Posts by yahgiggle

    Quote

    I would never appropriate someone else's code without having a damn good reason to :) This is what I do for a living (code), and I highly respect the works of others, regardless how much efforts they had put into it. Besides, my additions were mostly copy / paste of the existing code as well.



    i am not implying you steel or copy his work im just saying you could make a whole new world edit advanced he never added the build option you did this he has more of a landscaping script maybe you could stay away from landscaping and do a building one like /build-block id /build-halfblock-bottom id /build-halfblock-center id /build-remove-blocks /build-select-blocks just make it so you cant do any landscaping with it and it only works with constriction

    May I ask the permission, or can someone from the dev, create a "RisingWorld" Github organization, so we can create official script repositories for the game? ZScript, AreaProtection, WorldEdit, etc. could be added there. We can, then, add members to each repository for easy access, modify and maintain the different scripts. This would give some leverage to the core team and would help monitor better the different issues, features, suggestions, etc. of the different community projects.


    I would also be willing to start an app to easily sync scripts with the game. This app would be coded in Java, have a GUI and also handle CLI executions (i.e. for servers and headless environments). Having a central repository, it would be easier to maintain a list of quality scripts for the community.


    this is a awesome idea and one that is needed :0D

    there is a limit on servers i think its set to 10 but the admin can change this to any number they like i have mine set to 1000 if you managed to upload and see your images they should still be showing for you maybe the admin has removed them or you deleted your own files as i think the images maybe also on your own computer or did you log on with a new computer? anyway i don't know 100% how the images work but yeah maybe that's the problem lol

    also if your worried you could say he forked it from the protection script as some of the code he used is from that ie we-select


    not saying he did but thats just a fact about coding some lines need to be the same to get the end result



    or we could just keep it as is and use my chart for the block info haha

    LOL :P


    Yeah.... If the original author can make a Github project out of the script, I could fork it and make a PR for changes... That would make things much easier for everyone. I just don't want to take ownership without permission. Using Git, others could contribute as well.


    i think by all the ad dons you have done to this script you could do your own advanced world edit script and call it your own you only need to change we to something else maybe /lay-block ect ect

    If would be, something like


    Code
    if blockType == "block" or blockType == "b" then
    ...
    elseif blockType == "halfblock" or blockType == "hb" then
    ...
    elseif blockType == "ramp" or blockType == "r" then
    ...
    elseif blockType == "stair1" or blocktype == "s" then
    ...
    ...



    yeah that looks good to me now all you need to do is make us the full script lol i know your just dying to do it hehe man my heads starting to implode just thinking about it

    They could be aliases; long names = short names. I did not invent these names :) they actually are the ones used in the game itself. (With the command item.)


    yes i under stand this but cant we change this like this $halfblock = "hb" ; i know this is php but does lua do the same sort of thing?



    it would need to be it be 20100 + 186 = 20286



    i like your idea but i think it would be better that we name them like this hb for halfblock sb could be for stair block cb conerblock assb a simple stair block and so on this just cuts down the typing

    Ok i talked to Red and for halfblocks you add 195 to the id so did some testing of my own and found you can change the position of the blocks like so


    195 halfblock bottom
    198 halfblock center
    201 halfblock top


    If your Half Block id is 37 and you want the block at the top you type /we-fillblock 20137
    if the id is, for example, over 100 like say 186 it Would be 20100 + 186 = 20286
    example 2 for Half block Center 198 19800 + 186 = 19986
    example 3 for Half block Bottom 195 19500 + 186 = 19686
    This is the same for All block types with the id over 100


    Full List
    North East South West is to show you what way the block is facing

    NorthEastSouthWestBlock type
    39424548Stair
    51545760Stair type2
    63666972Stair type3
    75788184Stair corner
    87909396 Stair inner corner
    99102105108Ramp
    111114117120Ramp upside down
    123126129132Ramp Half Corner
    135138141144Ramp Inner Corner
    147150153156Ramp Half Corner upside down
    159162165168Ramp Inner Corner upside down
    171174177180Ramp Corner
    183186189192Ramp Corner upside down
    195195195195Half Block bottom
    198198198198Half Block Center
    201201201201Half Block Top
    204207204207Cylinder on its side
    219219219219Pyramid
    222222222222Pyramid upside down


    NorthEastSouthWestBlock type
    225228231234Ramp On Its Side
    237240243246Arc
    249252255258Arc upside down
    261264267270Arc on its side
    273276279282Stair on its side
    285288291294Stair upside down
    297300303306Stair Corner upside down
    309312315318Stair Inner Corner upside down
    003003003003Cylinder
    006009012015Cylinder Half


    This took me some hours guys so a thank you would be nice :-)

    lets add a list here of the video cards that we know work with this game, all you need to do is post your video card details ill start off


    Sapphire R9 290 4g ddr5 works sweet on full settings
    Sapphire R9 270X 2G GDDR5 works on full settings
    AMd Radeon HD 7600M Series 1G works on full settings