Posts by Xyberwolf

    Hmm, Ok - I upgraded the drivers for my RTX 4080 last week.
    Are you suggesting that I 'roll back' a version to see if that's causing it?

    I've tried disabling any 'unnecessary' running applications, (ICue, Discord, StreamDeck, etc.)
    Even made sure Steam was set to not run the overlays.

    Still same issue. I'll have to look at rolling the GPU drivers back, I've never had to do it before.

    Thanks for the suggestions/help!!

    Xyberwolf

    Thanks, did that. Ran both sfc and dism, nothing found.
    It's strange because it ran fine yesterday, and nothing has 'changed' or updated on my system in the last week.
    Not sure why it's failing now. I've even tried uninstalling/reinstalling the game, same results.
    Just not sure where to go from here.:)

    Hello! I was enjoying the game, thank you very much.

    But I've run into a problem. When I start the game via Steam or the Desktop Icon, or even running the .exe, a white screen displays for about 5 seconds and then closes.

    The game doesn't start. I tried running it as Administrator, same result.
    In the Player.log, I see this:

    [Physics::Module] Initialized fallback backend.

    [Physics::Module] Id: 0xdecafbad

    Initialize engine version: 6000.0.25f1 (4859ab7b5a49)

    [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/RisingWorld/Data/UnitySubsystems

    kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.

    GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs

    Direct3D:

    Version: Direct3D 11.0 [level 11.1]

    Renderer: NVIDIA GeForce RTX 4080 (ID=0x2704)

    Vendor: NVIDIA

    VRAM: 16050 MB

    Driver: 32.0.15.8157

    [Physics::Module] Selected backend.

    [Physics::Module] Name: PhysX

    [Physics::Module] Id: 0xf2b8ea05

    [Physics::Module] SDK Version: 4.1.2

    [Physics::Module] Integration Version: 1.0.0

    [Physics::Module] Threading Mode: Multi-Threaded

    <RI> Initializing input.

    New input system (experimental) initialized

    Using Windows.Gaming.Input

    <RI> Initialized touch support.

    UnloadTime: 1.467300 ms


    In the Windows Application Event Viewer, I see this:

    Faulting application name: RisingWorld.exe, version: 6000.0.25.22955, time stamp: 0x67208e50

    Faulting module name: ntdll.dll, version: 10.0.26100.6899, time stamp: 0x234c0f50

    Exception code: 0xc0000005

    Fault offset: 0x00000000001662c7

    Faulting process id: 0x7EC

    Faulting application start time: 0x1DC477C915EA8D9

    Faulting application path: D:\SteamLibrary\steamapps\common\RisingWorld\RisingWorld.exe

    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll

    Report Id: b7d502e4-79ef-4515-94f0-548e058fb268

    Faulting package full name:

    Faulting package-relative application ID:


    Any idea on what I can do to resolve it?

    Thanks! :)


    Xyberwolf