Is there a way to get a list of all the areas made and there coordinates and owners with there last online dates, so admin can teleport to old areas to clean and remove them? This is for admin only of course
Posts by sharkbitefischer
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Thank You !
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I set up the server and placed my uid in the server.properties file under admin. I made an admin group and put it in the group folder in the Permissions folder I made. I started the server and logged in and did a makeadmin sharkbitefischer and a setplayergroup sharkbitefischer admin in the console. All appeared to opperate good untill I logged out and back in. The colors in the info list went white for admin until I either did a makeadmin or a setplayergroup again in the console to have the color code return to a proper red for our server. If I log out and back in again, I have to repeat the process. I understand the admin setting overwrites the group setting but the color settings for the chat and the info list "i" should remain, I would think. This would be good for customizations to the servers.
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yes a cleanup area command like in the old lua area protection would be great. also, It would be good if the owner of the server could choose a limit to the number of areas a player can self claim. It would also be good if we could set up small areas as pvp arenas for contests so the compleate server doesn't have to be pvp.
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try /portal settarget 4
portal 5 would be /portal settarget 5
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also something like server tools
also something like animal breed master for the taming and breeding of animals . It would be good if it affected mounts too
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area protection- both administrated as well as self claiming
economy
mail system
gps
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Thanks Devidian. I thought I remembered it being something like that. I just wanted to report the error incase it could be fixed
I have a question. Is there a source code for GPS or was it left open?
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what happened is the version of shared libraries I had was not working for some reason so I installed rwgui instead since I knew it worked. I will work on making the change but we still seem to be getting a crash when we reloadpplugins. IT is not really a crash
What happens after installing gps and shared libs when I reloadplugins in the console is this error
PLUGIN EXCEPTION (Omega Compass GPS (com.vms.GPS), 1.7.0, Maik 'Devidian' Laschober) ---->
java.lang.ClassCastException: [Lde.omegazirkel.risingworld.Waypoint; cannot be cast to [Lde.omegazirkel.risingworld.Waypoint;
at de.omegazirkel.risingworld.GPS.setGpsText(GPS.java:529)
at en.omegazirkel.risingworld.GPS.onPlayerChangePosition(GPS.java:316)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at pluginapi. PluginEventHandler.triggerEvent(SourceFile:245)
at G.g.a(SourceFile:319)
at G.g.messageReceived(SourceFile:133)
at de.jiw.network.server.core.ServerUdpChannel.onMessageReceived(ServerUdpChannel.java:100)
at en.jiw.network.server.core.AbstractServerChannel.dispatchUDP(AbstractServerChannel.java:71)
at en.jiw.network.server.session.UdpSessionHandler.channelRead0(UdpSessionHandler.java:61)
at en.jiw.network.server.session.UdpSessionHandler.channelRead0(UdpSessionHandler.java:16)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1359)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:935)
at io.netty.channel.nio.AbstractNioMessageChannel$NioMessageUnsafe.read(AbstractNioMessageChannel.java:93)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)
at java.lang.Thread.run(Unknown Source)
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Make it brown fog and call it smog lol
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thanks !!! Works perfect !
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Minotorious could you please make your plugin available ziped? My antivirus won't let me download it in .jar form
even if I turn it off. sorry.
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Are you still working on this plugin? Seems like a pretty useful plugin for a server!!
warning: This plugin uses mass resources and causes much lag on a server. I suggest that you only use it on single player or a local network server. Remember that using the internet adds a restriction in communication between server and client. It is possible to use it, I am not saying it can not be. I am saying that it will cause problems and you will probably end up removing it from a multi player server as I did a long time ago. Also remember it is not just the server's internet connection that needs to be considered but the clients connection that, more then often, slows the transfer of information.
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tools are items so insert as needed instead of clothes.
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Thanks red51 for the info and Thanks @yahoo for the offer to make another plugin if necessary. I am sure that many will appreciate it.
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Thanks. Do you think the api will be compactable with the current time change plugin?
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will we have control of the length of day and night independently, like 18 hrs of day and 6 hrs of night in the game day/night cycle? Or will we have to rely on an addon like in the java version? I know we will probably have control of how fast time passes but control of the length of each cycle would be great. I like long days and short nights on my server.
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I figured it was a false positive but just wanted to make shure. It also had another problem that avast couldn't move the file to the chest. Weird.
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I have been having problems with several apps freezing sence the series of nvidia and intell driver updates. It is getting better but they still haven't fixed the problem yet for me. Thought you all would like to know.
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my avast anti virus says risingworld.exe is infected by IDP.Generic after update.