Posts by Methamorphoosys

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.

    Personally, I would like to see doors implemented that can open and close vertically, like the ones on this dam/dam:




    Or this classic castle, with peaks, which no one has mentioned yet:







    I think it would be very good for the game to integrate doors/bridges, which are widely used in castles or bridge passages, but they are not doors as such, they really need a sophisticated mechanism as seen in the second image. I mean, the classic drawbridges, like the one in the JAVA version, but with more options, no just one.


    I would like, if they ever integrate these doors/bridges, for there to also be some with a more rudimentary/cavern/prehistoric style, something with ropes instead of chains, like this one:




    P.S.: Yes, I'm hiding the desire I have for them to add to the game the ability to create things with hinges and sophisticated systems haha, but those doors and bridges are legal and can reach the game not so long term.

    Well, I think a "liquid" texture is needed, even using it with the multi shape blocks.


    A texture of the same type of the water in the game (texture that actually moves) could be great.

    Would be great have the ability for painting that textures, for emulate blood, milk, honey, etc, etc; and the opacity of that colored texture.

    I have tested the update and it is incredible, thank you for the dedication and time put into this Red.


    I believed that the new blocks of terrain material could also be "painted" (with grasses or seagrass). Will that be possible?


    I have a doubt if there is any chance of taking screenshots with the "renderworld" command with a higher image resolution? Something like 4K at least, or a way to choose the resolution in the config file or within the game menus (personally I'd love a resolution higher than 5000x5000)


    The ship's flag is great, it opens the door to flags of all kinds as independent objects in this game, perhaps in the future... Curtains or similar objects that interact with the wind. I imagine something like this with the possibility of inserting images (like posters).


    Thanks for the new wind mechanics on the ship, the effort in that part of the update is evident.


    The map now works well, will there be a chance to save the markers with the height coordinate? So that teleportations are 100% accurate.


    Total thanks.

    Hey, with the update of skeletons... we will have back the skulls?? Should be great, more if we have the option of put these objects in the world, like the Java version n.n

    It's a shame that the situation for a more complex and accurate map is so difficult... But I suppose technology is advancing and possibly in the not too distant future something can be done about it :) what you mentioned about the GPS item would be great I think it's a great idea.


    It's not really that I dislike the topographic map, it's very good for playing in survival mode, but if you play in creative mode and want to make an "urban layout" to keep your project well delimited, I guess it won't be very useful. For now I keep taking vertical screenshots every so often and uniting them into an Android APP. Any better suggestions? XD


    Taking advantage, I would like to ask you a couple of questions.


    First, when is the next update planned to see the light of day?


    Second, well, I had some doubts about whether certain things are theoretically possible in the future in the game:


    1. "Negative blocks". That is, a block can be extracted from a construction. I am not referring to destroying, but rather that with that negative block you remove the area that you want from that construction. I don't know if I understood it. It would be wonderful if that were possible, it would save many hours of millimetric work and more if different shapes of negative blocks could also be used, just as normal blocks exist (pyramid, cylinder, etc.) and they could be resized.


    2. Mirror blueprints. I think this is more possible than the previous one, I still think it would save a lot of work.


    3. Doubt, you once told me that it is possible to put smoke or a smoke "item". How?


    Thanks for your answers Red, have a great day.

    Couldn't you create an alternative to have a satellite view of the map (or a real image from above of all the buildings, similar to JAVA) and convert it into a good resolution image to enter into the game as a poster? It doesn't matter that it is not a real-time image of the game, we will be the players who will have to refresh it manually at will, for me that would be a good solution while a solution for a GPS map with satellite view is found. What I mean is that taking screenshots from above and putting together a map like a puzzle is not the same as having a real view from above as in JAVA

    Red... Really thank you for all your effort! I know there has been a lot of pressure from all of us but you always manage to surprise us. You have handled this entire migration in an extremely professional manner, I mean it. It is very noticeable, especially in that the very few existing bugs are generally corrected quickly and, as I said before, they are rare. I think your work is very clean and the game has really improved a lot, every day it gets a little better. I have played games like Assassins Creed and I throw them in the trash because of so many horrible bugs, one after the other. Congratulations to you and the other boy who is lucky enough to help you, they are heroes without capes :)


    Personally, I want to thank you for adding nopals and lilies to the game, it helps me a lot and I really appreciate it!


    The game at this stage has almost replaced the original JAVA, without fear that other users will hate me for saying this, TAKE DEVELOPMENT FROM NOW ON CALMLY AND TRANQUILLY. The game as it stands today is practically 100% functional in survival mode. The rest that remains are luxuries, and every luxury must be polished, forged by fire, with flow and calm ;) again congratulations for your great effort and work, but above all for your time. Everyone here is very happy that this game is what it is today thanks to you.


    Regarding some small observations regarding the new update, personally I can no longer fly [F2] fast [Shift] up, although I have not seen anyone comment on it, if it is a bug that is happening to me. I can fly fast in all directions except up. If you could take a look at it... I would really appreciate it.


    Another "bug" I found is that in empty worlds (my world believes it to be completely empty to build on, including the terrain) now different (flat) areas with diverse biomes began to appear, a kind of islands. It doesn't bother me, but I think the game shouldn't do that in "super empty" worlds.


    I have a question: how do I disable the fact that when I copy a material within the world, its color is also copied?! Is it possible? If so, could you integrate that option into the radial menu? Greetings, and sorry for not thanking you here before. There is no much time.

    Let me check the update from Friday, maybe something has already happened on the front.

    So far, the "Play with friends" mode is not yet a full-fledged server, but rather for LAN games, at least for plugins, the chashing and transferring is not yet that sophisticated.

    I first tested this for pure single player.

    I still have to test the “Play with friends” mode properly and discuss it with Red if necessary.

    Your plugin/mod is awesome! Works very fine for me in single player. A little slow in the first load of the world, but I think depends of the amount of models loaded on that world and the number of polygons on that models. With this plugin we can do a lot of creative things, thank you for you great work

    Thanks for the answer. I tested this plugin with my world, using "play with friends" but the other player can't see the models loaded. Even try with only one model very simple, not heavy but the results was the same. What I'm doing wrong?

    Noob question: if I put some 3D models in my world using this plugin and play this, my world, online, via steam...Do I need to make some adjustments so that friends who join my game/world can see the 3d models uploaded with this plugin? And if so, what are those settings? Thank you