Posts by sharkbitefischer

    I am noticing that my npcs are moving around when I log on my server but the name tags placed by ABM are separating from the animals when they walk away. Also all the NPC dummies and my owned animals seem to be reappearing where they were spawned or born every time I log into the server weather they are leashed or not. When the animals walk away from there names, you can not feed them any more. These are recent developments since the last few updates. also this is reported in the main thread for this main update for the game.


    I just tried on my test server and all seems to be working although it is jerky. This may be related to lag.


    I tested again and the names are now moving with the animals as did on the lan server so this problem is probably lag related but all animals and npc dummies return back to there original spawn spot, or as in the case of animals, they return to there birth spot every time I log off the server and back on. on both lan and my rented server.

    I am noticing that my npcs are moving around when I log on my server but the name tags placed by ABM are separating from the animals when they walk away. Also all the NPC dummies and my owned animals seem to be reappearing where they were spawned or born every time I log into the server weather they are leashed or not. When the animals walk away from there names, you can not feed them any more. These are recent developments since the last few updates. Am not shure I should report this here so am also reporting in ABM thread.



    I just tried on my test server and all seems to be working although it is jerky. This may be related to lag.


    I tested again and the names are now moving with the animals as did on the lan server so this problem is probably lag related but all animals and npc dummies return back to there original spawn spot, or as in the case of animals, they return to there birth spot every time I log off the server and back on. on both lan and my rented server.


    1 more observation is that if I stand in the midle of the npcs and log out and back in they will have changed places where they appear but if I had loged out of there view. They would have appeared where I had spawned them. This is odd.


    this is strainge, sometimes it happens and sometimes it doesn't


    things seem to be working properly now, I don't know how to explain it. Sorry for the bother.

    Another hotfix is now available! It introduces some smaller changes and fixes a few bugs. It's necessary to update multiplayer servers accordingly ;)


    Changelog 2019-03-25 (0.9.5.5):

    • [New] Added console command "cleanup images" to delete all unused images
    • [New] Added console command "enablenpc" to re-enable an npc to spawn in the world that has been disabled before
    • [New] Added small icons to indicate if grid, modular snapping or manual positioning is active
    • [New] Added permission "blueprint_placeterrain" to enable/disable placement of terrain via blueprints
    • [Change] Removed unnecessary debug output
    • [Bugfix] Fixed command "debugplayerbody" (for API)
    • [Bugfix] Fixed crash related to custom items
    • [Bugfix] Fixed issues when moving items from inventory to chest and vice versa (need feedback)
    • [Bugfix] Fixed npc collision issues if multiple construction elements are placed in a row
    • [Bugfix] Boats no longer move if the player is freezed (e.g. when outrunning world generation)

    how would the permissions for teraign in the blueprint section look?


    blueprints:
    use: true
    blueprint_placeterrain: false
    create: true


    does this look correct?

    warning. this seems to be a fun plugin but it will result in messing up any landscaping you do. It leaves mud puddles and such behind you when you walk. I am not Shure if it works on horse back or not. I tried it 1 time and ended up removing it dew to damages it did to the landscaping.

    How do you through the old grenade? I got it to light but it blew up in my hand. I tried lft click and rt click on mouse and the f key. Am I doing something wrong? I found the grenade as loot in a bandit :) I might have to ban the granades if they do damage to buildings. Also the stone axe seems not to harm bandits. I just remembered it is the q button to drop things lol. But the stone axe seems to have no effect on bandits as I said.

    Dein Vorschlag wäre was für die BetaPhase, glaube nicht das sie in die Alpha noch reinkommen wird. Jedenfalls hat ja Red mal sowas ähnliches angekündigt, das es verschiedene Spielemodis geben wird.

    I think I understand what you want now. you want to restrict usage not ban from the server. That can be done by making added permission groups and using the ranking system in server tools and not adding the items to the banned item list. The ranking system is based on time played on the server. Of course, they will still be able to use the items if they find them or pick them up as loot in a pvp server but the ability to make them can be controlled this way.


    Ich glaube, ich verstehe, was Sie jetzt wollen. Sie wollen die Nutzung nicht das Verbot des Servers einschränken. Das kann geschehen, indem man zusätzliche Berechtigungsgruppen erstellt und das Ranking-System in Server-Tools verwendet und die Elemente nicht in die verbotene Artikelliste einfügt. Das Ranking-System basiert auf der auf dem Server abgespielten Zeit. Natürlich werden sie die Gegenstände immer noch benutzen können, wenn sie sie finden oder als Beute in einem pvp-Server abholen, aber die Fähigkeit, sie zu machen, kann auf diese Weise gesteuert werden.

    you can already restrick use and being able to pick things up in the permissions group settings as well as you can use server tools to ban select items from the server totally.


    a colmon thing to deny is tnt. you do it like this in the permissions group.


    items:
    crafting:
    deny:
    - tnt


    and then you add tnt to the banned items list in server tools and the problem with tnt is solved. You can do this to all items I believe.

    try using block placer. it helps in making smooth waterfalls. Best when building on grid. I know what you mean about the triangles in the water though. We do the best we can :)