Posts by AndyKrause

    Or maybe simple keys that you carry in your inventory and can copy for other players.
    Or a permission-system on the scripting side were you can set owners and users.

    Simple no from me.


    This game doesn't need literally every function you have see in any other game or mod. It's not really meant as a sandbox, but a realistic survival-game at it's core. Teleportation is, just as monsters, too far off from realism in my opinion and always seems a little 'cheaty' to me, that's why I generally try to avoid them in Minecraft.
    I am pretty sure some modders will add it via scripting later on, but it's nothing that I want added by default. It's just 'too much' in my opinion and too far away from the original idea of what this game should become.
    I wish people would be a little more realistic in the suggestion-threads and stayed in-line with the original idea of realistic and immersive survival-type gameplay that is planned for Rising World.

    I like this idea very much, and it sounds like something the developers have probably planned already. It makes gameplay much more complex and realistic, which is something the developers (and players) are aiming for, at least in survival mode.


    As much as I like this idea, I think it is very complex and will take a long time to be implemented fully and properly. Other, more basic functions might have some higher priority though.

    My personal wishes at the moment, there are more but the ones mentioned below have the highest 'priority' for me personally.


    - Improve lighting to make it more realistic and prevent it from going through walls (this bothers be quite a lot)
    - A system representing different ages/periods of time (e.g.: stone-age, middle-age, present, maybe future?)
    - A system requiring you to develop your skills and rise through the different ages/periods in order to unlock certain items of said age/period (in Survival mode)
    - Having at least one variation of every item/furniture, each variation representing one of the available ages/periods (instead of having tons of random stuff)
    - Labeling the blocks aswell as the texture used on the them in the inventory in order to make communication in multiplayer easier (what brick did you use for that wall?)
    - Improving the visibility of the items in the inventory to be able to better distinguish and recognize them (all items look nearly the same in the inventory)
    - Possibility to disable/fade nametags for PVP situations (e.g.: crouching makes them invisible/hide)


    I also want to say that the developers have done a great job so far and I have the greatest possible respect for projects like this. Keep the good work up, looking forward to all the exciting new stuff to discover!

    I suggest the addition of a system that allows the player to move/relocate objects that have been placed before without the loss of the resources or even the object itself.
    An example are tables, chairs and workbenches. It would only be realistic to be able to either move them by using a specific system/key or by destroying it via [special] tools and recovering the whole object without the loss of any resources back into the players inventory.


    Such a system might not be suitable for all kind of items and objects, but for the ones where it would actually make sense. Tables, Chairs and workbenches should not break nor loose all the resources when trying to move them to another place, while glass and other objects are possible/plausible to break in the process.


    I hope you understand my suggestion and I hope we can get a discussion going to hear everyone's opinion and ideas!