I just want to tell Red51 that you should do what you want to do. If you want your game to have a fantasy biome, have it. If you want your game to progress from caveman, Medieval, Colonial, WW2, & 1990's & 2020 era technology then do what you feel is right. With how you mentioned Rising World back in 2015 I was under the impression we would work our way from Caveman (in a Medieval era) up to modern era through various crafting benches and such, similar to how Rise of Nations (an RTS game) does it. That's why all the furniture and etc is all jumbled around in funky manners. This is in response to what I'm seeing above in the last quoting about WW2 stuff and such. As for magic elements you should add that in silently through API, or something you can find in a very rare Fantasy biome or realm world. To gain magic you would have to go out of your way to obtain, or just mod it in. I'm thinking along the lines of the smoke effect you added on the side, that's how magic should be treated.
You do you.
For the WW2 tech, if we do have any, I hope we get a decent chunk of early 1900's era ships. Simple cargo river boats, or even a ship which appears like Nomadic, though that may hit copyrights.
I say that, but I do feel the eventual priority should be getting an NPC companion (Humand and/or pet) into RW so they can make the game feel alive while making the player feel less lonely. If people have NPC partners people would provide for them in various ways. Its fine having wandering merchants, those should be in both singleplayer and multiplayer. NPCs shall be important. Their functions especially.
But yeah.... In short, I'm just curious where the Rising World Unity demo is. Not pressuring, just curious. It feels like its been too long though take your time. I've got my own issues to deal with so I can't play on a whim though simply curious.