Where is it your seeing a decline of users who come on? The server you play on?this forum?...
http://rw-stats.com/ the over all game i keep a eye on the stats
Where is it your seeing a decline of users who come on? The server you play on?this forum?...
http://rw-stats.com/ the over all game i keep a eye on the stats
QuoteI would never appropriate someone else's code without having a damn good reason to This is what I do for a living (code), and I highly respect the works of others, regardless how much efforts they had put into it. Besides, my additions were mostly copy / paste of the existing code as well.
i am not implying you steel or copy his work im just saying you could make a whole new world edit advanced he never added the build option you did this he has more of a landscaping script maybe you could stay away from landscaping and do a building one like /build-block id /build-halfblock-bottom id /build-halfblock-center id /build-remove-blocks /build-select-blocks just make it so you cant do any landscaping with it and it only works with constriction
May I ask the permission, or can someone from the dev, create a "RisingWorld" Github organization, so we can create official script repositories for the game? ZScript, AreaProtection, WorldEdit, etc. could be added there. We can, then, add members to each repository for easy access, modify and maintain the different scripts. This would give some leverage to the core team and would help monitor better the different issues, features, suggestions, etc. of the different community projects.
I would also be willing to start an app to easily sync scripts with the game. This app would be coded in Java, have a GUI and also handle CLI executions (i.e. for servers and headless environments). Having a central repository, it would be easier to maintain a list of quality scripts for the community.
this is a awesome idea and one that is needed :0D
there is a limit on servers i think its set to 10 but the admin can change this to any number they like i have mine set to 1000 if you managed to upload and see your images they should still be showing for you maybe the admin has removed them or you deleted your own files as i think the images maybe also on your own computer or did you log on with a new computer? anyway i don't know 100% how the images work but yeah maybe that's the problem lol
also if your worried you could say he forked it from the protection script as some of the code he used is from that ie we-select
not saying he did but thats just a fact about coding some lines need to be the same to get the end result
or we could just keep it as is and use my chart for the block info haha
LOL
Yeah.... If the original author can make a Github project out of the script, I could fork it and make a PR for changes... That would make things much easier for everyone. I just don't want to take ownership without permission. Using Git, others could contribute as well.
i think by all the ad dons you have done to this script you could do your own advanced world edit script and call it your own you only need to change we to something else maybe /lay-block ect ect
yeah that looks good to me now all you need to do is make us the full script lol i know your just dying to do it hehe man my heads starting to implode just thinking about it
They could be aliases; long names = short names. I did not invent these names they actually are the ones used in the game itself. (With the command item.)
yes i under stand this but cant we change this like this $halfblock = "hb" ; i know this is php but does lua do the same sort of thing?
Display MoreWhat if the id is, for example, 186? Would it be 20100 + 186 = 20286 or "201".."186" = 201186 ?
I am asking as we could amend the command to add optional values to the command arguments, such as
/we-fillblock id [blocktype [rotation [orientation]]]
Where
- blocktype could be one of block, halfblock, reamp, rampcorner, rampcornerhalf, rampcornerinner, cylinder or cylinderhalf (not sure about the other block types) (default block)
- rotation could be 0, 1, 2, or 3 (where angle = rotation * 90°) (default 0)
- orientation could be up, side, or down (default up)
For example
/we-fillblock 126 ramp 1 down
to place a ramp upside down, rotated 90 degrees. (Note: only id is mandatory.)
However, there might be issues with some block types and orientation that must be taken into account when processing the command. For example, cylinders and ramp corners cannot normally be placed sideways, only upward or downward.
it would need to be it be 20100 + 186 = 20286
i like your idea but i think it would be better that we name them like this hb for halfblock sb could be for stair block cb conerblock assb a simple stair block and so on this just cuts down the typing
Ok i talked to Red and for halfblocks you add 195 to the id so did some testing of my own and found you can change the position of the blocks like so
195 halfblock bottom
198 halfblock center
201 halfblock top
If your Half Block id is 37 and you want the block at the top you type /we-fillblock 20137
if the id is, for example, over 100 like say 186 it Would be 20100 + 186 = 20286
example 2 for Half block Center 198 19800 + 186 = 19986
example 3 for Half block Bottom 195 19500 + 186 = 19686
This is the same for All block types with the id over 100
Full List
North East South West is to show you what way the block is facing
North | East | South | West | Block type |
39 | 42 | 45 | 48 | Stair |
51 | 54 | 57 | 60 | Stair type2 |
63 | 66 | 69 | 72 | Stair type3 |
75 | 78 | 81 | 84 | Stair corner |
87 | 90 | 93 | 96 | Stair inner corner |
99 | 102 | 105 | 108 | Ramp |
111 | 114 | 117 | 120 | Ramp upside down |
123 | 126 | 129 | 132 | Ramp Half Corner |
135 | 138 | 141 | 144 | Ramp Inner Corner |
147 | 150 | 153 | 156 | Ramp Half Corner upside down |
159 | 162 | 165 | 168 | Ramp Inner Corner upside down |
171 | 174 | 177 | 180 | Ramp Corner |
183 | 186 | 189 | 192 | Ramp Corner upside down |
195 | 195 | 195 | 195 | Half Block bottom |
198 | 198 | 198 | 198 | Half Block Center |
201 | 201 | 201 | 201 | Half Block Top |
204 | 207 | 204 | 207 | Cylinder on its side |
219 | 219 | 219 | 219 | Pyramid |
222 | 222 | 222 | 222 | Pyramid upside down |
North | East | South | West | Block type |
225 | 228 | 231 | 234 | Ramp On Its Side |
237 | 240 | 243 | 246 | Arc |
249 | 252 | 255 | 258 | Arc upside down |
261 | 264 | 267 | 270 | Arc on its side |
273 | 276 | 279 | 282 | Stair on its side |
285 | 288 | 291 | 294 | Stair upside down |
297 | 300 | 303 | 306 | Stair Corner upside down |
309 | 312 | 315 | 318 | Stair Inner Corner upside down |
003 | 003 | 003 | 003 | Cylinder |
006 | 009 | 012 | 015 | Cylinder Half |
This took me some hours guys so a thank you would be nice
Did anyone work out the id for half blocks with /we-fillblock ?
here's some more images of our server
Heres two more for the list
lets add a list here of the video cards that we know work with this game, all you need to do is post your video card details ill start off
Sapphire R9 290 4g ddr5 works sweet on full settings
Sapphire R9 270X 2G GDDR5 works on full settings
AMd Radeon HD 7600M Series 1G works on full settings
hows the new card going ?
could you please repeat that in English cheers
yeah i get them log towers all the time haha and was told by red that the flying animals will be fixed
Hi,
All settings which can be set to minimum have been set.
I've also set the view to 3 and detail distance to 5 chunks as well and running windowed at 1024 x 768.
Crashes now at 12%...
i don't play games on Linux because of driver problems, maybe your problem might just be this a video card driver problem