Posts by Avanar
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In creative you can just craft them without material.
until you posted this and get v the answer you already have the required stuff.But to have an updated list of spawnable stuff would be great
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There is no commercial hardware available yet that would support all this.
You have to taje compromises.
But the electricity system that's gonna get added somewhen might offer something at least close to what you desire
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Hm. Ich hab noch nie ne falaffel auf den Boden geworfen um ne Spinne zu vertreiben

Scherz beiseite. Red hatte geschrieben das feindliche npc hauptsächlich nachts angreifen.
Und ich meine gelesen zu haben das wenn man Kadaver nicht entfernt diese mehr Viecher anlocken sollen
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Until then use. Png images and place poster in your market stalls
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Hm. Das geht doch?
Einfach mit Wasser terraformen, enter drücken und die Höhe einstellen. Oder nicht?

P. S. Pistazie ist aus. Gibt nur noch Zitrone, vanille, Schoko und leckere Erdbeere
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The seat is just a marker i think. It's behaving like a plank.
that means you should be able to "sink" it into your customized chair and still use it.Correct me please if i am wrong. Maybe the new fix that prevents opening chests through walls also prevents my suggestion.
In that case i would still do as described and just leave a small space free which allows you to aim and click the seat
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I had exactly the same issue but only while i had reshade in use.
After deleting it this bug didn't come up anymore.
Just the already messed up map data remained like that -
Naja. Man könnte das schwabbelwasser in der Luft platzieren, auf gewünschter Höhe und n Boot drauf. Dann fliegt das auch irgendwie...
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tomorrow ill find out how i get the seat in survival and how to craft the bomb. for now its enough. but tomorrow ill build some boats for my port

thank you red51!! the waiting time was well invested. super update!
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lol... RED... you are the best. a rubberduck?? awesome

its working...
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bug found - having the puch active in a slot, then holding right mouse key for a while shows an animation and after a few seconds the pouch is gone from inventory
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probably im stupid but how do i attach the worm to the fishing rod and how do i fill the pouch with items?
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@red51 i think i found the problem with the flying boat. i pushed the boat off a creative made cliff and it got half stuck in the cliff when it touched the water. i then terraformed the boat completely into the cliff and then removed it again. seems when it once was partially or completely inside earth it doesnt recognize when its released of it again.
is there a way to pick up boats again after placed it?
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Getting the boats into the water seems a bit rough.
1. there could be a tool tip that once you build the boats there will be 2 / 3 parts in your inventory.
2. when assembling the parts you can do this only on land - but then how to get the boat into water? i can see a hand-symbol (very small hitbox) that i can click with "F". But that doesn´t always work. When i push the boat into the water like that the symbol changes to a kind of circle - which works like a charm when getting into the boat.
3. when in the boat but not engaged in a certain position (as passenger or driver) it seems balancing on the boat is very difficult. maybe make it a bit more easy?A bug i noticed is that if you place the boat in water and then push it off the water the boat falls onto the ground, which is okay. But if you dig off the ground the boat will fall into the hole, get stuck and after removing the earth it will float into the air. i tried this in singleplayer survival mode on a flying island in the sky.
first used the creative tool to conjure a square of water, then steered the boat off the edge and onto the flying island. then took away some of the earth and the boat ws in the hole. used creative tool to dig a hole and the boat was flying in the air (not accesible). -
not what i expected but just as awesome and exciting. boats... perfect timing. i finished my port just shortly ago

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ähnlich wie bei planks und beams.
links-click = in position halten
rechts-click = platzieren
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I'd want them walking around appearing to go places and do things rather than just standing around doing nothing at all like the current ones do. I think having them build stuff is too much of a stretch to ask Red and his team to work on, there is so much more that could add instead of working on AI to do things WE should be doing. I'd leave it to the modding community if they want to work on a better AI and add it as a mod. So long as the town/village looks busy and people appear to be living their lives normally, it would be enough for me.
Well, the dummy NPC can be locked in place but if you don´t lock them, they will walk around. I think they even lay down to sleep at night.
aside that they (yet) don´t do much but it seems that is something you could live with for now.
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I'd prefer if it wasn't like that. LiF starts with a fixed number of settlers and only expands due to new births. It's also a game where you direct them to do certain things to build up the town while in this game, you do the work.
All I would like to see are NPC's who would add a bit of life to your village. Especially in single player where you have an entire world to yourself and you can buid as many towns or villages as you want but they remain ghost towns, just there to look at and nothing more. NPC's taking up residence in buildings you designate as NPC abodes would give you a reason to build huge cities, you would actually see it come to life as you build. I don't care if the NPC's don't serve a purpose like working for you, I just want to see my creations used for something other than decoration. Men, women and even children living, working and playing in a city you built.
if its only a dummy npc you want, standing around - then this feature is already in game
