Posts by Elfradhr

    First to say, it's confusing that you use two different names on the forum. Maybe best to stick to one please.


    This issue happens in two cases:

    1. You use a piece of hardware that worked before with an older version of windows or at least older driver(s). When placed in a new computer a conflict can occur; the new computer doesn't recognise the added hardware. I think in fact the file check didn't find "corrupted files", it may be just files to old for the windowsversion you use today. And recovering is mostly an other word for deleting in that case. Besides that the different speed (and age) of the SSD's can be an issue, certainly when both are used when running the same task(s).
    2. You have to register the use of Windows for legal reasons. The registrationprocess takes in account what hardware you have. Thats why, if you change several pieces, they recommend to repeat the registrationprocess. It makes sure no 2 copies of the same Windowslicense are used.

    Updating the drivers ? Standardanswer. Another one you hear alot: re-install windows ||


    I hope it helps you a bit.

    ...

    Unfortunately I have no ETA for water-block-collision... it's a problematic feature anyway... blocks can be freely placed (with arbitrary size and rotation), and there is also no limit to the number of blocks that can be placed, making water collision calculations way too expensive. But it is our intention to make water collide at least with 1x1x1 sized blocks placed in a grid.

    ...

    Is it a problem with how Unity Engine works or with how the blocks work in RW ?

    Repairing and cleaning them once was not a big deal, sure, but keep doing this all the time would become a nuisance in the long run.


    The game offers a lot with the explorarion, survival and building parts, and mandatory maintance would only get in the way.

    It would only be mandatory if you didn't visit the place in a long time. But a lot of servers delete claims after a month (or 3) absence (unless prior notice vacation/sickness/...) because it gives to much lag or is to intensive for the working of the server; mostly small servers managed and paid by one or few players. The maintenance of the build could signal activity.

    ^^ FPV eignet sich gut zum Bauen, Kämpfen … kurz gesagt für jede Art von Action. TPV eignet sich gut zum Reisen, Segeln, Betrachten der eigenen und der Bauten anderer Spieler sowie zum Genießen der wunderschönen Welten von RW. Beide Ansichten sind unverzichtbar.


    Übersetzt mit Deepl

    You mean the abandoned cabins? These are for sure! Are even on the list above.


    However, the second part you said is a little hard to be done in practice. You know, many players would hate to be forced to provide maintence on their houses and bases, so this will have to be optional. And even then, these will give quite an chore to be coded, and who knows how much value such feature will gring to this game. Not a bad idea, but maybe more suitable for a more hardcore game, such as Project Zomboid.

    The maintenance to be done in this abandoned cabins was minimal, i found. It took not more then 5 or 10 minutes. If you have the time to build for hours, a few minutes maintenance like you had to be done on the previous version of the game would not to much. Do one not clean his house every week ?

    I transported an elephant on my rowboat.... It promptly sunk to the bottom of the river but hey it kinda worked.😁

    I was able to transport the elephant back on land and the boat POPPED back up. Which was pretty cool!

    Put the elephant on a diet and try again :lol:

    Yes, I know. I’m specifically asking for targets with digital scoring for a competition with my friends in shooting accuracy. After each shot, the number of points is recorded, and the person with the highest total score at the end of the game is the winner.

    I think digital scoring can be added to the already existing targets ? Like a score can be watched on screen when shooting at the targets and when hit the target is increasing the score ? And it would be obvious that hitting the target on the outside (what i do a lot) has a lower score then the bullseye (what i do if i'm very lucky).

    Hello,


    Read this story on techspot : Half of the 19000 games ...


    " ... Data aggregated by SteamDB shows that Valve's digital storefront saw 19,112 games launch over the year.Nearly half of them – 9,327 titles – received fewer than 10 user reviews, suggesting they never reached a meaningful audience. For 2,229 games, the review count never rose above zero. ..."


    Rising World ...

    English reviews: 2984 (very positive)

    Dutch reviews: 5071 (zeer positief)

    Deutsch rezenschionen: 845 (Sehr positiv)

    ...


    Our game was noticed ! And does have a meaningful audience :wow:


    Take note: only a fraction of players give a review ;)


    All thanks to the good work of Red51 and existing playerbase ^^

    red51

    I find it pity that we have to destroy the chests and items (like clothessacs) to get the loot || We already new that behaviour with the artic chests (and i did love these chests)


    If a find a chest i can't open it ... "permission denied" (or something). Only thing you can do is smash it with an pickaxe. It would be nice if a can open the chest, loot it and that's it. Or even put some things in it for other players.

    I understand you have to demolish the tree with inside the clothessacs, but why can't i just open the clothessacs and must they be destroyed ? These clothessacs (3 or 4) or standing in the middle of a few nice coloured plants; it would be nice that we can use them to put necessary things in when travelling around. Or even new loot. To open the clothessac you have to use (again) a pickaxe. I destroyed 2 watermelons that way and guess what: i was just out of water ;(


    Can this be fixed please. Just open and close chests, clothessacs and so on. It's fine not to loot or demolish every Poi. Taking a blueprint gives also the chest or items (it seems)