Arcticu's Rising World plans (Unity)

The multiplayer update for the new version is now available!
  • You guys can ignore this if you so desire, I'm just making a new list and priorities for Rising World as it continues to mature and shape up. I wanted to make a new thread (deleting any past ones for Java) so I can also insert this thread into my signature. Who knows if I'll be able to accomplish the below with the wild cards life tends to show, just the sooner Rising World updates the better. Not forcing Red51 and his team, just.... Planning.

    Also, if you want to post what your priorities for Rising World is feel free to share them. It could be as simple as making a simple hut in singleplayer mode, making certain mods, or whatever you want to do. Maybe a fort, or whatever.

    I'm sorry if you guys consider me "loud" or "obnoxious", just that if you can't be vocal about the things you enjoy then you might as well be dead. People want to shame you and silence you for having fun.

    (Purpose of this image is: "The fun-tax". I love how a fellow Canadian noted it, thus why I'm sharing it. I'm going to use it from now on.)


    Rising World Priorities:

    - Boats & World War 2 Vessels:

    Let us start off with boats because that is what people wanted, and I accidentally shunned people when it came to that for Java version. I found it logically better to have horses & trains, even then we were not able to get most of it. Having played games like Minecraft (& Movecraft), Ylands, Wurm Unlimited it would be awesome once we come around to having boats, be it vanilla or modded. I'll obviously be building dockyards, shipyards, and etc (when the time allows) to boast my naval might in both "for fun" and to reflect Canadian naval stuff. If we're to obtain larger ships then I can't wait to have the satisfaction of piecing it together with keel, hull, mast, and etc in their separate chunk. They're best build in parts. I would happily build a drydock to handle them to then have them let loose into any body of water to deal with them.

    Ships I would consider appropriate could even be SS Nomadic, and even Princess Sophia type vessels. They don't have to be exact replicas, just similar being inspired by them. Few cabins, places for crafting spaces, able to hold lots of storage, and just be the "mobile home" that boats tend to be known as. Again, doesn't have to be copies, just "similar".

    Princes Sophia (Above) - SS Nomadic (Below)

    My gaming buddies would be happy having a home that they don't have to build by hand themselves. They could make a mobile home on a boat and be done with it. Just as long as it doesn't sink. Maybe make duplicates. 8)

    As a side-note: Because WW2 Naval game developers are fearful and scared, I want to be able to have some WW2 era naval warships in Rising World, even if they're static models. Similar to the Object plugin we had for Java, I would love to be able to import WW2 vessels into my game to proudly display them. If by any chance Red51 feels "giving" enough I wouldn't mind having a generic Minesweeper or torpedo warship in Rising World to have fun with, and maybe blast some pirates with. Or whatever other threats we gain in the future. I'm not expecting any war material, just Rising World can be any game you want, and your worlds can be whatever it wants to be.

    I'm Canadian so I patriotically align myself as a proud Canadian for Canadian Navy. Both because of that, lazy WW2 developers, and for Wargaming's abuse of Two Community members & 2 staff members something that was already special is now overly special. I want to take HMCS Yukon as my own turning her into my own vessel. I want to take WoWS models of HMCS Haida & HMCS Yukon to import into Rising World to display them proudly at my main shipyard. If Red51 wants to add in simplistic minesweeper German vessels into RW then I'd be fine with that. Whatever works I will be happy with just as long as I can tap into a void game developers are frustratingly afraid to fill in.

    Any WW2 vessel I can get my hands on shall be proudly displayed (and maybe even used) within Rising World. 8) Well, that is if Red51 allows me to. If he wants me to have a sailing ship then I'll be fine with just that, but do know that my desires to populate Rising World's worlds is vast.


    - Trains:

    Can't wait to make a main train station which would link up hubs on one island, go underwater to another, and just link itself everywhere. Can't wait to use steam, diesel, and electric trains to roam the world of Rising World with crazy train station designs, build through oceans, and other fun projects. If I don't have time to do these things anymore then they'll stay simple desires.

    I wanted to make a pyramid on a rectangle base for trains to come in at, and to just admire the view. Even if visually from screenshots. I want to have fun with trains in ONE proper game, similar to how we can't get a proper WW2 naval game. Only Silent Hunter 3 is the best naval game while Rising World may be the best train game out there, ironically beating train sims. If anything, Trains in Rising World could rival that of Minecraft's Traincraft mod, or even surpass it by a long shot.

    With what Red51 noted we could even have the train automatically move at a low enough throttle. I'm fine with that.


    - Statues & Monuments:

    When the time comes I'll be making these statues and monuments using model plugins to import models again. Basically what I've done in Java is what I'll do in Unity, and much more. I'll also be doing it with any HMCS vessel I come across so I can share my Canadian pride WW2 game developers refuse to acknowledge appropriately. I'll re-import Tallgeese (The white mecha in the image), import HMCS Yukon, HMCS Haida, among other vessels. If I could even potentially pilot an imported WW2 vessel that be a nice bonus. Firing their guns would be awesome, though Red51 will have to decide with we are allowed to do that or not. Statues, monuments, shipyards with static vessel models, and etc. That shall be glorious.


    More plans and desires to be noted as time goes on. Shall edit as we go on.

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