Posts by vinfer12

A new update is now available, introducing seasons and more!

    Here is my error, I know nothing more then this.



    /////////////////////////////////////////////////////////////////////////////////
    Report of 03.01.2015
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 8 Executor poolsize: 1
    Memory used: 69.78 MB reserved: 223.48 MB max: 2077.75 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 4651
    (b: 2561 f: 1438 i: 7 s: 645 d: 0)
    Total heap memory held: 68146kb
    Total direct memory held: 336653kb
    (b: 335967kb f: 628kb i: 0kb s: 57kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x1024 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 8
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.0.0 - Build 8.15.10.2353
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 4096
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 512
    GLMaxFragmentUniforms: 1024
    GLMaxVaryingFloats: 41
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 11.592872


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.lang.IllegalStateException: Incomplete draw buffer.
    com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1335)
    com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1606)
    ac.a.postQueue(SourceFile:128)
    com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
    com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
    commons.JIWApplication.update(SourceFile:81)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)


    :(