Posts by sharkbitefischer

    you need to be able to disable the use of the waypoints by server owner. This allows the use of /home but won't allow other way points from being used to set a point inside some one's home and come back as soon as the owner has left. It can still be done with /sethome or what ever the command is but less likely sence you only have the 1 tp point. Just a thought.

    No I meant I placed a beam to try to clear the id number but the id of the chest stuck . PNB is not removable it was just a test.


    I like the time limit on the chest id needing to be reactivated.


    Info box would be nice but we need to be able to turn it off too. also it should appear for authorized users and admins only.


    also /op list doesn't seem to work. it just shows you "yahgiggle" as owner of like 2 objects and never changes.

    Are beams removable now ? if so then something is wrong if not then its working as expected
    maybe i could add a time limit for how long the id stays in the players memory then after a set time you need to re open the door or chest or what ever oO


    Also when clicking on the object i think having a box pop up some place on screen showing whos added to that object and who owns it would help users

    not Shure if this is good. The chest id number remains set even after placing a beem. you can still set it's permissions without having to click on the chest another time. switching chests and setting permissions work good. and the message if you haven't clicked on anything works good when you relog after setting the chest.


    All in all, I think this works good now let's see what my people do to it lol.

    I have a cuple players getting this


    "kicked from server,, no authentication possible"


    from all servers while everybody else is connecting fine and they get it on all servers while trying to log in. It happened rt after I restarted my server but everybody else is fine.

    you need a way to find all the blocks a greafer sets and a way for admins to be able to remove them before they are banned or even after being banned if possible.


    Is there planed a version of this for PNB?


    also there needs to be a way admin can protect blocks that already exist. I have many bridges I wish to protect and roadways. Mabey even set owner of unowned blocks. This would allow for conversion of old worlds. There is blueprinting things to replace blocks but that is a lot of work.

    to repeat it here your world protection has a hole in it. I can empty chests that are protected on your server. Are you not aware of the glitch that plegs even your area protection lua? I would describe the prosess here if it wouldn't tell everybody how to do it. I would not be surprised if I can get around your chest protection and object protection plugins, too, with the same glitch. This is a very old glitch that was found way back in last may in your areaprotection lua and it seems to have followed you through your new plugins. Chests are not safe!

    I am trying your plugin on single player. It seems to be working.


    1-I remember something being said about it being able to read the area protection data base? Do I just move the data base into the world protection folder?


    2-Also when you turn off the auto protection then you can set the areas by hand like the old way? also what are the commands to create the area by hand?


    3-It would also be nice to have a text file in the zip folder giving instructions and the command list in it.


    4-I also need it to read the old data from areaprotection for me to be able to use this on my server, there are just to many claims to have to reset them all.


    5-also do we have different groups like in area protection restricting access to different objects or does this just protect land plants and blocks and we use object and furnace protection for the other stuff? and if we don't use the other protections , how do we allow access to just 1 chest or door or crafting table or furnace to others like in object and furnace protection?


    6-also when you turn off the auto claiming does it stay off and is it for everybody?


    7-also can this be made to work with multiple worlds? It would be nice for private servers that have more then 1 world they switch between to not have the protected areas from the previous world show up.


    8-and the plug in is still showing a lot of red errors on startup in the chat window.


    9-and I agree with Sneaky_Koala that we need a /showareas and a /hideareas function to be able to see where other claims are even if you are using the auto claim function. Especially on large servers.


    10-some of my claims go all the way to hell and reach to the building limit in the sky. How hard is it to set such a claim that is like 180x1200x180 blocks?


    11- On a survival server, with economy intended in the near future, where land becomes a commodity and the admins are basically real estate agents, removing credits from the system, manual commands, not automatic are needed.