change the block by pressing I (like inventory) when f6 is selected and double click on texture.and I believe it is
creative:
allow:
- infiniteitems
- freecrafting
in your permissions file to have free pnb. I think.
change the block by pressing I (like inventory) when f6 is selected and double click on texture.and I believe it is
creative:
allow:
- infiniteitems
- freecrafting
in your permissions file to have free pnb. I think.
you type in chat /pnb . then click on texture and pick plank beam log or triangle. then set the number you want and press buy. In survival you need the material it is made out of in your inventory and it will tell you what you need.
Display MoreQuestions.
I have downloaded and installed the PnB plugin. That is I pulled it into the Plugins folder. In Creative Game I get the PnB interface with all the textures in the window when I am using f6 Blocks. However no matter what texture I pick I get the default gray cement texture.
Is there something I haven't done? The assets are there in the assets folder, I can see them. F6 for placing large amounts of block is awesome! How is it I didn't know about this?
And f7! Is this new? Wow it looks as though I can use that to remove a bunch of stuff at one time. I get how to make the selection, but how to do the actual deletion? Right click doesn't work, F key doesn't, return doesn't. Then how?
Ahahahaha. Thanks a lot @'Minotorious! That was the problem. I assumed it was on command console! I never thought it was on chat.
It's working!!!!
Thanks. Best Regards
hope you got the download off page 4 second to last post. This is the updated version that red51 did.
The server application cannot restart itself. At least there is no reliable way to do that. The only way to do that is by using an external script.
It's definitely something that needs to be addressed. We really want to move the map data to the server anyway, so it's no longer stored on client side.
What I meant was can we have the rcon auto log into the server when we run the restart script?
I know this is an old problem but could you fix the problem with the map folder name resetting every time the server name changes in the server list. It is getting really annoying to have to go into my map folder and copy the new map folder's name and delete it and rename the old folder to get my maps back every time the server name is tweeked. Shouldn't it be running off the data base name and not the server list name of the server in combination with the IP address??
Sounds great Just post it either in this thread, or more preferably create a new topic about that^^
Well, there is no timestamp in regular chat messages, and they only get forwarded to the RCON tool... but we're currently reworking the RCON tool anyway
can't weight to see the improvements. and the rcon could access the local computer's time clock. The stamp doesn't have to be in game, just associated with the local time it was sent to rcon. and it would be nice to have an option to log the chat sessions. May be with a time limit on how long the logs are kept too? and would it be possible to have an auto reconnect function for server restarts?
This is OK it just made me choose between the 2 tools. The timestamp was causeing otherthings in the chat anyway. It would be nice if there was a time stamp in the rcon tool though.
Unfortunately the rcon tool does not receive chat messages sent by plugins (i.e. if you cancel the chat event and send customized messages instead). However, the latest API release (which is now available) provides methods to edit a chat message in the PlayerChatEvent directly (in this case, the RCON tool will receive the chat message)
chattimestamp interfiers with the chat coms from the game to the rcon monitoring tool. you can see the chat being sent from the tool but the chat messages in game are not being received by the rcon tool when running chattimestamp. rcon is more important to my server then the timestamp so this has been removed from my server.
I and jon_miner diagnosed the problem to be a conflict with the chat time stamp plugin and the rcon chat transmissions. I removed the timestamp in the chat and rcon started to work properly.
I don't know where to report this but in the rcon tool it appears the in game chat is not being transmitted to the tool and the entries into chat from the tool are not being transmitted to the server.
I don't know where to report this but in the rcon tool it appears the in game chat is not being transmitted to the tool and the entries into chat from the tool are not being transmitted to the server.
Thanks... Dbl-Click on the .exe worked like a charm!
there is a problem with planting trees and maby all plants. if you are in gm 0 and you plant a few trees and the trees run out. you pick up a cuple tree saplings with f cause they are not quite right. you can now only plan trees on farm land, they will not show on grass or anything else until you go to gm 1 mode then change what is in your hand. then change back to the tree. The trees atr now able to be planted until you run out of saplings again in gm 0 mode.
these are shots of the same blueprint. when I set the blueprint in the direction I made the blueprint it sets properly but when I tried to lay it on it's side, there are 2 panels missing. This happens on single player as well as my server. I have tried to make new blueprints and it still happens. This is a log that was sized with the console command and dimensions of 7 0.1 15 and then I stood it up and spun it to make the giant football shape with a rotation of setr 1. The panels are missing not just a visual anomaly. I believe it was aligned to the north axis.
.
and here is the blueprint.
747_knose_1516136014.blueprint
I tried remakeing the orb and then reblueprinting it and the same happened but when I reduced the size from 7 0.1 15 to 3 0.1 7 everything worked proper in both directions.
747_nose_redo_1516241646.blueprint
747_cabin_1516240202.blueprint
I noticed the update and excellent on the command being admin only.
Yes! And when you use the chat command version, the entry in AnimalBreedMaster.prefs.xml will also be updated (on-the-fly) accordingly.
is the renaming function, on and off, an admin only command?
Display MoreNew Version: V0.50:
- setting for turning the renaming action on/ off
per entry in AnimalBreedMaster.prefs.xml:
<entry key="rename_action_active">true|false</entry>
or per chat command:
/abm rename true|false
/abm renaming true|false- command for counting animals:
/abm count all (counts all or)
/abm count TYPENAME (of specific type, e.g. /abm count pig)- command for listing animals with status (position, distance and name):
/abm list all (lists all animals or)
/abm list TYPENAME (of specific type, e.g. /abm list pig)
Neue Version: V0.50:
- Einstellung zum Ein-/ Ausschalten der Umbenennung
per Eintrag in AnimalBreedMaster.prefs.xml:
<entry key="rename_action_active">true|false</entry>
oder per Chat Kommando:
/abm rename true|false
/abm renaming true|false- Kommando zum Zählen der Tiere:
/abm count all (alle Tierarten aufzählen oder)
/abm count TYPENAME (bestimmte Art aufzählen, z.B. /abm count pig)- Kommando zum Auflisten der Tiere mit Status (Position, Entfernung (distance) und Name):
/abm list all (alle Tiere auflisten oder)
/abm list TYPENAME (bestimmte Art auflisten, z.B. /abm list pig)
if you place something in the air will it protect the air chunk?
I personally would like to see a simple java conversion of the present area protection script using the old data base to reclaim the old claims.
Not bad ideas, and with the correct group of people it might work. I agree that most people will use some reason and behave but as you said there is always 1 in the batch. I am just attempting to troubleshoot before things happen. Sorry to be a dark cloud
i will be adding a command for admins to remove those areas then its upto the admin to let the area owner know that what they did is not on, if that user keeps doing it then i guess a admin could ban the user. also you could put a notice at the start about rules on area claiming.
i will also add a command so a admin can remove all claimed areas from one user all at the same time
Not saying users will never do such things there is always some, but most users will just keep to there own area and not cause such problems.
in most cases people are good, but yeah its a shame we always get the odd bad apple oO
Understood and agreed.
i totally understand your thinking and you raise some good points, this is why i have made more than one type of protection plugin, this plugin may fail and become a total mess, but that does not mean i shouldn't code it, sometimes we need to do something and try it before we decide what works best, some users may decide its not for them and others will like the idea, in the end users will decide what they like more and migrate to that server, its just another option.
Just updated breed master and watermelon does it's thing now, minipig can be tamed and bred and I had no problem naming an animal this time. I will keep you informed on the name thing but things seem to be working optimally.
What happens when a player starts building with a few blocks then moves 30 blocks and does the same then moves 30 blocks and repeats and continues for 20 or 30 or more times? Then they move 50 blocks away and starts the same thing. never really building anything. Just blocking off land from being able to be built on, and then think of 10 people doing the same. What is going to happen?
I am still skeptical about it. I am not saying to not try, I just think there will be unseen problems. I still don't like turning loose of the claim setting process. This is where I see the biggest problem is going to be. Although most people are honest, in these security things you must assume that all are dishonest to assure proper protection. and I still think putting the claim process in the hands of the desires of the common player especially if you set it as an auto process and all they have to do is build is a mistake. There is no control.
this system does not work like that oO the game is made up of chunks my idea is when a user starts to build inside a chunk he becomes the owner of that chunk as long as no one else has built there first once he owns it everything in side it is protected, i could limit the number of chunks a owner can clam too or if needed make it that a chunk can only be claimed with one type of item, then set a admin only adjustable limit on that item, maybe a type of block like the golden block lol or something like this anyway