- Custom Avatars & Custom NPCS:
Something I've been going on ever since 2015 is seeing Rising World with NPCs, even having deep customization of NPCs. Been going on about this waiting for at least one game to fill in this necessary void. Not to pester Red51, it's just a necessity created by both the genre and Minecraft's lacking elements. Being able to import your own models for your own character, something other games have been picking up on ever since VRChat and Tower Unite have enabled is something Rising World severely needs. Maybe importing custom characters has occurred even earlier, popularized heavily by VRChat, though importing your own models is something even Skyrim benefitted from, more specifically the NPC side of things. Ever since 2015 (and even earlier) I've strongly desired a proper game (survival game) to allow us to have humanoid companions join us to fill in those loose voids other games had done. You know, 'Black & White' with the pets, Skyrim with the mods, Dragon's Dogma with the Pawns, Starbound with recruitable NPCs, among others.
Once again, I apologize to Red51 for constantly being obnoxious about this, just that Rising World is lagging behind when compared to VRChat, Tower Unite, and other games having certain features Rising World should have with or without me on her suggesting things. Granted, he's rebuilding his game for Unity. That's fair. Hopefully with time everything shall find its way into the game.
Valheim is another game allowing players to swap their own player model for custom characters using the 'VRM mod'.
This severely needs to be done for our own models, as well as NPCs we desire to be in the game. Rising World should tackle and add things Minecraft and Mojang/Microsoft failed to do themselves. Rising World is a beast of its own.
I was made aware of this via the VRChat community having added their own VRChat models into Valheim, something we need done for Rising World, when the time is right. I'll solely keep this requested, and highly desired feature, for the NPC side. If people don't want it, or to limit imported models they can always use filters to disable it.
Zentreya is one of the folks having added their own model into Valheim using the 'VRM mod'.
I've been tempted in trying out this game to see how Rising World could learn from this, IF it even wants to. Maybe I'm just too tunnel-visioned with Rising World. I've even suggested this to Red51 numerous times in many different ways. I know, main game first THEN we shall get these sort of features. It's "ready when it's ready".......
Between 2015 and 2020 I've been testing various games to see their strong and weak points. I've suggested numerous features from Wurm, Starbound, Dragon's Dogma, My Island, among others. Even Mount & Blade for how horses should have pre-set speeds placed onto them for some 'AFK' type auto-walk. I was disappointed not finding horses (or even character) having auto-walk when noting 'Kingdom' game and 'Mount & Blade' having such a feature for their mounts. No offense from me, I'm just trying to help Rising World become the best game out there while doing things other games are afraid of doing, or venturing towards. Not wanting to be arrogant, it's just how one comes off as when trying to see the most potential out of something which great potential. I just wish for at least one game do fill in the necessary voids with both Rising World and Valheim competing in that spot. Conan Exile cheated with NPCs and everything else.
As for all my other suggestions? Those are joke features. If it relates to Nier Automata, or anything of that sort it's a joke. If it's trains, boats, or NPCs then they're genuinely serious.