Like it says, when down at -474 feet , i cant place a torch or floodlight or bonefire or anything that would give off more light to be able to see. I dont know if this is sa bug or not. I can place blocks just no type of light. I can hold a torch but that is it.
Posts by Redeye
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this friday we get the update.
So your saying sometime tonight? Awesome
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Im just hoping for a drawbridge. But horses and caves, Cant wait
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Collision on/off means that with collision off, a door disappears into the ground and is not placed correctly on the surface, a block then also disappears almost completely into the ground.
Normally this would mean that a tree couldn't extend into the house, but this couldn't quite be achieved without affecting the game.
Rotation mode means the axis on which your component is rotated.
Mirroring means allowing a door to open to the left or right or front or back.With surface processing you can shape your component as desired.
With "commands" in the command line, you can see a lot of descriptions (by using the creative mode).
Thank you, I was wondering why blocks would sink half way into the ground and not stay on top.
So...
if the element is active in your task bar...
ctrl key will hold the object in place without placing it
ctrl key + arrow keys or pgup / dn will turn the element in different directions, depending on the set angle (standard: 15 degree)
shift key + arrow keys or pgup / dn will extend or shrink the element in the given directionarrow keys or pgup / dn will move the element so you can maneuver it into the place you desire
in general you can do a lot of settings by holding the C button. A radial menu will pop up allowing you to do several settings.
i.e. the angle your elements will turn
the positioning precision your elements will move when you maneuver them
the precision in what steps you can extend or shrink the element
save some presets that you use more common than others
also important is that:
- with the return / enter key you can activate or deactivate the modular placing. means that any element will automatically dock onto an already set element that you are aiming at. like a magnet
- pivot points - each element has several pivot points, which make it easier (a lot easier) to build round structures. aim at such a point, use CTRL to hold the element in place and use i.e. ctrl + arrow key to rotate the element. it will rotate around the axis of the pivot point you were aiming at- with the G key you activate the grid. +/- can make it smaller or larger. the grid is a set "net" of lines on any surface in the world. it allows you to allign walls, etc. in great precision because it eliminates the freedom of placing and hence making it easier to build in straight lines.
collission on/off - i think, but not entirely sure. i never tried that one.
i hope that helps you for a quick start - have fun
Thank you
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So i bring up the Construction element and i see like collision on and off and other tabs with different settings. I dont know or understand a lot of them. Is there a video or a page i can read on how all the commands work? I have hit f1 and it tells me some but not all. I have only built in survival mode. So now in creative Im kind of lost.
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OK I love the work you have put into the portal plugin. So this plugin is great if your on a creative only building platform. But it sucks for a pvp platform. If any player can just bring up the command and see the list they can use it to gain entrance right into someones place. How is this fair to someone? PVP players should have to seek out and find peoples claims not just type a command and walk right in. Our server is both pvp/ PVE. Its not fair for those who are just building but dont want to pvp.
Can we get the new one but operates like the old version on Java? -
The inventory issue should be fixed now with the latest hotfix
Unfortunately it can't restore inventories which are already empty though...
If you still experience this issue, please let me know!
Thank you for all you do. If it comes back up , yes Ill let you know
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Actually Juggs already sent me the server log in the meantime, it helped us to identify the issue, we're currently preparing a hotfix which will hopefully fix this issue
Awesome
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Hmm... do you have access to the server logs? Could you maybe send me the server log about that
Ill ask Juggs if he can send it to you
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I guess you were using regular stairs? I.e. not the "slope" or "steps" type?
no problem with slope. Problem with all three types of steps.
About the rake: You were probably already using the right mouse button? Basically the rake has some limitations unfortunately, it only smoothes ground (with the left button it tends to lower the ground, while the right button tends to raise it)... it is our intention to still tweak the rake a bit, but I'm not sure if it's a good idea if it adds too much terrain (because players could basically spawn new terrain that way and get new resources for free)...
The proper solution in this case would be to place new terrain there. Unfortunately that doesn't work in survival mode yet, but it's still on our to-do list
Ok, cool . Ill Just make Juggs work harder by leveling it for me
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I play on multiplayer, we have six people on and everyone of us lost all our items that were on us when the update happened
Just letting you know
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Can it be that you set the stairs with a blueprint?
The problem with the stairs is that the character can "climb" "only" half a block.1/2 block +0.1% is already an obstacle.
If you set the stairs in pivot mode (always at the top or bottom edge), there are no problems
Only when two different grids meetBluprints have their own grid and the blue box aligns with the game grid, so these small differences can occur when you add them
And the game character is 4 blocks high and 1 block wide, for vaulted stairs should be planned 5 blocks apart for the heightno this is not using any BP. I have built stairs outside with nothing over the top and I still get hung up. I have tired the pivot points and mode and I still have it happen sometimes, just not as much.
I have tired placing each block separate and I placed one block and dragged it out 7 blocks. I still get it -
stairs not being able to go up sometimes and back filling with rack doesn't make ground level to block
ok here is my video link RED51 -
Sorry if I might be missing on how to see it.
So I placed a custom colored block and then continued to build on top of it. Now I have to remove it to find out what the custom color number is that I used. But its pain to replace back in.
I can see custom color if I have one in inventory. If I hold another block in my hand I can see the block number, size ,position and texture. But it doesnt show the custom color I used for that block.
Any way we could get that added to the line if we are holding another block and looking at it?Thanks
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It is actually our intention to make each block side individually paintable
Unfortunately this requires a world conversion (because all existing construction elements in old worlds need to be updated for this), and the last two major updates already changed so many world-related things that we didn't want to risk breaking any worlds
But it's still on our to-do list
oh sweet!! thank you Red
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So I would like to see if this can be done. So first off I love the paint roller and paint brush. But here is my problem and not just me.
I would like to be able to paint just one side of a block or beam or what ever. Reason, In building lets say a second floor the color is the same for below. I dont want my ceiling below looking the same as the floor above.
Right now the only way I know of changing this is thinning out a block and placing it over the top of another block.
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Can we please get ladders stack able. nothing worse than only being able to carry like 24 ladders and having to leave space for your stone and ores. When you down below ground 500 blocks and you have to keep climbing up and down to only be able to place just a few ladders it sucks.
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Objects in unity behave different to java. Maybe it won't be that bad. And some small adjustments aren't that bad.
We will see. I also can't wait for more doors.
All my castles, houses and vaults are without because the only available one doesn't fit anywhere, style wise
yep. waiting on doors also
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Scaffoldings are these ramps/stairs, right? Until they arrive you could just use any plank, enlarge it as required and place it where needed. Doesn´t look nice but its working. And it gets removed when the building is done anyways.
The drawbridge i assume will be scaleable. Therefore if there is a slight gap, just adjust it
good point, I did not think about that. thanks. Draw Bridge is a little different. At the back where the wheel is to turn it open and close is wider than the rest of the bridge. which makes it hard since it kind of sticks into blocks and can get hidden. Java version the bridge was like 14 blocks long way longer than any door was.
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So there is two things that really need to be added to the game asap. I know they are coming . But without one of them it makes it really hard to want to play, meaning building.
First is scaffolding. trying to build a a second story or even higher is next to impossible. I dont feel Like placing a thousand blocks in steps to get up and have to take them down each time.The second one is we really need the draw Bridge so we know where to place blocks so we are not having to tear half a build down later when they come. Other doors are fine because of how they work. But draw bridge in java was way different and on how you had to build to place it. Im sure there is a few people wanting to build a castle or use a draw bridge right now but wont build anything of that type because
of how its placed and how much bigger it was in java.
Like right now I have started to build a castle and now Im stopping because of not knowing how the new draw Bridge is going to fit or the size.
This is the reason for posting this topic. Because i ran into the second floor proplem trying to get up high enough to place blocks and the draw bridge.
If anything the scaffolding needs to be done asap. The draw bridge I can wait on.Sorry for the rant, Im loving all the new stuff and the game.
Thanks RED51 and who ever is helping