Posts by CursedXistence
-
-
How about a small update to keep interest alive. I am not wanting to take down my Unity Sever for the second time out of apathy.


-
Had not been aware of issues with Unity and Chinese... I just saw a post from March where some of the Chinese characters appeared as squares in Unity.
Yeah I wasn't either when I suggested it, I forgot that even simplified Chinese has so many characters that it might be an issue depending on how some things are set up.
-
At this stage I will stick with the Simplified Chinese and leave it open to adding traditional later if requested.
I will finish doing the translation and think Red will need to look at why it is not working in the game.
With other languages I have planned I will test them first to make sure they display in the game.
Yeah, hopefully it's just something stupid simple, sorry again wasn't much help.
-
The attached zip file has the language file which is so far 50% translated to Chinese but shows the issue I am seeing in the item screen which is fully translated....
Sorry, wasn't able to get on until a little bit ago and then took some time to mess around with it.
So tried the file, wasn't working just like you.
Tried changing everything to just "zh" to see if pulling from the top of the tree would help, it didn't. The Chinese still wasn't showing but the English that hadn't been done yet was.
There's a couple of possibilities, Red has it using the Ascii and not dynamic font option in unity, for some reason it's not pulling the ms font, or another possibility might be the font size in the game is too small to properly display it.
There's been a lot of changes to Unity since my dev days so could be something else I'm missing.
If Red is going to eventually end up packing these languages into the game as unofficial localizations then might be worth packing in something like Noto Font family that supports 100's of languages.
Anyways hope somehow this helps a bit and sorry I could be of more help.
EDIT: I forgot to mention, if you're not doing both simplified and tradtional Chinese then you can just use "zh" for the language code. -
You press backspace to reset the selection area, if this isn't working then you've either changed your keybind or have a corrupted file.
-
Are you doing Chinese (Simplified) or Chinese (Traditional)?
for simplified it's zh-CN, for Traditional it's zh-Hant
Also make sure you have Microsoft YaHei in your windows font folder for simplified and Microsoft JhengHei for traditional. They should have been installed by default.
Edit: you could also try just naming the file zh.json and seeing if it'll accept that instead of specifying traditional or simplified. -
grandma had similar one...
beautiful built
Thanks, really glad you like it.
-
-
Just wondering if Red51 has any guesstimate on how far down the roadmap it'll be before more block shapes get added.
-
-
Couldn't you create an alternative to have a satellite view of the map (or a real image from above of all the buildings, similar to JAVA) and convert it into a good resolution image to enter into the game as a poster? It doesn't matter that it is not a real-time image of the game, we will be the players who will have to refresh it manually at will, for me that would be a good solution while a solution for a GPS map with satellite view is found. What I mean is that taking screenshots from above and putting together a map like a puzzle is not the same as having a real view from above as in JAVA
That would be a camera mode which is something Unity is capable of.
-
Thanks, I am working on a solution for the sliding door that game does not currently support. No timeline just yet so Red still has time to beat me to the punch

I think at this point Red just hasn't added sliding doors because he knows there's so many of us waiting ever so impatiently patiently that he's having fun torturing us with the wait. lol j/k
-
Thanks, glad people are liking them.
-
Currently it is still limited to the respective sector. It is definitely possible to display adjacent sectors (and planned), but unfortunately I don't know yet whether this will be available in time for the update

So we could potentially get the ability to copy each map sector to a poster/decal/wall map so we could build giant map walls, floors, etc. in the future then?
-
Display More
Thanks for your feedback!

Basically the wolves are as fluffy (or not fluffy) as the other animals
Right now the game doesn't render any fur specifically (mostly for reasons of performance), except for the lion (but it only uses very basic fur).Having said that, we've done some preparations for better fur rendering in general, while still keeping an eye on performance. We don't have an ETA yet, but once it's ready, it will make most animals more fluffy (please bear in mind that this is still work-in-progress and only provides a basic fur rendering - fully fledged fur rendering is not possible without killing the performance unfortunately)

Here you can see the latest additions
Activity ListOkay I owe you an apology. Looking at this preview picture compared to the other one it was the way the one wolf was standing that was making it look like the fur was flatter looking that what it actually is. I do sincerely apologize and hope my original comment didn't offend.
-
Personally I like that it has the topography on it, but then again I like building to fit the terrain so having the topography like that is a huge benefit.
I don't mind the crosses, circles, house icon in the map preview, makes me think of someone that's bought / made a map and then added to it when they've found something, but I've also played games that had a more modern satellite style map and found that useful at times as well. Since Red51 is really good at making sure there's options to fit the different time periods, genres, etc. maybe eventually he could add that type of map as an option or that might be something someone could do as a plug-in. -
So I have had the problem in two different directories one with quite a few BPs and one with only about two dozen. It is on an Solid State drive so I should not have this issue. It never gets to the name the blueprint screen just starts a little wheel type icon says saving. It is just stuck in neutral. It seems to correct itself if I relog by using the Steam Stop button to get out of the game.
sounds like too many / too many large blueprints in a folder. Could also be the blueprint system isn't unloading them from the system memory eating into the memory and causing it to not want to save more. I'm assuming you already did the whole verify files thing just to make sure that's not an issue.
-
Two questions:
1) How many blueprints do you have saved?
2) Have you tried temporarily moving some of the blueprints out of the blueprint folder to see if that solves the issue?
---------
I'm not sure if it's still the case or not, but Unity used to have issues once you got to a certain amount of blueprints in a folder, much like steam tends to do when you have too many workshop items subbed for a single game. -
The face of the wolves looks fine, the body the body still needs to be reworked.
The female face looks masculine and the lips look injected.
Let's wait and see what comes next.
I didn't mean the face, I meant the head... it looks like someone shaved all the fur off, especially around the scruff / neck / cheek area I guess you'd call it.