Posts by Nr1Dane


    I re-ran the situation last night and that seems to be exactly what happened - rotating did something to make certain objects go bonkers and disassociate themselves.

    I lined up the BP perfectly and no falling objects. I used on many occasions a gridsize of 0.025 for simpler and accurate snaps across the board in my BP and seems like no problem there, but larger snap points/gridsize here and there made some sort of difference. Hmmm. Will tinker around a bit more.

    Thank you for the heads up. Cheers! :thumbup:

    I have the same problem and it’s seemingly random. Until a fix is made, I just open console and type undo several times to restore the dropped objects.

    I have not tried that but I'll experiment with that a bit. Thank you.


    I saw another post about BP folder size issue on a server so I did a cleanup on my SP game and in my BP test scenario it did seem to work at first, perfect BP placement, no object falls and no fall-tru traps. Then went into a couple of other worlds and nope. In one world the BP placement dropped only 2 objects and no fall-tru's but in the other world all but one object dropped and several fall-tru's from stair steps but also including some platform floor blocks. I even cleaned up the blueprint database in one of the worlds, removed BP's no longer present in the BP folder, but to no avail.

    So I have created this tower mostly metal and 5 levels with some objects (glass door, bulkhead lamp (oval and single), and a square manhole cover).

    I have also within this blueprint used a blueprint of a metal staircase added into each level of the building and a metal beam consisting of one-block segments of a beam. Nothing fancy.

    The whole contraption blueprints fine and places fine, but the above mentioned objects "falls off" at random - sometimes a few, sometimes all and end up as a wooden box containing the object wherever gravity lands them.

    Also, at random, some of the staircase steps are visible but you'll fall through and the step(s) cannot be removed with the sledgehammer - it's like it's not there. Ctrl-F4-F7 mass delete works if selection is made around the affected block(s).

    This is single player, btw, I have tried different worlds (SP) and same thing happens at random.

    In my main world game same thing happens but I also have an area where I cannot delete vegetations, blocks and even pick an apple - that crashes the game without any error message except the Windows msg stating the game has stopped responding. Found nothing in the logfiles.

    I have the following plugins (ToolsAPI as 0ToolsAPI, AutoDoors, BlueLib-0.2.0 and ModelLoader) - I am using the AutoDoors in my main game and seems to work ok except for the delete-stuff-crash and random Drop-O-Things from my Tower BP.


    Any ideas for me to troubleshoot? I'm not that traversed (yet) in Unity. Oh, Steam game files verify is ok. :wacko:

    Absolutely *amazing* - As a newbie to the game I could not resist using this and your yellow Galleon in my big game world. A *BIG* thank you. :thumbup::thumbup::)