Thank you, Thank You, Thank You, I can not Thank You enough red51 !!! This makes a world of difference!
Posts by sharkbitefischer
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first off I think it is great we have an update but, the anvil has no weapon parts in it to make. good news I can walk through 2 or more portals and still be able to set a beam I spawned. Definite improvement.
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are there supposed to be no weapon parts in the anvil?
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happens in hell too but that is also under ground. and is not isolated to 1 server also.
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if you want more then 1 player to be playing at the same time, each player needs an account in steam. now you might be able to share the game with your boy's accounts. This would give them a unique id and then the chest protection plugin will work to keep your boys out or the area protection script would work as well that is if you set up a standalone server. But if they are playing from your steam account, then I don't think there is a way to keep them out. Also if you share with family and friends through steam only 1 player can play the game at a time. The best solution is to start a steam account for each and buy them a copy of there own.
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players that own the claim can set added permissions and areas inside there own claim. The admin has to set the original claim. i.e. /addplayertoarea (Owner, Friend, Miner, or Shopper) playername. I believe you can lock people out of the property and I think admins can lock people into the claim too.
Can new players use this script or is it only for the admins?
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I can live with this but did you know that to be able to pick up a chest that you own you have to unprotect it first? I am not Shure about admins but I know regular players are this way. Just had an incident where this was tested tonight.
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imbed the glass inside the block or pnb to hide the extra glass to fake a triangle
Dang. Well, I was hoping I was wrong. Maybe he'll add a glass triangle some day! I need one badly!
Speaking of triangles, I wonder if anyone has made a geodesic dome?
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also found a few down in hell too.
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The PNB I was referring to is the stuff we spawn from the console rt now.
the log files you requested are here. There were only 2 of them so I included both. This server was migrated from another machine rt before the majore update to RW.
1514054923.log
1514113228.log
These files are marked the 23rd and 24th of December respectfully and are from the server not my client. Rosalia runs off a rented GTX server.here is the freshest log file from today. I have been experianceing lag today but I attribute this to my isp. I have been experianceing the same unresponciveness off and on all day and have to relog to get things to work again.
I don't know what happened this time but the server just kicked me out for no apparent reason. I decided to check the logs and it looked a bit strainge so here it is
All I did was teleport to a claim and look around for a short time and it just booted me.
sharkbitefischer wrote:
PNB won't set and you have to relog before anything works again.[/quote]If you're referring to the pnb plugin: it's unfortunately no longer compatible with the latest version of the game, since the internal item id's changed with this update, but the plugin uses hard-coded id's (so they're now referencing wrong or invalid items)
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no you are correct.
Thought it was gm 0 -> suvrival and gm 1 -> creative, was this changed?
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hit f7 then place a selection field around object. then pick kind of object to be removed by pressing numbers then hit delete.
I meant the new F7 tools
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planks turn out cloth logs turn out rolling pins and beams nuke your inventory.
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I have been noticing that I have to relog after setting a blueprint, doing terraforming activities or anything large. I don't mean after all the work, I am saying many time during the project. Like every 5 min. The game just stops responding. I tell it to set a block or place a beam and it doesn't happen, for example, until I relog and then it clears for a few min and happens again. This is not happening to just me. I have noticed many people complaining about having to excessively relog to fix java errors. More then it us to be. It is not just 1 particular activity either, it happens during just about any activity I have noticed. This has been happening since the .9 update. We us to have a few java errors before but it seems like it has tripled sence the new stuff has been added.
I am clearing my log files to get a fresher look at this
this is a good example. I teleport or walk through 2 or more portals and everything looks ok but then I go to set a blueprint and it won't set till I relog. This is just 1 incident of how the game just almost stops responding. you can still move around but nothing works. This is just 1 instance I know I can make it happen but it happens under other conditions too
I will get you a new error log once 1 is generated.
it is not generating any error logs but it also happens after setting a couple blueprints and then try to set pnb materials. PNB won't set and you have to relog before anything works again.
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it was only that way for about 8 hrs and Red had fixed it.
I never had that problem on my server oO
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it was a game wide problem that affected teleporting in general on all servers and was fixed with an update. the targeting on the portals have never been tighter and you can now land on block dependably. And yes I had to reset a few targets but oh well.
This has more to do with internet connection and speed of the users own computer, for a work around, make another portal area in the ground under the destination portal that zaps them back up to the destination, this will give the computer time to load that area into memory and once loaded they will stop falling through.
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Thank you very much, I will try this out as soon as I can.
Works great assuming the old stuff still works
survival players can pick up unowned chests and they can pick up there own chests on there own claims now and the chests can be unowned now
GOOD WORK!!!
THANKS ALOT !!!
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yes I do, but I was thinking about being able to replenish the chests in the wild so they may be picked up later by newbies but I can live without that, though it would be nice to have the option. It is nice to not have to make a chest because you found 1 while finding your claim. It is like spawning plants and animals after the horde has striped the land. I really do like this plugin and have experienced it on other servers . I like it's options and would like to use this but this 1 problem with the chests and a survival player not being able to pick up a chest in the wild or a player not being able to pick an old chest up on his own claim is preventing me from using this. I also use your area protection program FYI.
ok ill look into this, but you do know if you lay a chest down, it can be unlocked and any player can then take stuff from it. /cp unlock id 1234
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The chests are accessible but can not be removed by a regular player. Admins can do it fine it is the regular player I am concerned about.
and since you are looking into it, it would be nice for the admins to have a way to set down unowned chests for new players to discover and be able to raid and pick up or a way to relinquish ownership after setting a chests down. Think of it like gifting the chest without being there. In this way we could replenish the chests raided and taken by the new players.