Is this in reference to the museum blueprint? If so, I'll try and fix it. What a PITA.
Posts by Ricebug
A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)
Latest hotfix: 0.7.5.2 (2024-09-10)
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You should write a tutorial on how you did these. Put it on Steam.
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I so appreciate you explaining this. I thought this was like most forums, where you have to store the images on an outside site. I owe you a coffee.
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I'm completely flummoxed. I have some screenshots I wanted to add to a post. They're on Google Drive. Unfortunately, when I click on the "Insert Picture" icon, there are two fields:
- Source
- Link
I can figure out how to copy and insert the Google Drive link, but what does the other field want?
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Photo? I just reloaded it and it shows up OK. I'll re-upload it and see if it works.
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Have you ever picked a block that you thought would look good but didn't? Welcome to the Materials Museum, where you can stroll through the hallways and see each block and how it looks in the world.
Each set of materials is cordoned off in its own area and numbered. I recommend setting this very large building in a flat world.
Materials_Museum_1696036499.blueprint
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I started the project using the flat world and setting each material onto a base in the grass (See screenie). But I like Groovaholic's idea of creating a "museum" or building that houses all of the materials and just uploading it as a blueprint.
Off-topic: I'm not getting any email notices of replies to my posts. I'm sure I'll get over it. If not, I'm crankin' up the Electric Light Orchestra!
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What files or folder would I need to target in order to share a world with the community? Or is this even possible?
I'm creating a sort of reference world that shows all of the blocks so that the player can enter that world and "shop" for what looks good. The building menu thumbnail is wholly inadequate to get an accurate picture once a material is in the world.
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I have not had a problem with lag. It is a graphics card issue because both 3D graphics rendering and calculating in-game physics are done on the graphics card, not the CPU.
That doesn't answer why one game lags and another does not, however. Launch the game and go to Settings. Try the following one at a time:
- Turn on VSync (VERY important).
- Lower resolution to 1920x1080. (You are not going to see any difference.)
- In Settings, scroll down. Under View Distance, lower the chunk size.
- Click SAVE once you see improvement in the FPS counter.
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It wont be as bad once we can place terrain by hand, but without it its very frustrating. For example if you accidentally rake down a bit of land on the coast, once it dips under water it is impossible to fix it.
Yep. You have to delete the water brush, do the rakey-rake, and add the water brush back in.
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You are not likely going to get a copy unless the dev has one he's willing to cough up. RW has always been a digital-only release.
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At the risk of sounding like a noob, how does one pull up the color wheel? It's got to be something simple.