Hi, I think that for other events you can use getHealth and setHealth methods in player, but I'm not sure if they will show you damage animation or not
Thanks for the fast reply, but I think there's a misunderstanding. What I'm looking for is a method which allows you to manipulate the incoming damage of vegatation entities (such as trees, plants, etc.).
Basically I wanna multiply the damage by a given factor (which depends on the level) to simulate the strength as I mentioned above.