Posts by Elfradhr

A small new update is available now!

    Yes, I know. I’m specifically asking for targets with digital scoring for a competition with my friends in shooting accuracy. After each shot, the number of points is recorded, and the person with the highest total score at the end of the game is the winner.

    I think digital scoring can be added to the already existing targets ? Like a score can be watched on screen when shooting at the targets and when hit the target is increasing the score ? And it would be obvious that hitting the target on the outside (what i do a lot) has a lower score then the bullseye (what i do if i'm very lucky).

    Hello,


    Read this story on techspot : Half of the 19000 games ...


    " ... Data aggregated by SteamDB shows that Valve's digital storefront saw 19,112 games launch over the year.Nearly half of them – 9,327 titles – received fewer than 10 user reviews, suggesting they never reached a meaningful audience. For 2,229 games, the review count never rose above zero. ..."


    Rising World ...

    English reviews: 2984 (very positive)

    Dutch reviews: 5071 (zeer positief)

    Deutsch rezenschionen: 845 (Sehr positiv)

    ...


    Our game was noticed ! And does have a meaningful audience :wow:


    Take note: only a fraction of players give a review ;)


    All thanks to the good work of Red51 and existing playerbase ^^

    red51

    I find it pity that we have to destroy the chests and items (like clothessacs) to get the loot || We already new that behaviour with the artic chests (and i did love these chests)


    If a find a chest i can't open it ... "permission denied" (or something). Only thing you can do is smash it with an pickaxe. It would be nice if a can open the chest, loot it and that's it. Or even put some things in it for other players.

    I understand you have to demolish the tree with inside the clothessacs, but why can't i just open the clothessacs and must they be destroyed ? These clothessacs (3 or 4) or standing in the middle of a few nice coloured plants; it would be nice that we can use them to put necessary things in when travelling around. Or even new loot. To open the clothessac you have to use (again) a pickaxe. I destroyed 2 watermelons that way and guess what: i was just out of water ;(


    Can this be fixed please. Just open and close chests, clothessacs and so on. It's fine not to loot or demolish every Poi. Taking a blueprint gives also the chest or items (it seems)

    Oh, good to know. If i stand still for the duration of the night he will burn and i will walk away :PI go try it out.

    Hi


    Here is some of prefabs that I made. Recently was playing Medieval Dynasty and got inspired to build something similar to that game. It's nothing special but I though I will share it anyway.

    Hope you like it :)

    Excuse me, nothing special ? This is really nice :love:

    What happens exactly when trying to upload an image to the forums? Do you get an error message?

    I see only the name of the image or i see an thumbnail, the one you see when image is missing. Maybe the image is to big ? I suppose i have to see the image in preview before really uploading?

    Beware. I did place my blueprint of a fortress 0,05 to high and what a trouble i had afterwards :lol:

    Vorsicht. Ich habe meinen Bauplan für eine Festung 0,05 zu hoch platziert und hatte danach große Probleme.

    Automatisches Segeln ist möglich ! Aber pass auf, dass du nicht mit dem Nordpol kollidierst :lol:


    übersetzt mit deepl

    red51 said on steam that perpetual water spring sources for forever distance would not be implemented, but might be able to figure out how to do distance limited. Nobody should be getting their hopes up of mountain springs flowing to streams to ponds to creeks to lakes to rivers to ocean. At best I would expect it to be useable for yard decoration and garden irrigation. Water flow algorithms are very expensive.

    Problems to tackle after al the rest of trello is implemented, i think. In the meantime we will manage.


    The idea of irrigation like it happend for thousands of years is good. I like building the old way with a very simple plumbing if needed; but thought more on plumbing for modern houses and waterdrainsystems on the roof that collects water in the barrels. A lot of people like to build modern structures ;)


    It would make already a great difference if object collision is present for water in the game; that's enough for simple plumbing or prevent water to flow in a building standing in the sea or a lake. :D