Posts by MandyCMoore
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If I remember correctly I don't think that is currently possible via the plugin API, but you might be able to do it locally for your game by changing some entries in the game's definitions database. If you are interested in that way it is a bit more involved than simply installing a plugin but I might be able to walk you through it

Thanks so much! Actually, my hubby has volunteered, if you're willing to walk him thru it. He is getting into some programming & such that he said this would be good experience for. He was wondering what software you recommend for the editing though.
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Guys, I have to admit, I am ignorant when it comes to making plugins. I have done research & read things here on the forums, but I am totally lost. I was wondering if someone could make a plugin for me, if this type of plugin would even be possible. I want to be able to keep animals peaceful but bandits, skeletons, etc... aggressive. Would this be possible? Would anyone be willing to do it. I'll pay for it if I have to. Lol. Thanks in advance!
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sharkbitefischer &
Galochka
I meant to thank you guys long ago for all your help & patience. Life just got hectic, & I didn't realize until now that I hadn't done it. I am so sorry! I did get it to work, & THANK YOU SO MUCH!!
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It looks amazing! Will there be a way to keep our current version & get the new one? Even if it means buying a new copy?
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Nvm. Got it!
Awesome build! -
I absolutely love this, but I am having problems getting it to work. Seems like no matter what I do, the whole thing kind of sinks. Any tips?
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@red51, all I can say is I am so sorry you & the game were affected in such a negative way by something beyond control, but I am so very grateful you're not abandoning the game. It means a lot to so many. Thank you for continuing on, & I can't wait to see what the future holds!

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Love it!
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So awesome! Great job!
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Geben Sie einen Screenshot an, in welchem Ordner sich das ABM Plugin befindet.
(Sorry. Google TR) -
Thanks, Tiger! Yep, I have the latest version of the plugin, but it may be my Java. I don't think that would be the case on my server too though because it isn't working at all for any of us on my server. There are 8 of us on it, & none of us can get it to work. I will check with everyone to see what version of Java they are running though & absolutely change mine & see if that helps. Again, thanks so much!
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Guys, I would appreciate any help anyone can give. Months ago, ABM stopped working on both my singleplayer game & my server. I have tried everything I can think of, including uninstalling it & reinstalling it, but no luck. Is anyone else having the same problem?
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A minor hotfix was just released which fixes the blueprint and poster issues. There is no need to update servers. Sorry for the inconvenience!
What do you mean exactly with "fixed"? Previously furnaces were not considered as "heat source" by the game...
Currently there is no way to change the bandit population, but we'll give more control about these things in the near future
I'm sorry about that, this was a bug, but it should be fixed now!
Unfortunately that doesn't work
Bandits will not spawn in modified chunks... but we will add something like "monster spawners" in the future
Hmm... implementing something like that requires a lot of work. Probably it makes more sense to implement it once the game is in late beta or final state (otherwise we have to spend a lot of time to keep all information up-to-date when a new update arrives)...
The FPS issues should be fixed now, but we're still looking into the hitbox issue
Hmm... unfortunately I wasn't able to reproduce this issue
Where does the "stone breaking sound" come from exactly? From the dead body? Did it happen in singleplayer or multiplayer?Yes, just open the "server.properties" file with a text editor and set "settings_peacefulmode_enabled" to true, then save the file, and start the server. This enables the peaceful mode, i.e. npcs will not attack you (unless you attack them)

Thanks so much! I already had it on peaceful, but what they are wanting is the animals to be peaceful but NPCs to be aggressive even without being attacked. I worded it poorly before. Sorry about that. Again, thanks so much though!

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@red51Thanks so much for the response! After I played single player for a bit & updated all my server players on the bandits, skeletons, spiders, etc... They all agree they do want all the new features on & want them to be aggressive, however, they do want the animals to stay on peaceful. Is there a way to accomplish that? I am going to play with the server files & console to see if I can figure something out. Any tips would be greatly appreciated. Also, just wanted to let you know, I see the popularity of this game growing every day. On both of my channels it gets more views than anything else, & I have had many people message me & tell me after seeing the fun I have with it, they had to buy it & are glad they did. I gifted it to a few folks. It tickles me to see all of this because when I first started doing videos & streams on it, I had several people tell me it wouldn't pull in an audience because it wasn't aggressive enough. I didn't really care what about what they said because I will only play what I truly enjoy, so I was going to do it regardless, but nice to see both the game itself & the community around it prove them wrong & continue to grow. Thanks for such an amazing game!

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you do Know animals were always Aggressive, Right?and bandits Don't Destrory Builds, they just attack you in the woods.
Not when set to peaceful mode. Once on peaceful they don't attack. Thanks for letting me know about the bandits though. I think everyone would be fine with them that way.

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Hi, guys! Been playing around with the new update on a single player world & love it! Awesome job Red! I do have a question for my server though. We all agreed we want to keep the animals on peaceful, no bandits, but we do want enemies in the dungeon. How would I go about that? The folks that play on the server like to just chill & build, thus the peaceful setting, however, they did agree they want some excitement in the dungeons. Lol. I'm just trying to keep them all happy. Again, awesome update!!
One more question, I think they want to keep bandits off because they are worried they will damage the very massive build we have been working on for months (Its several towns & such.). Will they damage builds or just go for players. If they will just go for players, maybe everyone on the server would agree to have them & the dungeon enemies on but keep the animals on peaceful. Any ideas what I need to change in what file to accomplish that? Lol
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Hi, guys! Been playing around with the new update on a single player world & love it! Awesome job Red! I do have a question for my server though. We all agreed we want to keep the animals on peaceful, no bandits, but we do want enemies in the dungeon. How would I go about that? The folks that play on the server like to just chill & build, thus the peaceful setting, however, they did agree they want some excitement in the dungeons. Lol. I'm just trying to keep them all happy. Again, awesome update!!
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Mein Plugin функционер кишки. Ihr Ihr сервер в MySQL?
Плагин работает хорошо для меня.
Ваш MySQL сервер?
(Google Trans)I used Google Translate so I could understand. Didn't even think of that until I saw it at the end of your reply. Lol. Thanks for being patient with me.
It has to be something in my server settings. I am going to comb thru them this weekend until I figure this out. I have a nice barn & chcicken coop ready & waiting, just need to get this figured out so I can tame the animals. 
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feeding can be tricky at times. I find to approach the animals from the flank to feed them and get as close to them as possible. Feeding them from the front seems to be problematic at best.
We've tried that, still nothing is working. Not sure what else to try. It used to work fine, but then suddenly stopped. I miss it! Lol