Small texturing issue

  • Yeah unforuntately there is indeed not much we could do about that :saint: We're using triplanar texture mapping for the terrain, but this comes to its limitations at strange angles. The only real solution for this would be to increase the resolution of the terrain (i.e. having much smaller voxels), but that would have a big impact on performance :dizzy:


    However, we're still looking into ways to improve that in the near future :)

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