You can use - and + to change the grid size.
I try it, but no works in my case.
I think my world it's big and the game usually lag and I think that's the reason of this type of bugs.
You can use - and + to change the grid size.
I try it, but no works in my case.
I think my world it's big and the game usually lag and I think that's the reason of this type of bugs.
Sorry, I've been having trouble with this for a while. When I try to put a terraprint this usually happens
I can't move it to the level I wish (the ground), it moves a long distance, moving 3 or more blocks (squares) in the grid.
As mentioned by CursedXistence , you can change the texture scale by right-clicking on the right texture (in the texture dialog)
Thanks, I don't know that are possible now XD. I'm trying and it works, thanks a lot for adding to the game.
Unfortunately the size isn't stored per item atm... however, you can just use the "Adapt to World Element" setting for that (by default it's the Insert key): Just hold the block in your hands and press that key, then it will automatically adapt the size^^
I know, thanks for the advice. I use that "copy block" key a lot. I mean more about also copying the texture size of that specific block (0.5, 1, 2, 4, etc.), in addition to the size and shape of the block of our interest.
If you want more control over the flying speed, you can go to the Miscellaneous game settings and change "Fly Mode Speed Control" to "Advanced Mode". Then when the flying mode is active, hold Shift and use your mouse wheel to change the flying speed
Oh god, this tool is beautiful. How could she not know that they had already included her? I tried it and it has been super useful to me. I mean, I had seen the option in the menus for "advanced flight mode", I just didn't know what that was about. Thank you very much, it has been super useful to me.
Any way to increase the speed to 500 or 600% via commands or the configuration file?
This is a bit tricky to implement... but if you want something like paintings on a cave or terrain, you could place a decal there. Maybe we'll add an option instead to paint a custom image instead of having to upload one (but implementing a useful painting editor will take some time, which is probably better put into other features first)^^
Thats sounds good. I just have the doubt, Im sure that the performance of the game would be super unstable... I know, only think about how easy be work reliefs or paint on terrains materials.
Thanks a lot for your feedback, I'm happy to hear you enjoy it Merry Christmas!
Thank you for your responses, sorry for two posts, I'm via android and it's complex wrote via phone. Happy holidays for you and your family too, and for all here happy new year!!
Thanks for your reply red!
Thanks a lot for your feedback!
Yeah, unfortunately you can't have more pages atm... but we will add this with one of the next hotfixes
It would be indeed very useful, but it wouldn't play well with the text... text can't wrap around the image automatically, so it would be up to the player to format the text accordingly... I will think about adding that
I hope you can add that, there's two APP's from Play Store called "Fiinote" and "Time Planner" that let you insert images on texts on pages on a very easy way, test those APP's, I recommend that apps.
Right now plants don't die, so they will continue growing after winter. But we will most likely change that in a future update (but then there will be also an option to disable that)
OK, I think I didn't make myself understood. I mean in my world I have put hundreds of trees and plants. Disable growth for all (0%) from the miscellaneous menu.
My question is: if I activate the seasons of this new update, will my plants and trees grow (and consequently change their size and shape) even if I have the plant and tree growth option disabled? Or will they just change color? I would like to see those changes, in color, but I don't want size changes and so on in my plants and trees because they were specifically placed.
Or is there or will there be an option that when placing a plant or tree one can choose the growth percentage of that specific plant? If the option does not exist, personally it would be very useful to me. It would be ideal to have 100% natural growth of the plants and trees in our world (wild, natural areas), but with the option of being able to independently choose how we want certain trees to grow specifically (urban areas).
Adding custom music tracks is problematic... in multiplayer, this requires us to sync it with other players, but this would cause a lot of trouble in terms of copyright (because most likey 99.99% of the music that is played would be copyright-protected music). I'd prefer to have a plugin for that instead.
But when it comes to sound effects, it's our intention to have a creative mode tool to place sound effects in the world. It wouldn't be custom sound effects though, but we will offer a lot of different sounds (nature sounds, city sounds, interior sounds, engines, machines etc)
I understand the copyright thing, it's so tedious concept. But there's a plugin for do that on the new version? I think not yet.
It's so sad read about we can add our tracks via vanilla game I want to play some aboriginal, native and primitive songs for bring a touch of immersion to my world.
Anyway, when you say about this posible tool for put sound fx on the creative mode... We'll, all I can say is THANKS! That would be a great add to the game, together with visual fx like smoke, haze, or breeze (for waterfalls maybe) make the game more customable.
Ideally this would be solved by the power system we want to add in the long run... but we'll think about that
I see... And for the players who's world's are more oriented to medieval age, away from the electricity? Talking more of torches and campfires, etc.
Now yes, I thank you as I should Red, I didn't have time but we are already on vacation and there is time to test the new update well.
Thank you for continuing to make this great game bigger and bigger!
The boat sail thing was great. Also thank you very much for returning the JAVA drawbridge to the new version.
I also have the doubt if by activating the seasons of the year and I have deactivated the growth of trees and plants... Will that make the plants and trees grow again, or would they just change color?
I also have doubts about fishing: fish, frogs and birds in the game, will they exist?
In addition to the diary that I mentioned, there are some things and suggestions that I had planned to explain here (more like in the previous update post) but it will be for the next updates, let's hope.
My first suggestion, one that I have wanted to come here to comment on for a long time and I always forget... Please, in the future is there a way that we can put our own music (tracks, etc.) in a folder and have these songs and tracks can be played through the phonograph (or a new, more discreet object, such as a small modern wireless speaker)? My goal with that would be to put my own ambientation in certain areas and areas of the game. As if we are in an area with a lot of vegetation, we can put on our own sound effects of crickets, wind through trees, wolves, etc. Or music for certain interiors. The truth is that I was very encouraged to say this for a long time because it seems to me that no one has ever mentioned it in the forum and it is a great idea. The small speaker is to disguise the origin of that sound source.
Another suggestion I have is (to avoid APIs) that each light and torch that we place has an option in the radial menu of what time (in the game clock) it turns on or off. It would help the game a lot and I don't think performance will be compromised.
I have a suggestion for the F8 menu (Edit textures on already built blocks): Will there be any way to edit besides the textures... The scale of these? In addition to giving us the data on the scale sizes in those already built blocks?
And about that, when copying blocks as we always do, could the scale of these also be copied directly? You could put an option for this in the game's pause menu, under miscellaneous, just below the "copy block color" option.
My last suggestion that I consider important would be: put an option in the radial menu, which allows us to modify the speed of the player in creative mode (in flight, F4), something like what we see in moving and scaling the blocks (0.01, 0.10 , 0.25, etc... Up to x4 to save time at far distances, flying faster). Personally, slowing down the flight would be more useful to me when building small details, sometimes the game lags and that makes these types of edits more difficult for me.
I have other minor suggestions: someone mentioned the idea of painting in caves, terrain and blocks "freely" with the paintbrush, something like painting on canvas, that's a good idea... I had the idea of doing something similar but with a new tool: the chisel. We could remove material from a block to draw on it and make certain reliefs in much simpler and freer ways. Of course it would have a big impact on performance.
My last suggestion is bizarre XD: is there a way for trees to sweat tar? It would be interesting to have that type of materials.
Thank you very much for so much effort, I hope the official release of the game from the alpha is a success, I now have the time to dedicate a few good days to the game as it deserves. I will soon improve my profile, how can I quickly go from beginner to intermediate or more?
Greetings to the entire community.
Great update as well! I notice that the journal in the custom notes can't add more than two pages, there's no button for "Next Page".
I don't know if this tool only work on that way or it's a bug.
Personally I like if we add our custom images in that custom notes section of journal, like the other sections of tutorials, in my case for building and organizing purposes.
The painting sounds good
Personally, I would like to see doors implemented that can open and close vertically, like the ones on this dam/dam:
Or this classic castle, with peaks, which no one has mentioned yet:
I think it would be very good for the game to integrate doors/bridges, which are widely used in castles or bridge passages, but they are not doors as such, they really need a sophisticated mechanism as seen in the second image. I mean, the classic drawbridges, like the one in the JAVA version, but with more options, no just one.
I would like, if they ever integrate these doors/bridges, for there to also be some with a more rudimentary/cavern/prehistoric style, something with ropes instead of chains, like this one:
P.S.: Yes, I'm hiding the desire I have for them to add to the game the ability to create things with hinges and sophisticated systems haha, but those doors and bridges are legal and can reach the game not so long term.
Another texture I really want to see on the game (but I don't know if it's possible for reasons of performance) and forget to mention it to red51 before:
MIRRORS
Please...
Well, I think a "liquid" texture is needed, even using it with the multi shape blocks.
A texture of the same type of the water in the game (texture that actually moves) could be great.
Would be great have the ability for painting that textures, for emulate blood, milk, honey, etc, etc; and the opacity of that colored texture.
I have tested the update and it is incredible, thank you for the dedication and time put into this Red.
I believed that the new blocks of terrain material could also be "painted" (with grasses or seagrass). Will that be possible?
I have a doubt if there is any chance of taking screenshots with the "renderworld" command with a higher image resolution? Something like 4K at least, or a way to choose the resolution in the config file or within the game menus (personally I'd love a resolution higher than 5000x5000)
The ship's flag is great, it opens the door to flags of all kinds as independent objects in this game, perhaps in the future... Curtains or similar objects that interact with the wind. I imagine something like this with the possibility of inserting images (like posters).
Thanks for the new wind mechanics on the ship, the effort in that part of the update is evident.
The map now works well, will there be a chance to save the markers with the height coordinate? So that teleportations are 100% accurate.
Total thanks.
Red... This update is beautiful, finally can build with terrain materials... This will be super immersive, thanks for all your hard work, I really enjoy this update. I like how you pulling every little aspect and detail in the game.
I'm really excited today for come at home and try this new update, thanks Red!!!! n_n
Hey, with the update of skeletons... we will have back the skulls?? Should be great, more if we have the option of put these objects in the world, like the Java version n.n
Thanks for the answer
1) too performance intensive to implement
Really?? I don't understand why, because the only thing in this is do the things in reverse
It's WOW! Thanks bro
It's a shame that the situation for a more complex and accurate map is so difficult... But I suppose technology is advancing and possibly in the not too distant future something can be done about it what you mentioned about the GPS item would be great I think it's a great idea.
It's not really that I dislike the topographic map, it's very good for playing in survival mode, but if you play in creative mode and want to make an "urban layout" to keep your project well delimited, I guess it won't be very useful. For now I keep taking vertical screenshots every so often and uniting them into an Android APP. Any better suggestions? XD
Taking advantage, I would like to ask you a couple of questions.
First, when is the next update planned to see the light of day?
Second, well, I had some doubts about whether certain things are theoretically possible in the future in the game:
1. "Negative blocks". That is, a block can be extracted from a construction. I am not referring to destroying, but rather that with that negative block you remove the area that you want from that construction. I don't know if I understood it. It would be wonderful if that were possible, it would save many hours of millimetric work and more if different shapes of negative blocks could also be used, just as normal blocks exist (pyramid, cylinder, etc.) and they could be resized.
2. Mirror blueprints. I think this is more possible than the previous one, I still think it would save a lot of work.
3. Doubt, you once told me that it is possible to put smoke or a smoke "item". How?
Thanks for your answers Red, have a great day.
Couldn't you create an alternative to have a satellite view of the map (or a real image from above of all the buildings, similar to JAVA) and convert it into a good resolution image to enter into the game as a poster? It doesn't matter that it is not a real-time image of the game, we will be the players who will have to refresh it manually at will, for me that would be a good solution while a solution for a GPS map with satellite view is found. What I mean is that taking screenshots from above and putting together a map like a puzzle is not the same as having a real view from above as in JAVA
Hey, sorry for not responding to the private message yet The update indeed kept me a quite busy the last weeks... I'll get back to you later (at the latest when the update is ready)
I didn't imagine you were this busy. Sorry. I await your message when you really have free time, thank you very much Red
Hey red51, I left you a private message, and I have some little suggestions that I like to suggest you, if you want it... Or you are very busy now with the incoming update? Should il wait better?