area or areas inside there own area.

    /addshoppertoarea Shopper username = now a owner can add a user to a area he or she owns as a shopper, shoppers cant grief they can only take from chests

    /addlockouttoarea Lockout username = Owners can now ban a player who bugs them from there own area adding them as a Lockout it stops them from even been able to enter the area

    /addminertoarea Miner username = this can be used to make a mining area inside an area add the player as a Miner and thay cant grief buildings but they can dig the ground





    /showareas to visualize all existing areas

    /hideareas to hide all visualized areas

    /arealist lists all the areas defined

    /areatp2 will teleport you to the given area by name, make sure that you are flying when you use this!!!


    /areatp will teleport you to the given area by ID, make sure that you are flying when you use this!!!


    /showareainfo to show all members of an area with their groups

    /addplayertoarea to add a player to the provided group inside the area you currently are

    /removeplayerfromarea to unregister a player from the area you're standing in

    /selectarea to visualize all existing areas

    /createarea to save the area you have defined previously

    /removearea to delete the area you're currently inside

    /reloadgroups to reload all group propertyfiles

    /showareaplayerrights to show all members of an area with their rights

    /cleanuparea to remove all objects, constructions, vegetations and blocks from an area

    /fillarea to fill up an area with terrain or air

    the /tp number command was used by the lua area protection 3.0 script I believe. That might be what you are looking for. There is a java plugin that was being made to replace it that had a gui interface for teleporting to the areas. either 1 of these should do what you want.


    [Plug-in] Area Protection


    I don't believe this is supported rt now but it was almost ready to use but might have a few bugs in it. Was never finished being tested. It seemed to be more secure then the lua version and the lua data base could be converted to the java system on first run. It also fixed some of the problems with the old lua area protection. Hope this helps.


    [Script]Area Protection 3.0 NEW


    here is the old lua area protection.

    If your mounts get stuck down a hole, you can get them out by staying mounted and then teleporting home or wherever also. Portals are another handy way to get around your server. It is another plugin you can download and install. just look through the plugin section and you will find all sorts of cool stuff.

    As I remember the blueprint editing tool can change textures on PNB but they never got it working for blocks. I don't know if it still works and it is a little difficult to use as you, kind of, have to guess what textures are to be changed in the list, but I know it used to work. But, as I said, I am not shure how it works now.


    I am all for a paint tool built into the game, though!


    the blueprint texture editor can be found in the mods section.

    GTX has a cheep reliable service. I had mine for 4 pounds sterling or about 6 dollars US per month for a 12 slot server there are cheeper as well as more expensive plans. I believe I had 2 gig of ram available for my server and it did run rather steady. They do not update you server for you but there is a simple button to push that does the trick when updating is needed. Hope this helps. My server was hosted in cannada on the east coast and seemed to have good ping for most players.

    here is a suggestion. Try oversizing the beam so it overlaps into the other object so no gap appears on either side of the questioned areas. This is how I solved that problem in the past. Beams can overlap not only into other beams but also can be inset into blocks to solve the gap problem.