Posts by sharkbitefischer

    my problem ,as an owner, is letting the regular player set there own claim. There is no control over where or how many claims could be made. This can lead to 1 person making endless claims. The setting of claims, at least the original claim, should be left in the hands of the admin staff IMHO. It is fine to let the regular player make sub claims inside there main claim but it is dangerous to allow them to jusy make a claim where and when ever they want. With a small , trusted group, auto claiming is fine. friends will control themselves but to just let anybody do it is asking for trouble.

    we on rosalia have discovered the minipig refuses to eat anything. They are supposed to eat watermelon but won't. the other animals are eating just not the mini pig. OK this has been tested down to it is the watermelon that is causeing the problem. cows will eat carrots and refuse apples but won't respond to watermelon. mini pigs are supposed to eat watermelon but won't respond and refuse everything else.

    when setting chests in the wild, it is found that you need to unlock the chests before you unprotect it to be able for normal players to remove objects from the chest and pick the chest up. If you just try to unprotect the chest with goods in them the announcement in the chat is made but the chest is not unprotected or unlocked. you must unlock the chest first before unprotecting it if you put things in the chest.

    did your blueprint have chests and doors and tables and rails in it? Those are what are not disappearing the rest works perfectly, blocks and pnb.. and this was before I added object protection and furnace protection plugins. just had areaprotection script. It was not my blueprint but it was set when I was there. it was about 1 min after the BP was set and I have the time set at either 5 or 6 minutes to use. I was there and am Shure of this. The house was there and it disappeared but all the decorations were left. There weren't any network disconnections at that time either.

    I played a lot since the last patches and did not notice the "F7" tool, I need to pay more attention ... ?(

    I just tested the "undobluprint" command and it worked perfectly.

    I was being very careful with the id number and they are unruly long with 3 or 4 dashes in them and it didn't work. others tried too. On more then 1 thing. and the if you own it you can move it thing would be a good idea for object protection.

    also needs the owner to show in the notification when chests open and doors open



    It has been suggested that if the default setting for the setting of an object should be unprotected because of it covering so many objects and the need to move things around to get things right. After you set the object then it should be protected by the owner. it is a real bother unprotecting ladder's to move them. same for statues and all other furniture. It needs to be protected after setting not while it is being set.



    Objects can not be unprotected. Keeps saying I don't own the crate and ladder I tested. and I had just placed the chest.

    Could we get an option to turn off and on chat notification for the plugin for each individual player? Meaning each player can turn the notifications off and on for themselves. Also it would be nice to see the owner's name in the chat notification it's self, for object protection.

    so this will make the server broadcast it's announcements in alternate languages? or is this to make new plugins with multiple language controls?


    no, you can set different languages for your plugin, or server owner can add languages .


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    nein, du kanns für dein Plugin verschiedene Sprachen festlegen, oder Serverbetrwiber können selber Sprschen hinzu fügen.

    what does this do? I am not completely clear on it's application. Does this translate everything on the server to another language and how is it activated so everybody doesn't have to see everything in that language or in every language? I like the idea of a translator program but it needs to be able to be turned off or on for each player individually. As I said I do not completely understand what this does or how or why I should use it. I see a lot of semi technical talk on how to do stuff but no clear description of the plugin's use.


    This plugin aims to create more plugins with support for different languages.
    To promote this, here is a variation on how you can easily get different languages into the output of your plugins.


    what does this mean and why should I use this? I am a layman not a programmer. what I get from this is you translate other plugins into other languages but you mention translating the output of other plugins too. Maybe I am missing something.