Ah ok THEY have abounded it
its not totally true, well i intend to upload the newest version at some point, its just this version is no longer getting updated
Ah ok THEY have abounded it
its not totally true, well i intend to upload the newest version at some point, its just this version is no longer getting updated
Display MoreIs there a possibility that you can add the option that the admin can set general rights for all "unclaimed" areas?
Currently, players are not allowed to do anything outside of claimed areas (apart from food).
I would like to give my (especially new) players the opportunity to mine stones or hunt animals. No animals outside = no leather = no development (if there are no animals in your own zone).
Currently, you have to claim an area to get skin and meat, you can delete it afterwards, but you don't get the points back - which means the cost keeps getting higher.
Would something be possible for unclaimed areas?
(translated by google)
you can already do this ^^^ to change the outside area rights, you need to be an Admin and outside of a area, you then open the main menu and change the options the same way you change them for inside areas, so yes mining stone is possible along with anything else you enable.
yes that would work
How to delete some of the floors?
you cannot delete floors sorry
I tried this plugin but could not get it to work, using "shift + L did nothing but turn on my helmet light. I figured there was a conflict if wearing the helmet so I removed it and tried again no menu or elevator image was present. I am not sure if it is something I am doing wrong so any help would be appreciated. I looked into the building menu after installing the plugin but did not find the option to build an elevator and just using the "shift+L command did nothing as I stated above.
you need to also have your X on the elevator when hitting shift + L the helmet has no effect
No, I mean when , when I rename a cow for ex, It says this:
oh now i get what you mean, unfortunately im no longer updating this plugin sorry, so that small bug wont be fixed
I noticed that naming pets, says "New Fox name " Instead of the the actually species.
Possible to change that?
i dont understand what you are asking ? are you asking if you can rename the fox ? if so just left shift + f key the fox then type the name at the top and click the rename option
Is there a way for admins to remove horses and other owned animals? We've got a lot of abandoned horses parked around our portals.
sorry the only way ATM is for the owner to unfriend the pet or for you to remove it from the horse ownership in the WP database the name of the owner is stored along with the horse id, just delete the whole line from that then reloadplugins and the horse will be set free
Would it be possible to add an option so u can edit all the owned plots at once?
Like to rename a complete area or to add friends to all of the plots not just one plot by another?
well that would be possible but unless there is a major problem with the public version of this plugin im no longer going to work on it, this is because i am planning a new public version that i want to code at some point when i am free, but in that new version i will consider adding such options.
ooh , didn't realize t was that thought it was separate permissions for admins on claimed land lol.
if the Admin is outside areas he can also use those settings for outside areas, the settings update for each area you own Admins own both the outside and there own areas if that makes any sense at all 😂
And yes.... been restarting the server many times a day for last 2 weeks. Good news is it is not your plugin causing the issue.
seems strange its happening, if i can be of any help let me know
Anyway to do so you can chop trees etc outside your area? I have some players complaining they cant harvets etc outside the area.
you need to set the permission's in the admin tools area of the main menu these settings are for the outside area of all areas
My server was crashing even when Area Protection was not installed on the server... this means something happening with my server since the update end of last month and nothing to do with this plugin.
yeah ive been trying to connect to your server but it only loads to 5% then wont connect, added you on steam to try and help you find out that is going on, btw do you do daily reboots ?
I increased the memory for plugins on the server to 4096......... tried creating the issue where I would be thrown off the server and was flying around for 15 minutes and did not have issues... will see how it is when 5 or 6 people hop on the server later on.
yeah maybe low on memory, so ive been talking to other server owners who also use WP and no one else seems to have this connection problem or even UI glitch's oO btw the view areas is very taxing on the game, really it should be only used when a player really needs it, i could see problems if you have lots of players flying around all with view areas turned on
We have the same issue on our server..... for some reason the show and hide buttons appear at the top.... but not all the time.... one player on the server could not get out of it so I told her to logout and log back in which fixed the problem.
But yes,.... seeing the same thing as Paks but not all the time.
ill keep a eye on that, did you modify the RW database at all ?
I understand a few people on my server do a lot of flying...may ne this has something to do with it....especially if you have area visibility on... with all the green areas being left in a trail behind as you fly, I wonder if this has an impact.
maybe try increasing the memory for plugins, Plugins_Memory=4096 or similar in the server.properties file
Is this a glitch?
The Show and Hide area buttons moves to atop and blocks the close button.
the show and hide areas buttons are in the wrong area oO have you updated your game/server, we had gui problems on the new update but the first hotfix for that update should have fixed it.
As per this image ^^^
Display MoreHi Yahgiggle
I have been looking at an issue with our server where we would have 4 or 5 people on the server and after 10 minutes or so everyone would be kicked off. When we try to get back on the server the percentage meter gets as far as 5% and then goes back to menu. The only way for me to get people back on the server is to do a restart of the server.
We have been using Area Protection on the server since March and when everyone was being kicked from the server I had assumed it was due to the new update we got from Red.
Unfortunately, tests I did yesterday showed the server does not have an issue if I do not have Area Protection added to the server plugins folder.
As soon as I add Area Protection back into the plugins folder, we have people being dropped from the server and a restart required.
This is what the the extended log showed at the time where people were disconnected from the server yesterday with the text in red being the error causing the players to be disconnected from the server.
.....................................................................................................
[Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db
[09:09 18:20:13] DestroyVegetation: Littlelamb (DbID: 21, UID: 76561198341802932 element: 3808868(type: 903, tex: 0, ownerDbID: -1) @ chunk 113 0 61 (3640.5, 204.31, 1982.5)
[Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db
[Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db
[Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db
[09:09 18:20:17] DestroyVegetation: Littlelamb (DbID: 21, UID: 76561198341802932 element: 3808867(type: 902, tex: 0, ownerDbID: -1) @ chunk 113 0 61 (3638.5, 204.53, 1978.5)
[DB] Saved 3 players in database (0 ms)
[DB] Saved 11 storages in database (0 ms)
[DB] Saved 1 chunks in database (0 ms)
SERVER: Updated 12 growing plants!
[DB] Saved 1214 npcs in database (3 ms)
SERVER: Updated 22 growing plants!
[DB] Saved 3 players in database (0 ms)
[DB] Saved 11 storages in database (0 ms)
[STEAM] Validate auth ticket (76561198341802932) -> k_EAuthSessionResponseAuthTicketCanceled
[STEAM] Validate auth ticket (76561199133254936) -> k_EAuthSessionResponseAuthTicketCanceled
[STEAM] Validate auth ticket (76561198337454361) -> k_EAuthSessionResponseAuthTicketCanceled
SERVER: Despawn 1 world items...
SERVER: Updated 10 growing plants!
[DB] Saved 3 players in database (0 ms)
[DB] Saved 11 storages in database (0 ms)
[DB] Saved 80 npcs in database (0 ms)
SERVER: Updated 8 growing plants!
[DB] Saved 3 players in database (0 ms)
[DB] Saved 11 storages in database (0 ms)
SERVER: Updated 12 growing plants!
[DB] Saved 3 players in database (0 ms)
Below is the last comment from Red about what he was seeing with this error.
---------------------------------------------------------------------------------------------------------------
Thanks for the serverlog! It looks like the server didn't crash at all actually... according to the log, it still ran for quite some time after you've lost connection? In fact the server didn't really get a full connection loss: Steam lost the connection (that's why the k_EAuthSessionResponseAuthTicketCanceled message showed up in the log), but ENet (our underlying network framework) didn't even see a connection loss / timeout
The k_EAuthSessionResponseAuthTicketCanceled message comes from a Steam callback btw. The server just prints that, but doesn't take any action when this happens (i.e it doesn't kick the client, for example). As far as I can tell it's not the reason for your timeout, instead it is just a result of the timeout.
After taking a closer look at your second last report, you get a timeout. However, according to the log, you also get a timeout to our server at the same time - but our server is not related to the multiplayer server in any way. A connection to our server is also not required, but since you're getting a timeout to both servers (and also to Steam), this indicates that this is probably not related to the server and instead seems to be a clientside issue. You mentioned somewhere that the server still thought that 1 player is only, while in fact you lost connection, is that correct? This seems to be in line with ENet not detecting a connection loss. It's hard to tell what's causing this, but it could be possibly a firewall or av program which interfers with the connection. Honestly this does not look like to be caused by the game directly
After losing connection to the server, did you keep it running for a few minutes? Maybe it just takes a bit longer until the server detects the timeout (it could take up to 30 seconds or even longer).
If you take another attempt at this and you get a timeout again, maybe also send a report at the same time (when you get the timeout message). Wait for maybe 1-2 minutes before grabbing the serverlog (to see if it maybe gets a timeout then).
I have attached the server log here if you want to look at it. Unfortunately something with the update of Rising world end of August seems to have some conflict somewhere with Area Protection.
[attach='39363'][/attac
I cannot see any problem too but if i do find out i will let you know,
I've fixed the 10% load issue. It was running the database purely in RAM (albeit ECC).
interesting i also have that setting set to true, but unlike you i dont have any problems with players connecting, but i do have a problem where after the update my server keeps crashing at random times and things not working as expected
Hi!
I am not sure what i am doing wrong,
I have the folder with assets and lib and the jar file in the Plugins folder. but nothing happen if I type /wp in chat or pressing B.
the files need to be in a folder called WorldProtection so it will look like Plugins/WorldProtection <------ the files all go into that folder then restart the server, /wp wont work you just use the B key, this is for the Unity New version only, not the old game