Doing my part to try to get the word out. ![]()
Posts by MandyCMoore
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Oh yes that seems to be the reason why this message pops up. But if you've made a backup of your files you should be on the safe side

Hehe, thank you very much
Yes indeed, we don't have to pay a cut to Steam if someone purchases the Standalone. -
Hmm... the new version shouldn't be covered by Steam cloud, so this only seems to be related to the files of the Java version
Do you play Rising World on more than one machine (this usually triggers this message)? Unfortunately I don't know which files are on your local machine and which files are stored in the clouds... if you don't want to lose any worlds, you should manually backup your "Worlds" folder in the game directory (steamapps/commons/RisingWorld/Worlds) and the "Blueprints" folder (if you want to save your blueprints) - then download the cloud files and check out if they are the latest ones.I did make a copy of my entire RW Java file right before I saw this. Lol. I do play RW on my Desktop & used to on my laptop, but haven't in a very long time. I figure since I made a copy of my Java version, I will risk it now with Steam or just buy a separate standalone from you. I assume you get to keep more of the profit that way, correct? I don't mind buying a standalone if it helps support you more.
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Yes, once the new version is a bit more fleshed out so it can replace the Java version, the current Java version will be available as a separate beta branch

That's true, but after having actual hands, the old style (floating items) looks a bit odd

This made me smile so big!! I didn't want to let go of our current server world but wanted to play the new version too. I can have the best of both worlds!


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Was able to locate the proper files on the server and implement the changes. Thanks again for sharing this!!!
So sorry I just saw both of your comments. Been a hectic week for me already. Lol. I am so glad you were able to get it up & going. We are loving being able to make these adjustments on our server. Hope you enjoy as well!

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Something we did on our server to adjust the animal behavior to suit our play style. Thought it might come in handy for anyone else looking to do something similar.
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Finally got a video made on this for anyone who may be looking to do something similar.
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You just keep making new blueprints I have to have. Lol. Great job on all of them!
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Great video! You got my sub!
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Don't know why people are fussing. Red is doing the best he can. He is trying to keep players happy but at the same time create the best possible version of the game he can, which is a good thing! I will patiently wait for the new version, & until it's ready, I'll keep on enjoying the old version. It's still a blast.
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I did, but for some reason it wouldn't take. I reached out to my server provider & explained it to them. I walked them through the steps & it worked when they did it from their end. Just got off with them. Lol. The provider couldn't figure out why it didn't work when I did it either. It was very strange. It is up & running now though. Time to put the last 2 plugins on & a few more blueprints & then turn my little community loose on it. So sorry to have taken up your time, but thanks so very much!
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Sorry for the extreme delay in replying, I got caught up at work with a few important things.
So what you will need is a database browser I recommend DB Browser for SQLite: https://sqlitebrowser.org/
Then you need to go to the game's files and extract the definitons.db from the commons.jar archive. That is found inside the archive under commons/definitions/definitions.db
Then you need to open the definitions.db with the DB Browser and navigate to the table named Npcs.
There find the animals you want to change the behaviour of and set the behaviour field from AGGRESSIVE to DEFAULT.
Then save the changes via the "Write Changes" button and repack the definitions.db to replace the other one in the commons.jar archive
If you have any more questions feel free to let me know

Minotorious, as I said, this worked perfectly on my client side, but I can't seem to get it to work on my server. Would you have any suggestions on that? Again, thanks so very much!
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As for the original purpose of this thread, everything worked wonderfully, but I may have made the bandits a little too op. Lol. Going to have to scale them back a bit. Otherwise, just in case anyone else wants to do something similar or needs to get into the same DB I did, you can refer to Minotorious solution above, & whenever I have some free time I will make a video walking thru it & post to my YouTube channel to hopefully help anyone who might be interested. Will post a link here whenever I do it. Also, does anyone on this thread know of a particularly gifted RW builder you'd like to recommend? I am trying to show off the community's work during my streams & videos. Hope you're all having a great day!
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I know his great work, but this is the wrong thread, so nobody will find it.
I know, & I apologize, I just wasn't sure where I should put it. You are right though, he does great work!


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Very nice!
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Not sure where else I could post this, so thought I would post it here for at least some folks to see it. I stumbled across a YouTube channel that is only a few months old & posting some incredible RW builds. Thought maybe some of you might find it interesting. He incorporates a little history into his builds as well. Just my opinion, he deserves more subs & views than he has. Lol.
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Sorry it took me so long. The past two days have been so hectic. I haven't had a chance to walk back thru the steps yet, but if you look above at Minotorious's response to me, it pretty much tells how to get to those files. Within those files you can adjust behavior, size, etc... Hope that helps. If you need any help, just let me know. Life has to slow down within a day or so. Lol.
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Hi Mandy,
Can you tell me where the file location is for the spider. It would be funny if you can make the spider Huge or information on how to do it? If possible at a later date save it as a blueprint.
Hi! I was just about to go to bed, but later today I will retrace my steps & tell you exactly how to get to it. We also considered making the rats aggressive & huge as well. Lol. But I def get those steps to you later today or tonight.

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Sorry for the extreme delay in replying, I got caught up at work with a few important things.
So what you will need is a database browser I recommend DB Browser for SQLite: https://sqlitebrowser.org/
Then you need to go to the game's files and extract the definitons.db from the commons.jar archive. That is found inside the archive under commons/definitions/definitions.db
Then you need to open the definitions.db with the DB Browser and navigate to the table named Npcs.
There find the animals you want to change the behaviour of and set the behaviour field from AGGRESSIVE to DEFAULT.
Then save the changes via the "Write Changes" button and repack the definitions.db to replace the other one in the commons.jar archive
If you have any more questions feel free to let me know

Thank you! Thank you! Thank you! It worked beautifully! This is the experience my community has been asking me to provide them for over a year. They will be so thrilled. We're a bunch of animal loving builders, which is why we wanted all the animals to be peaceful, but we do enjoy a little fight from time to time, which is why we wanted the enemies to remain aggressive. Now we have the best of both worlds, & I while I was at it I gave the bandits a little added health so they will be a bit more of a challenge for us. One of our members is terrified of spiders, so I considered making the spiders huge while I was in the file, but I decided that would be mean. Lol. Okay, now to put it on our server. Again, thank you so very much!


