ive been working on a tinnel system and ive been using blueprints. I have no trouble ligning things up. U cant rotate blocks so I have tons of variants of my tunnels. All I do is use the arrow and +- keys. I also stay close to the edge of the previous tunnel.
Posts by sagsave
A new update is now available, introducing seasons and more!
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Ive been playing with it for about a day now, and it seems that the best way to do it is to hit the left mouse button then use the arrow and +- keys to move it into place
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wow, how did you guys go from there's to many animals to I've been greefed. That's a good plot twist. We got way to many animals here! Well guess what? We got to many greefers here now!
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I think music in game is a great idea. Things like piano or guitar would be great and as far as NPCs go that sounds awesome. Walking into a saloon with a guy playing piano sounds great. Games like these need a lot of variety or they get boring. I would love to see tons of features but to me playing an instrument sounds like hours of fun. Saying that's silly is like saying that building is silly because its a survival game. For the people that want to build a city, music would be an important part. I love history and I know that at least in America we have almost always had a piano player in the saloons. Even today when we enter stores there's music playing. I can understand why some people don't want any music though. I've played on some of their servers and I've noticed that they run the server a lot like the soviet union ran Russia, very strict. Music was forbidden for a while in the soviet union unless it was authorized by the government. Overall I think music is a great idea but just give the owners the power to turn of music then both us and the commies are satisfied.
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u can make that with beams. All u need to know is that a circle is made of a bunch of straight lines. U can make an octagon with ramps and blocks, then use textured beams so finish the outline. The is the only thing that can get a bit tricky, but if u make ur planks small enough The its do-able. The other thing that gets tricky is the amount of materials u need to make a circle.
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I've noticed something strange, I dug a 5km tunnel and about 2 weeks later I went down to put up lights and I noticed that some small ore deposits had spawned, I don't know if that's a fluke or something that was planed. Also down around hell I've seen many types of ore, Some caverns down there are also spawning ores that weren't there before. I found a massive iron deposit that filled 2 chests.
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if ur world has caverns go down next to hell and look for large caverns, I found 1 the other day that had 2 big rings of iron and tongston, I got 2 chest falls of ore from each. under and next to the rings I found gold silver aluminum and cobalt.
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mass quantities of iron are easy to find if u have caverns enabled, yesterday I was digging down by hell and found a massive cavern with 2 big rings of ore, one was iron and the other was tongston. From the iron vein I got 2 chest fulls of ore. If u look around hell for these big caverns u can find these big rings. Also ive been through many caverns and I've got tons of iron ore, the only ores that are hard to find are aluminum, cobalt mitheral and silver.
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I wasn't on when it happened, The member I spoke about reported him on the forum, If I was there he would have been banned quicker than u can say that dirty greefer is a menace to rw and he should be baned everywhere.
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We got a new greefer with a provocative name Afkors. He did some heavy damage on the server, fortunately one of our members repaired it.
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That would be interesting, if ur whole town was suddenly at the bottom of the ocean, you'd have ur own Atlantis. The world is supposed to be endless so they could leave the area were u built alone and add biomes and water in undiscovered areas.
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Wow giggle, ur the most amazing architect ive seen so far, everything looks amazing.
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I would love to have a fishing system similar to reel fishing or the old Rapala series. The system would have reel life fish like bass and pike, there would be multiple types of bait like natural, lures and flies. For the polar regions have ice fishing, you would have jig sticks and tip-ups. After you catch the fish have a small mini game were you filet the fish. This would also add digging for bait and ice augers.
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since the world will be endless one map wont work. I propose a map creation system. To map the world you would create a blank map and when you equip the map were ever you are the surrounding appear on the map. There would be four types of maps. The first would be a regional map that would show cities towns and the surrounding area. This map would be similar to a state map in real life. Next would be a city map that would display an area the size of a city with fine details. If there were roads in the world the next map would be a road map. The final map would be a continent map that displays an area the size of a continent in real life. To create the continental map you would combine regional maps to make one big one. This would allow for Lois and Clark style exploration and mapping.
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A good idea for electricity would be to add generators and power plants. A good thing to add would be crude oil. If you build a refinery you can make gas. There could be several types of power plants, solar, wind, oil, coal, hydroelectric and nuclear. You could add power lines and transformers. There could also be a water system that deliver running water to all the sinks.
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After release a fun idea would be to add Law enforcement NPCs and the ability for players to be cops as well. The Admins could create a set of Laws for the world and the NPCs would enforce them. An example would be, the law is don't break this block and someone breaks it, a few seconds later a group of NPCs attempt to arrest the player. If the player fights back the cops attack. If the player is killed he respawns. If he is arrested the cops place him in a prison cell for a set amount of time like 1 day in game or more. The player then has 3 choices serve out his term, try to escape or suicide. For the players who chose to be cops they are given missions and are sent out with NPCs to apprehend the criminals. These criminals could be players or NPCs, the NPCs could be anything from a bank robber to a murderer. There could also be a ranking system with detective at the top. Detectives attempt to salve crimes. Players could also be bank robbers or murderers.
Along with law enforcement there could be a fire department and hospital with ambulances. Both would be run by NPCs and players. Of course all this would have to be built by the players. An idea for this would be both a way to designate buildings and floor plans for these buildings. The floor plan would create a ghost building where the player places a block where the ghost is until the building is done. The player could also assign NPCs to build the structure.
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Along with the normal rising world game modes and special server type could be added. The server creator could determine what era the server would be like stone age, 1700s, 1800s, ww1, ww2, cold war, modern era or future. Depending on what era determines what weapons are available. In this mode the would already have city's, villages and civilizations. The player would have the option to start their own civilization or pick a side of one of the npc civs. You can also choose to either fight the war, work in the city's, gather resources or work your way up to leader of the civ and direct the war.
Another possible mode would place you in a small town filled with npcs and you can either build up the city or do your own thing. The world would also have many city throughout the world with no roads, that would give and exploration incentive.
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I read somewhere that someone suggested adding gold ore and the ability to make coins. I was thinking maybe banks should be added as well as casinos. And player should be able to set prices and sell stuff. an example would be, I run a general store and I sell food and cloths, so I set the price on food at 25 coins and different cloths would be 50 coins or so. I was also thinking about npc`s. I've always liked games like SimCity and sid myers civilization. Part of the SimCity aspect would be the ability to set zoning areas for NPC`s and then they would build there. So the players can do what ever they want while NPCs are given a task. We should also be able to hire NPCs as well. Part of the civilization aspect would be to add a government to towns. In democracy u could elect a mayor. On PVP servers we could be able to raise an army and be imperialistic, or we could have a tourist hotspot. Also another idea would be if a new person joins a server they would have the option to buy material and tools from a store if one is built or do things the old fashion way. You could have vast civilizations on some servers and small groups in another. I would hope for tons of NPC`s as well. Of course if this were to be implemented it would be either close to release or after.