Now yes, I thank you as I should Red, I didn't have time but we are already on vacation and there is time to test the new update well.
Thank you for continuing to make this great game bigger and bigger!
The boat sail thing was great. Also thank you very much for returning the JAVA drawbridge to the new version.
I also have the doubt if by activating the seasons of the year and I have deactivated the growth of trees and plants... Will that make the plants and trees grow again, or would they just change color?
I also have doubts about fishing: fish, frogs and birds in the game, will they exist?
In addition to the diary that I mentioned, there are some things and suggestions that I had planned to explain here (more like in the previous update post) but it will be for the next updates, let's hope.
My first suggestion, one that I have wanted to come here to comment on for a long time and I always forget... Please, in the future is there a way that we can put our own music (tracks, etc.) in a folder and have these songs and tracks can be played through the phonograph (or a new, more discreet object, such as a small modern wireless speaker)? My goal with that would be to put my own ambientation in certain areas and areas of the game. As if we are in an area with a lot of vegetation, we can put on our own sound effects of crickets, wind through trees, wolves, etc. Or music for certain interiors. The truth is that I was very encouraged to say this for a long time because it seems to me that no one has ever mentioned it in the forum and it is a great idea. The small speaker is to disguise the origin of that sound source.
Another suggestion I have is (to avoid APIs) that each light and torch that we place has an option in the radial menu of what time (in the game clock) it turns on or off. It would help the game a lot and I don't think performance will be compromised.
I have a suggestion for the F8 menu (Edit textures on already built blocks): Will there be any way to edit besides the textures... The scale of these? In addition to giving us the data on the scale sizes in those already built blocks?
And about that, when copying blocks as we always do, could the scale of these also be copied directly? You could put an option for this in the game's pause menu, under miscellaneous, just below the "copy block color" option.
My last suggestion that I consider important would be: put an option in the radial menu, which allows us to modify the speed of the player in creative mode (in flight, F4), something like what we see in moving and scaling the blocks (0.01, 0.10 , 0.25, etc... Up to x4 to save time at far distances, flying faster). Personally, slowing down the flight would be more useful to me when building small details, sometimes the game lags and that makes these types of edits more difficult for me.
I have other minor suggestions: someone mentioned the idea of painting in caves, terrain and blocks "freely" with the paintbrush, something like painting on canvas, that's a good idea... I had the idea of doing something similar but with a new tool: the chisel. We could remove material from a block to draw on it and make certain reliefs in much simpler and freer ways. Of course it would have a big impact on performance.
My last suggestion is bizarre XD: is there a way for trees to sweat tar? It would be interesting to have that type of materials.
Thank you very much for so much effort, I hope the official release of the game from the alpha is a success, I now have the time to dedicate a few good days to the game as it deserves. I will soon improve my profile, how can I quickly go from beginner to intermediate or more?
Greetings to the entire community.