Jetzt müssen wir nur noch Personal finden. Ich wünsche Ihnen gute Gesundheit
Posts by Elfradhr
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Ghosts
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The problem with your suggestion is that Rising World isn't just a fantasy / medieval / Old World themed game, It's more of a create your own adventure sandbox. It's much better to be given the tools (customizable NPCs), etc. so we have the ability to build our own towns, etc. that fit the theme of the world we're playing on. Sure a lot of worlds people create are more old world / fantasy themed, but there are also plenty of regional, modern, futuristic, etc. worlds that people create as well fantasy / old world objects, etc. wouldn't fit in.
Red51 has done well to keep it as neutral as possible by giving so many different options and that's one of the things that really stands out about the game and it'd be a shame for that to be diluted / lost.
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Now with all that said, I do think this is one area where mods / plug-ins could be a great option. That could be a way to add village, etc. generation into a specific world. For example there could be a set of mods / plug-ins that when you create a specified world type it auto generates a fantasy village, or a modern one, etc. That way it maintains the open create your own sandbox of the base game, but also gives options for those that want to discover auto generated villages, etc.I do agree 100% with Cursed. This 'game' is more a framework to build your own game. You got the basics and the game itself is playable but it's the creativity of the serverowners, mod-developers and members that makes you create an entire new world with it's own rules. It could be a fantasy, (even) prehistoric or a futuristic world, etc... The objects in this base game has to be seen as placeholders. Wat really counts is the underlying mechanics and the possibility to freely create the necessary mods for it.
A lot of people ask for additions, represented by certain objects. For example movebable structures and certain mechanics. On one of the RW servers I already saw a 'working' windmill; well the wind blades were moving but it didn't connected to something (yet). With the progression of RW to version 1.0 and beyond more will come. Patience is key and a good virtue
This is in short how i see this game. And that's the big difference with traditional games. The only thing i wish is that people try to "forget" Minecraft or better stopping refering to other games for ideas or what things have to be in the game. It's not a predefined game, not a platform game, not a game with a story ... thankfully. And yet it's all that, depending on your own imagination
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CoenyRW is right but because of the topic i didn't mention it myself. And the idea of cheesemaking, yes it have to become possible. After the cheese ripining you get stats on the cheese and depending on it preservation.
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I hope one day we can really fill are buckets with water, milk, ...
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Pressure plates and hidden switches for building secret areas / traps.
Being able to pick the aloe vera and other herbs, dry them on the drying rake and make med kits with it (need an old world version of the medkit)
The old block bench back as an old world version of the modern workbench so we can unlock all the block textures without using the modern workbench.Maybe i'm wrong ... but it was possible in the java-version to pick flowers and herbs. And use them, for example to make a flower garden. I hope it will come back in the new version: picking flowers and planting them for decorative means and picking herbs to make potions against spider- and snakebites, sickness, etc ...
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I dropped my map by accident and it got lost. Had to make a new one; don't cost much but it was trouble to find my way home
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Thank you to provide us with so amazing blueprints . I do love traditional japanese housing and furniture. I'm going to use them all.
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Red51 is making a realistic, yet fun, sandbox-creative survival game called Rising World, yes. You can play it in either survival or creative mode and you can do whatever you desire, such as Minecraft.
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But again, I understand it's far more "hip and cool" for low-IQ people to insult and berate people.
Here, have a VIA Rail running through Minecraft scenery, a Canadian themed passenger train.
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Some ideas of what to expect in future Rising World updates, if people can get their heads out of their behinds.
I have a problem with the sentences in red! If you don't like that people insult and berate, dont' do it yourself. Besides, this game is NOT minecraft.
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Damit kann ich leider nicht dienen. Offenbar können nur Videos geteilt werden, die max. 60 Sekunden dauern.
Das ganze Video geht aber 2:52 Minuten & die gekürzte Variante immer noch 1:24. Diese lassen sich nur exportieren, wobei die lange Version 42,9 MB groß ist & die gekürzte 21,3 MB. Auch das verpacken mit winrar konnte dies nicht weiter komprimieren.
Soll heißen, die neue STEAM Funktion ist absolut nutzlos &
Vielleicht ist die Absicht, nur innerhalb von Steam zu teilen?
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Can you really use it to sleep ? Like a strawbed ?
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I did choose clothing. Running around in underwear or furcoat will not promote the game. A second thing is third person view. I did miss that on the survey. But if that's add to the game it will be important that the movements of the avatar are not that clumsy; it's like we don't have a spine
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Don' tknow. Have the same issue. ping of my friend is just good but still sometimes the chunks don't load. However, if they dig a hole in it, it loads
Hi guys!
I have some anyoing things with the amazing game here
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- weird bug : when playing with firends they sometimes have hal/unloaded chunks thta wont load, but if they dig a hole in it it loads??? And if I restart my PC it seems they don't have the unloaded chunks anymore. Bit weird
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It could be that the graphics card is to old ? That's the case for me i think. The memory is to low to render it all. By digging a hole the chunk in question will load. Besides: digging a hole, placing a sappling, build something will all result in the same.
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... I like some of the hats, but at the moment, the mining helmet is reasonably the most functional option. Haha once I understood importing and hooking, I thought I'd try making the chef hat reduce cooking time, the bear mask affecting the bear's aggression, or the camo hat affecting how close I can get to deer before they run off. That sort of thing.
...What a nice idea ! Looking forward to it (and just did learn a few things about plugins)
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Keep it simple. Bandits and barbarians would try to robe you from your belongings, steal valuable things from your chests (weapons, gems, gold items). Only terrorists blow things up and Vikings burn things down Why do we make it so complex ? Try this:
- The AI of bandits and barbarians have to be better so they would be a real challenge. But not the AI of zombies or skeletons; zombies follow only the instinct to eat you and the skeleton can do with the AI now in place.
- The things bandits and barbarians can break naturally are doors (even handmade), windows, fences, gates, spikes, ... They can cross ditches and moats (have to find the way using the bridge or using a boat).
- A bomb is present in the game, a cannon will follow? A bomb can be used to kill attackers or defenders but there will be only small damage to buildings: your bed, table, chairs, etc ... could break; plaster and paint will be damaged. In addition individual stones can be blown out of the wall or the floor and damage by fire can be simulated. In the java version of this game the walls, floor, and so on started to wear out, boards came loose and etc. That decay system was used if you had not visited a building for a long time, but can also be used to simulate the damage of an attack. It took a while in the java version to fix the 'damage' but you didn't had to rebuild everything. Same can be used to fix damage of an attack.
- If you build a wall solely to defend yourself or your property, the system has to notice that no roof is present. No roof indicate a defensive wall (including the gates ) and can be severe damaged when under siege.
The idea of Rising World is to simulate a real world but will have it's build-in limits. Is it really necessary in this game that we could blow up or demolish buildings, often the fruits of much labor to create nice buildings ? The above 4 points offer a decent solution and make it possible to even wage war between two parties. And that with no more damage than necessary. The settings of claim systems should allow a server owner to decide whether to allow damage to buildings or not.
But let's wait for now to the moment a version 1.0 can be presented to the public. It's work already enough (but do implement the decay system out of the java version )
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Wirklich schöne Schiffe, jetzt nur noch die Fähigkeit, sie zu segeln
Als ... wie gesagt, in Rising World ist alles möglich, solange man kreativ ist und viel Geduld hat
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red51 when you do start adding player suggested content, what would be the first thing(s) you would add?
Ash_lee, look under "Forum / New Version / New Plugin API .. topic Music Event". Example of player suggested content
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It's survival not creative. A solution is good to change a certain block but if you want to change the whole construction then start again from scratch. You have to think and plan before you start building. If you build in real life you have to choose the right material, right?
How many times will it happen that a builder chooses the wrong texture ? Best solution so far is from Ozorvals. It's good to brainstorm but Red has already enough on his plate to get version 1.0 ready, so no distraction needed.