Ozorvals, that's a beautiful wagon wheel ![]()
It would be great that if you made such an object, you can change it in a single item to use in the game. Kind of developing your items for in-game use.
Ozorvals, that's a beautiful wagon wheel ![]()
It would be great that if you made such an object, you can change it in a single item to use in the game. Kind of developing your items for in-game use.
Thank you. I will study the blueprint, so i can learn, but will not use it ... it's your house not mine ![]()
Out of respect is not done to copy someones house; i'm only intrested in how it's build. Seeing these images already: nice work ![]()
the permission denied means something needs changed in the player permissions.
I did ask the moderators and they told me it's not something they can help with. One of them suggested to post it on the forum as a 'bug'
Nice but the house itself a like me to ![]()
I find it pity that we have to destroy the chests and items (like clothessacs) to get the loot
We already new that behaviour with the artic chests (and i did love these chests)
If a find a chest i can't open it ... "permission denied" (or something). Only thing you can do is smash it with an pickaxe. It would be nice if a can open the chest, loot it and that's it. Or even put some things in it for other players.
I understand you have to demolish the tree with inside the clothessacs, but why can't i just open the clothessacs and must they be destroyed ? These clothessacs (3 or 4) or standing in the middle of a few nice coloured plants; it would be nice that we can use them to put necessary things in when travelling around. Or even new loot. To open the clothessac you have to use (again) a pickaxe. I destroyed 2 watermelons that way and guess what: i was just out of water ![]()
Can this be fixed please. Just open and close chests, clothessacs and so on. It's fine not to loot or demolish every Poi. Taking a blueprint gives also the chest or items (it seems)
Hi
Here is some of prefabs that I made. Recently was playing Medieval Dynasty and got inspired to build something similar to that game. It's nothing special but I though I will share it anyway.
Hope you like it
Excuse me, nothing special ? This is really nice ![]()
What happens exactly when trying to upload an image to the forums? Do you get an error message?
I see only the name of the image or i see an thumbnail, the one you see when image is missing. Maybe the image is to big ? I suppose i have to see the image in preview before really uploading?
Beware. I did place my blueprint of a fortress 0,05 to high and what a trouble i had afterwards ![]()
Vorsicht. Ich habe meinen Bauplan für eine Festung 0,05 zu hoch platziert und hatte danach große Probleme.
Candles have to give more light but of course less then torches and even lesser then lanterns. It's a known issue but the priority is now with other things on todo list
I can not upload images to the forum. Theoretically it's easy ! The above solutions don't work for me; i just get nothing. ![]()
There is a reason they're called "dummy" NPCs ![]()
Hehe, I found the culprit: it seems that riding a stallion, i.e a male horse causes this bug
I will fix that ASAP!
Oh that's explain it .. a circushorse ![]()
I`m. She showed me the Game. No, she showed it my son. And then both showed me the Java Version.
A complete family addicted to the game ![]()
Unfortunately, not yet... I did exactly what you said, I even logged out and restarted the PC...
But now even the lands don't appear anymore.
I saw the same problem somewhere else on the forum: tilde, 'refreshmap' <enter> was the solution (i think)
red51 said on steam that perpetual water spring sources for forever distance would not be implemented, but might be able to figure out how to do distance limited. Nobody should be getting their hopes up of mountain springs flowing to streams to ponds to creeks to lakes to rivers to ocean. At best I would expect it to be useable for yard decoration and garden irrigation. Water flow algorithms are very expensive.
Problems to tackle after al the rest of trello is implemented, i think. In the meantime we will manage.
The idea of irrigation like it happend for thousands of years is good. I like building the old way with a very simple plumbing if needed; but thought more on plumbing for modern houses and waterdrainsystems on the roof that collects water in the barrels. A lot of people like to build modern structures ![]()
It would make already a great difference if object collision is present for water in the game; that's enough for simple plumbing or prevent water to flow in a building standing in the sea or a lake. ![]()
The unicorn ? I only dislike they have purple hair ![]()
I know the topic is gold but i want to say something about copper. I hope it will be in the game when we have electricity. And you have to dig for it
(don't get it to easy)
Only an idea: did you test different games (steam) ? Does they work ?