Posts by ArcticuKitsu

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)

    A few more to note:


    - Earthworms Glowing: Have this naturally filtered off, requiring the user to turn it on to allow for a simple sparkle to show there is an earthworm present. The amount of earthworms are noticeable, if hard on the eyes. I would love a filter option to make me aware by giving the earthworm a healthy background glow.


    I'm aware this is coming, I however would love what we have in Java.


    - Town signs (horizontal types).

    - Crates: To finally stop spamming barrels, and to finally have crates.


    One person needs to chime in with the help of 3D models being imported into Rising World. Can't stay silent forever, nor can people fantasy blame me for everything. I need to keep pushing Rising World, especially with how great the game is. Someone has to be honest with themselves by eventually helping me with 3D Model stuff. No cowardly behaviours or gaslighting.


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    (Not really QoL, I however would love to have a statue anchor to display. Need to either be nudged or provided a vanilla version of an anchor for display.)

    I don't know if I have it in this image, I probably don't. Even if I don't one could imagine when it rains (and after it rains) worms would constantly spawn from dirt, sand, etc while raking up the terrain. While trying to round out the terrain for my navy base I picked up nearly 2 maxed out stats of worms while raking underwater. The worms would wriggle, then point upwards in a death position prior to dying.



    Forgot to share this. I'm unsure if raking & worms are broken, it however felt like it. Worms would continuously pop out of the underwater environment.


    It's also been noted weather effects ignore construction elements, the water's surface, etc, probably leading to this very situation.


    Had a few cases where I would return to the main menu to be greeted by a black screen.


    And as noted previously, I was surprisingly amused to see the addition of bellpeppers. Thanks for adding them.



    I'll wait for when they can be grown, but thank you for adding stuff in secret. I may have to hunt down more stuff in the future.


    I believe that's everything this time. I wish you the best of luck for any future hotfixes and updates. *praying emoji*


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    Edit #2


    I'm thankful for the map hotfix, it finally does what it's supposed to. Thanks for the hotfix! I however now wish while sitting on a boat you could bring the map out, more so when you're sitting. Hard to navigate when you're sitting and can't pull out your map.


    - Fixed! Nice! Thanks! :)


    I wish you could both navigate and sail at the same time. Or have a pedestal where you can place the map while navigating and steering. And a storage compartment. Otherwise, it's a nice hotfix and I thank you for the fixes! :)

     



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    (Edit: Sorry, didn't mean to post after Red51's new hotfixes. *shrug*)

    - Valsia - Savannah Coastal Town:


    Came back to Rising World to finally work on a naval HQ military base themed to both Kantai Collection (KanColle), and even Azur Lane all prior to the currently added (August 30th) update. I also desired to possibly even theme my navy base project in Valsia towards Canadian (RCN) via the incomplete Canada Day 2024 monument. Building it up to place 2D cardboard displays (using posters) to place them around my naval base. To hold posters, etc.


    - KanColle influenced Research & Storage building. Has that crude ship appearance to it, something I enjoy. (Pre-side-compartment & fencing).



    - Hasty, yet semi-decorative stables for horses. Shall fine tune it later.


    - Barbarian attack on the other side of settlement, next to farm plots. (north, not south). Also south, my horse stables, one I failed to share previously. Forgot to roof my stables (with window frame and glass), something I'll do in my next session. More detailing at a later time. Wooden fence separation, etc.

      


    - W.I.P Canada Day 2024 Monument, weather vane, and newly build sail boat (ARVX Valsia). I genuinely admire the new sailing boat; The sailing vibes, the throttle-wind control, and how weighted it feels. Had a rough push into the water, assuming it would break apart with how it flailed around.


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    (August 31st, 2024 images below; Pre-August 31 images are above.)


    - An atmospheric tease of my new naval docking area for small and medium sized vessels. Larger ones shall be docked at elsewhere. (New moon from update.)


    - Working on fencing off my military naval base with semi-crude fencing, if still seriously pieced together. I can always go back and fix it, yet currently satisfied with the fencing (not seen in image). What CAN be seen are 2 (of 3) barbarians nearing my military naval base. Killed one, healed up, rushing after other two. This is why I built fencing, to keep them, and lions out. They caught me with my pants down, they however died while I was building a 3-part wall structure.

     



    - Valsia Naval Base - Upper Wall Entrance/Exit:


    - Basic fencing as to prevent both lions and barbarian attacks. If attacks escalate I can always make my fencing more complex to prevent fence-jumping NPCs, etc. Barb wires on top would be welcomed.


    - Floating view (above) my naval base. (Canada Day 2024 Monument still W.I.P. Also has newly added weather vane.)


    - Inner wall (Entrance/Exit). Leads upward, and outwards. Ever few feet there's a stairway leading upward and downward in an up-down-up configuration. Exits are sheltered with iron doors to prevent mobs from entering. Shall seek out fortified window doors at a later period of time.



    - World Render - Upper = Valsia settlement & farm | Middle = Valsia Naval Base. Pathway to the north of Valsia shall lead to an eventual mining area, and maybe a fortified mini village.)


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    I'm genuinely happy for this update. I can't wait for maps to actually be functional, though this still gives me the proper opportunity to construct proper docks for the vessels, work on my naval base, secure loot, and to eventually feel at home in my new naval base. I still need to work on the interior. I also need to add in window frames, the minor detailing's, and further construct my Canada Day 2024 monument. I missed my Canada Day. Giving that monument a double-meaning of Canada Day 2024 & Canada's Royal Navy (RCN) respect, something it deserves (especially to be present in Azur Lane & KanColle games).


    Feels good to be making progress in Rising World again. It was childish how people attacked me, falsely vilified me, and mocked me on Reddit, Steam forums, and elsewhere under false pretenses. People are rewarded for berating me, and that sucks of people. I don't have time for their childish, something I could have used the time between March-August for what I actually accomplished this time around. I'm happy I'm back in Rising World, something fake people aren't happy about. I'll keep building away, and in my way. Yes, I had to note this because of the months of lost time I could have spent sooner constructing my naval base, and not later. I was intentionally sabotaged and I'm annoyed at how fake people are.


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    Next Goals for Valsia & Navy Base:


    - Roofed Boat shelter (somewhere).

    - Roofed Boat Shelter & shipyard (probably south of that mini-map & brown forest patch; Sheltered area).

    - Grass & pave the navy base.

    - Add triangle pieces onto 'Research & Storage' structure. Needs final touches. Maybe a door, a glass one. (95% complete).

    - Navy Base interior (First and second floor; Kitchen, offices, bunks, poster display area, etc.)

    - Wooden fence stables (both). Add window frame & glass to stables (normal).


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    - Bonus: I accidentally crafted too many raw bread. Had to rush them into a storage chest (full inventory). At least I won't go hungry for awhile.:wacko:

    Yeah, it's unfortunately a bug: right now the map only shows the default area (0|0)... but we're working on a fix ;)

    Good luck! Free me from my arid settlement! My freedom is in your hands. ;)


    Can't wait for the hotfix. Can't wait to eventually go the other way to see the winter biomes.



    The only problem is that rendering this top-down view is quite "expensive" in Unitys HDRP. Unitys HDRP isn't made to render the scene from another position than the main view (which is one if its biggest limitations IMO).


    Issuing the "renderworld" command often causes a minor hickup. It's not a problem when this happens when using the command, but it becomes annyoing if it happens randomly over time... we're still looking for a better solution before we can incorporate that image in the map or into a minimap ^^

    That's a shame.


    Ah, so it IS your plan. Minimap vanilla feature is something I would suggest. Glad you have that covered.



    Thanks a lot for your feedback, I'm happy to hear that :)

    Of course! The boat and it's construction feedback is one of the best elements. With any game it's always the progress and the result, something Japanese (and now Korean & Chinese) games are learning to reward players with. The actual rewards, not the grindy mind-numbing rewards. Curious to see what your bigger ships shall do in regards to these construction phases. Or trains, etc.


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    Let me just say this is a neat idea.



    I was however hoping to speed things along using voxel elements of dirt and stone to round out my naval base. I have to rake everything up, drowning in the process with how deep the water is becoming. I'm considering of cheating my placing blocks instead. I can't in certain areas. I wonder.... :thinking: A scuba gear would also help so I wouldn't drown to death. Whatever comes first, I'll take anything.

    I apologize for the secondary post, I however don't want to wait for my thoughts to turn into forgetfulness. I've been highly forgetful lately thanks to real world stress. Better get this out of the way sooner than later while the iron is still hot. I need to note how awesome this update is. This is actually a pretty good update, if with a few little hiccups, which is the standard for indie games.


    - I finally felt brave enough to approach, attack, and dispatch of some barbarians, or whatever they're called.

     


    They dropped chili peppers, bandages, canteen (leather/hide), and a set of swords outside of their inventory. I took one of their scimitars for myself. I've got no complaints with the hostile mobs. Nice! ;)


    I've done as you said, using the loom next to the spinner and workbench. I had pre-crafted the 4 parts prior to work, and sails after work. Finally have myself a sail boat.


    - Setting up a weather vain on my Canada Day 2024 monument (still WIP). The map is just for show. It works nicely, though wish it would wobble a bit in the wind.



    I really admire how you can craft these vessels in phases. It's the best part! I love building these boats in phases, best feeling ever. <3


     


     



    ARVX Valsia (named after this location) had a rough launch by spinning all over the place. Best to launch at a dockyard/shipyard flush with the water. It spun, nearly sinking, splitting, and destroying itself.



    This sail boat is a beast! I love the flow and atmosphere of sailing into the wind. It's epic.


    I can now see why Red51 teased the option of uploading images as decals onto the sail. I have a banner of my own, and I can't wait to have it applied to all my vessels and vehicles. Now that I have some time for myself I can start being patriotic in a fictional sense, as well as a realistic sense. This is awesome.


    - You can set images, just not in this version. Attempting to apply images onto the sail gives you a red banner it's not available in this version. Future addition, as Red51 noted here.


    That would be glorious! Being able to fully personalize everything to you, especially so others don't steal your boats, mounts, and vehicles. Full representation to your own glorious personality, nation, etc. That's epic!
    Red51 done awesome. Sure, others and myself feel we needed more in this update, I'm however happy with what we have. It's one of those past nostalgic Minecraft updates giving you less for more, and I now have to build up a specialized docking area for this, and larger vessels in the future. I have lots to work with now. :nerd:


    I'm now left wondering if we're meant to scroll on the map, or if it's supposed to be locked into place on our 'home island'.

    Thanks for your feedback :) We will probably add this behaviour for other animals as well^^ For now we want to keep some animals in a "always-hostile-mode", but this wasn't justified for wolves IMO (especially considering that taming will play a role here in the future) ^^

    I can now see where you're going with this. Nice. I would love to tame wolves, though hope we could eventually tame foxes. I'll eventually make my way over to the frigid side of the biomes, proper maps willing. Having an arctic fox with me would be a cute thing, if highly vulnerable. If they could find items that be sweet.


    This is still planned in the long run :)

    Excellent. Looking forward to that. Can't wait.


    In theory you can move them on a boat, but unfortunately there isn't enough room on them, so it's a bit difficult... but we still want to add rafts and also bigger vessels ^^

    Ha! Talking about nudging and careful riding, eh? I'll wait up for rafts and bigger vessels to do this for me.


    Hehe, basically it's possible with the "editnpc" command (you could set his behaviour to "Default", then it won't run away) :D But we've also done some preparations for taming and I can't wait to put a bigger focus on that after the store page update^^

    I could, yes. Maybe once I feel everything has settled down I shall probably do such a thing. Always fun to experiment. :)


    It should be there :wat: If it's not visible, try to click on the "focus" button in the top left corner of the map (first hit the right mouse button to show the cursor)

    I tried doing so, and swapping in and out, and all sorts of things prior. I'll try doing so properly this time around.


    I think I know what's going on. I believe it's showing the starter island, not where I have traveled to. I created my map in the arid area.


    - Default zoom (Home island):


    - After I 'focused on player'.


    - All the islands attached to the main one. This is all the starting area, and I've started near the south. I know this is my starter island because of the inlet in the south area. I made my settlement where it hides an inner port area on the bottom left side. A mouth. Going up leads to a wooded semi-swamp area and some mountains, and eventually into other sorts of forests and mountains further north. Maybe this is coincidental, and maybe it is arid, yet 99% certain this is the home island with my Vathunver settlement, etc.


    - With Elevation. It genuinely threw me for a loop, eventually making sense this is my home island, the island I'm far away from, and trying to get back. There is no player icon, nor can I move the view to the player side of things.


    I've also attempted to use the 'renderworld' command which only provides a mini-map perspective of my area. I was hoping for a more wider range of things to eventually provide me a fully explored area I personally explored, not a mini-map perspective.


    My main Arid base (Valsia) far away from my home island. You can clearly see my gradually growing main settlement in this arid biome. The pathway to the north, the main harbour area, and the lower Naval military base influenced by KanColle & Azur Lane in the first two renders. The third one, I had hoped, would have merged the north and south perspectives. I was hoping 'renderworld' would have combined my north and south experiences. It did not.


       


    You can clearly see I traveled south. This could be used for a mini-map plugin, if someone desires to do so. I wouldn't mind having a mini-map plugin functioning in game. If I was to suggest this people wouldn't like this so someone has to suggest it in my place.:monocle:


    (I've also seen barbarians roaming my Valsia settlement area and they're spooky. Just north of my farm (the big light brown dirt patch) seeing them walking. I didn't confront them, especially at night.:hushed:)


    Yes, they will be customizable, or more precisely, it will be like a poster or decal.

    This may end up being my favourite part of the update, if and when it does come around. I like the idea of naming vessels, something I have yet to do. I would have a field day having fun with various sorts of decals, emblems, and all sorts of fun stuff decorating boats and vehicles. I did note trains, and I'll note it again in a loose manner that it would be neat to have a livery tool for trains and vehicles. No rush, just hyped at the thought. Thanks for hyping me up on the decals, emblems, etc. :nerd:


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    Edit:


    Marked out my settlements in this map using the ingame markers. I can't scroll to the new areas, only the "home island". It won't show where I am, nor will it display (scroll) where I am at.



    Top to bottom:

    (Potential Outpost = ?; Kelna, Vathunver, Port Vilipec = Red house icons; Spawn = Red down arrow; White X = Aluminum mountain.)


    Seeing an island up north I wouldn't mind turning that into a military base, or something of that sort. This map gave me more neat ideas.

    Enemies


    This update introduces hostile bandits (which spawn at night) and barbarians (which spawn in arid regions). In addition to this, there are various new monsters which spawn in underground areas: there are firewolves and ghouls which spawn in hell, and spiders in caves.


    This update introduces a new, experimental feature: an optional setting to let skeletons spawn at the surface at night. They despawn at dawn automatically. This feature is disabled by default, but you can enable it in the misc settings. Please give us some feedback about that!

    Awesome!

    Bandits spawn at night, barbarians spawn in arid regions (where I'm currently located) making things interesting. I'm going to have to be far more hasty in building my defensive military navy base walls, and some decorative settlement walls to keep them out. Neat.


    It shall be a long while before I get to see, and encounter a firewolve, they however appear to be neat. Same with the normal Wolves. I admire their behaviour. Spiders shall scare the crap out of me, and I guess that's the intention. Ghouls? I'm curious what those are in your style here. I'll probably have to seek them out later.


    I would turn skeleton spawning on fully. Maybe until I get highly agitated, as I had with Minecraft's mobs. One desires certain levels of peace, so this shall take some testing out. People should take this one seriously, and not by emotion, by actually playing with this setting in a lengthy period of time. I'll give proper feedback on skeleton spawning at a later date. I know people shall think before they act, that's why I'll take a longer period to think first, act later. I like this filter addition though.


    Animals


    Several new animals were added with this update, but the new wolves are particularly worth mentioning: unlike other animals, they have a defensive-aggressive behaviour. This means that they won't attack on sight (unlike bears, for example), instead they will try to warn the player. If the player ignores the warnings and still gets closer to the wolves, they will attack though.


    Good. Maybe some bear types should share this type of trait. There are some bears out there which are more curious about food than they are about you. If you are between them and food they will attack you. Granted, there are bears which have simply attacked people, as they had done in Canada, and as I've heard them done in Hokkaido.


    Should have more fun with bears and food in the future. If you have food on your person (hotbar) they would be more attracted to you.


    I like this wolf behaviour.



    Map


    Finally this update introdues a map. Unlike the Java version, this map mainly focuses on navigation: it provides a topological overview of the current island. Of course you can still create markers (like in the Java version), and in multiplayer, other players are also visible on the map (this can be disabled). If creative mode is enabled, you can teleport to any location on the map (via right-click).


    An additional map view like in the Java version is still planned for a future update. However, there is a new command "renderworld" available which renders a top-down view of the currently generated world and stores this image in the screenshots folder in the game directory.

    I'm happy for maps, and I'm going to test it out. I need it to help me get back to base so I'll give my proper feedback at a later date. I hope the secondary map (the java map) shall be helpful and available later. Nice on the creative mode teleporting.


    I'll be trying out this renderworld command if all hell breaks loose, and for general curiousity.


    Female character


    A female character is available now! A new tab "Character" is available in the main menu which enables you to change your character - including gender, hairstyle and colors, facial tattos etc. Changing your character has no impact on your progress in a world or a server, it only affects your appearance.

    The current character editor is just a temporary solution: we're already working on a better version for that, but unfortunately it didn't make it into this update.

    Congrats! I know certain people shall be happy, and I know those who've insulted and berated me shall be happy with this, and their Mexican poncho. Good feature for people. Shall see what's available shortly.


    Good luck on future additions and update on this front.


    Npc editor


    After spawning an npc, you can type "editnpc" into console (while looking at the npc) to bring up a small npc editor. It enables you to change the appearance of the npc, but you can also change their clothes or equipped item (only for humanoid npcs).


    Apart from that, you can override their default behaviour towards the player, i.e make a hostile npc friendly or vice versa.

    Shall toy around with this lightly. Shall make my place semi-welcoming. Thanks! Hope to get samurai armor to re-add Benio, from Konami's Busou Shinki line.


    Still wishing for NPC Companions to rescue, befriend, or to simply hire NPC mercs. Now with bandits, and Barbarians, it be nice to have NPCs patroling your settlement to keep it safe from hostiles. Crafting, etc. That's the future though, and I'm aware of waiting, etc.



    Building


    This update introduces 15 new block shapes (almost every shape that was requested by the community in the past) and also terrain materials (like dirt, stone, gravel etc) for construction elements.

    If you're still missing any shapes or if you run into any issues, please let us know!

    That's the best part of Rising World, and why I'm here. That, and modding potentials. More building styles. Thanks! If I'm allowed to request, I'll request at a future date.


    Other


    Of course there are also various other new features, changes and bugfixes. For example, vehicles can now be disassembled (to get the construction kits back), there are several new moon phases available during night and this update also introduces new items and objects. In addition to this, the inventory now contains a button in creative mode to bring up an item spawn menu. Alternatively this menu is also available when typing "item" into console.

    This update also fixes the wrong player sync when riding a horse in multiplayer, and there are many changes and additions to the Plugin API (link).


    To get an overview of all changes, please find the changelog below!


    Please let us know if you have feedback or if you run into any problems with this update! :)


    Vehicle scan be disassembled? This is highly helpful. This would help with cars, trains, and other future additions. Even carrying your stuff from one location to the other in a land-locked, or sea transportation. One problem though, horses and mounts should be able to to be ferried between large bodies of water.
    We need rafts, barges, etc. No rush, or anything. Just saying.....



    [New] New critter: scorpion which spawns in arid regions

    I'm going to have some varying levels of fun with these. They're going to possibly annoy me.



    [New] New animals: foal, fox cub and arctic fox cub

    Cute. I wish I could tame a fox cub as a pet to eventually see it grow up.


    [New] Implemented sailing mechanic (sail/wind direction, furl/unfurl etc)

    A new way to sail around. This shall be interesting, if with varying levels of frustrations and cursing. IMagine getting blown off course, and accidentally jumping off, as noted. Minecraft horror stories on the jumping off part. Shall test this out for the fun of it.


    [New] Added various moon phases during night (full moon, new moon, waxing/waning moon etc) with different light intensities

    Stargazing should be encouraged more, and I'm glad we're getting more moon types. I always enjoy staring at the moon.



    [New] You can set up a custom name for your sailboat (which will be visible on the hull)

    This is perfect! More of this! Emblems as well, which you've noted. I would LOVE to apply emblems, even customized ones. Similar stuff for future trains, vehicles, etc.



    [New] New objects: loom (required to craft clothes) and weather vane (shows current wind direction)

    Minecraft update vibe of old times, and I love it. Time to obtain the loom again. Shall have fun with weather vanes, especially for decorative purposes.



    [New] You can now get saplings from cotton plants

    Helpful. No more holding off on these plants.



    [Change] Locked doors or chests are now 4 times stronger (when trying to destroy them)
    [Change] Nights are now a bit darker in general

    Nice! Helps with griefing of the PVE and PVP variety.


    Also, yikes! I already had issues with night, this shall be interesting. May have to sleep more often.


    ----


    Nice update. Now to experiment and test things out. Time to attempt to free myself in the process of my arid location. :monocle:


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    Edit #1:


    - Converted world, exited out, created my character (male), went back and still can't run. Character refuses to run with 'shift Left' key. Confused. (Solved: Relates to left alt key slowing player down.)

    - Can't interact with the loom.

    - Map needs a player icon on it.

    They are not drunk, they just don't care what people want, like other big companies nowadays.

    Yeah, that's called "being drunk". If they don't care then they're just drunk. A shame, really. As noted, I have to get my fix via modded Minecraft on the Java side. I've also seen many mentions of Bedrock version being nuked thanks to modding support being removed. RIP.


    Rising World it is, just as long as people don't sabotage me over trivial issues.


    Those hedges though, that's one of the best features on the list. Stupid Mojang..... We could have had Sakura hedges...... Hedges, and Sakura hedges.....


    You know what they say..... "Absolute power corrupts absolutely".... meaning, you get drunk on power, and you don't give a crap, and that's what we're both saying in varying meanings. :thinking:

    It appears Mojang & Microsoft are drunk again for rejecting awesome features. I hope Red51 takes note, even adding RW appropriate features proudly into Rising World. A mod was basically made to add in all the rejected features and requests to show how handy they actually would be in Minecraft. I'm facepalming at the missed opportunities.



    1. Hedges! Needs to be in both games. They even have Cherry leaf hedge.
    2. Chute.
    3. Hollow Logs - You can hide, crawl, and climb through it.
    4. Iron Grate.
    5. Crops 'n Pots.
    6. Rope. (Saw this previewed, never finding its way. Highly necessary. Have as material, needs climbing rope variant.)
    7. Soul Sandstone.
    8. Chest Variants. Highly needed!
    9. Pick Block Range (Far).
    10. Abacus. (We have a measuring tape in Rising World. Red51 wins here! ;) )
    11. Beacon Dimming.
    12. Beacon Redirection.
    13. Dyable Enchant Glints.
    14. Campfire Boosting.
    15. Chicken Hat.
    16. Carpeted Stairs.
    17. Potions in cauldrons.
    18. Boiling Water. (Cauldron)
    19. Stew in cauldrons.
    20. Holdable Lanterns. (Rising World wins here. They can be placed & held. Win!)
    21. Hang on walls (Lanterns). Swings, physics, etc.
    22. Animated Jukebox.
    23. Cake Stack
    24. Head Stacking. (Mob heads)
    25. Multi-step crafting.
    26. Noteblock tuning.
    27. Bottled Air.
    28. Spongemob.
    29. Slow Falling Inanimates.
    30. Camouflaged Creepers (they match biomes and foilage of their biomes.)
    31. Multiple Damage Sources.
    32. No Pumpkin Overlay.
    33. Player Armor Stands.
    34. Trowel.
    35. Removed Lava Pockets (Nether).
    36. Mob Head Scarecrows (Mobs run away in fear.)

    So many great features, so little intellectual honesty when it comes to these. So many of these could have improved Minecraft. Thankfully, some of these are in Rising World, or shall find their way into Rising World. Of course, in Rising World logic and mannerisms. Chicken hat? Needs to be done in RW. I'm glad we can use lanterns. Cherry leaf hedges? Missed opportunity.


    Minecraft sure is suffering. Thankfully mods keep it alive.

    Scratched off auto-walk & Run because Red51 thankfully implemented that after a frustratingly long amount of time. Respect to Red51 on that. Going to make a new post to make note of what RIsing World feels like it needs for QoL additions.


    - Autowalk & Run: (scratched off)

    - Wool & Yarn Automation: Still needed, and of high priority. Helper NPCs, NPC Companions, and automation is necessary.

    - Maps on Mounts & Vehicles: Strongly needed, especially without interrupting the functions of the mount or vehicles.

    - Bigger Land Modifier Vehicles: Needed for the previous biome update creating heavily rough terrain.

    - Necessary 'Rising World SDK' Tool-kit: Highly necessary, especially to import external models, VRChat & Tower Unite manner. To even allow you to easily import any humanoid model as their own NPCs with default animations.

    - Boats, mounts & Vehicles (multi-seat): Give various boats, mounts, and vehicles multiple seats to allow friends & NPCs to sit on them.

    - Vanilla Elevator & Escalators: For those who can't use plugins, or refuse to gain missing plugin errors, can simply use vanilla elevators and escalators to do their tasks. Plugin is nice, a vanilla variant would still be necessary.

    - Merchant Stalls: Help localize, summon, and trade with merchants. They should come and go as they please, though they should be found there, once the time is ready to have them. View 'Dragon Quest Builder' game for this QoL tip.

    - RVs and Campers (Livable Boat): Once vehicles are ready we should have campers and RVs to allow us to move around and store things on the move. A secondary option would be to have a similar option for boats. Have mini house boats, etc. I'm sure this is planned, I'm still noting it.


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    After having been abused by people who don't actually play Rising World, but are only here to spread fake political drivel, I have new QoL suggestions to make note of, those of which I hope find their way into the game.


    - Hedges: We seriously need some sort of hedges to beautify areas. A more natural fencing area would be helpful, especially, and hopefully to keep bandits at bay in a more resource-friendly manner. Let's hope they don't jump over edges.

    - Garden Update: Tied to hedges, we need a 'Garden update' to provide us flowers, shrubs, hedges, and anything gardening related to beautify areas. Both for decoration and for privacy and protection using nature itself as a decorative shield. Various builds are left unfinished needing some sort of garden addition, both in and outside.

    - Cherry Trees, Red trees, & non-green trees: Basically any other tree type, ones which aren't green, would be highly welcomed. Locally, in Ottawa, we have trees which go red & brown in spring, and then stay various shades of brown throughout summer and fall. Having those trees would be pleasing. (Brandywine Red Maple, or https://www.ecologyottawa.ca/nativetreeguide for ideas). This suggestion is low on the list, though would highly favour Cherry trees.

    - Fishing - Rods & Nets: I'm aware we'll have our fishing rods back, though it would also be neat to allow fishing nets (of the hand-carrying variety) to catch whatever fish can be caught by a person. Some could be attached to boats, or Lobster cages with a buoy, etc.

    - Grinder: Have the ability to actually hold onto the grinder to then automatically, in combination with auto-walk, walk in circles without touching the keyboard or mouse. Still have the option to pick up your crushed items the manual way (once detached), or like the furnace, pick up all the crushed items in one go.

    - Better Sickle & Mass Seed Planting: Have a larger sickle meant for industrial farming, of the Medieval variety. 10, or so at a time, and have a planting arrangement to plan seeds in a grid on a plowed field. Similar to how one would place blocks, similar method could be used to plant seeds.

    - Scuba Gear: I'm well ware scuba gear is coming, it however would be neat to have it to finally work underwater for the various boats we're obtaining.

    - A Roller Tool: Have a rolling tool for your hand used to flatten out terrain to bring the terrain to your desired level. Smaller tools have lower effects, and bigger tools have bigger effects. Road Roller = Big; Garden Roller = Small effects (Terms used for Google images.)


    --------


    I'll look at any plugins which come my directions, though I wish and hope people could help me this time around for the health and benefit of Rising World. I'm blocking all the trolls who've done me actual wrong while focusing purely on Rising World. I want to add Azur Lane & KanColle MMD models into Rising World with one animation, I need someone to show me how, or be provided a caveman styled method of allow me to do it with out asking people. Show me how and I'll do it myself going forward.


    - 2D Attempt KanColle display standees.

    (Would be nice if I could choose a transparent background to apply them. Be visible prior to applying posters & decals to then vanish, only showing a 2D portrait of the character. Glass? Sure, though something more transparent and workable would be neat.


    Was noted in doing it the 3D Manner. A Japanese KanColle gaming friend showed me the video below of Gotland noting how we I should have her in 3D, something which would be awesome to do in Rising World. Show me how, provide me the tools, and I'll do it myself. I don't want to be called a Nazi, Alt-Right, or anything of that vulgar & gaslighting nature. I'm a proud Canadian, and I should be respected as such. As a normal human being. I simply want to import models and 1 animation my way, show me how and I'll go from there. Or Red51 can provide me the tools so even a caveman can do it, the VRChat & Tower Unite manner. Red51 should recall when I sent him a Yuudachi MMD model to place into Java version. He never went through with it because of an upcoming update, and I was fine. Priority on updates. I still would love to see KanColle Yuudachi in the game, and maybe the Japanese would also.


    - KanColle Arcade - Gotland:

    (There's no MMD Model of Gotland, but I do of Warspite. It would however be neat if KanColle & Azur Lane characters played 1 animation for now, and more in the future. Or better, be their own NPC after having been imported using a VRChat SDK type of tool doing their own thing in a logical manner. I have an alternate model of Warspite from KanColle to use, if I'm shown or provided tools on how to do so myself.)


    If nobody helps me then I can't help promote Rising World. Think about that. I've been tweeting/posting about Rising World (both positive & negative; Same with other games) so I would love to share more KanColle, Azur Lane, and Anime related models to show the growing neatness of Rising World. I know it can be done, others have done it. I simply desire to be progress so I'm going to be more pushy again.

    Minecraft's 2 Week Phase:


    When you play Minecraft for up to 2 weeks to then end up ditching it again.



    I've stumbled across this a hell of a lot. Just pick up Minecraft, play for a bit, and drop it again. It isn't what it used to be. Everything I think and feel has been perfectly summed up in the video. Your first playthrough is for years, or even years, while the other sessions are for 1 day, 2 days, or something up to 2 weeks max. Testing out mods, trying to play with friends, yet nothing gets done. You get a modpack world going, yet your friends ditch you (as noted in the video), or Minecraft simply being lonely, as has been stated time and again in the videos.


    The best formula for Minecraft is honesty, direct, and fun. No game guides, not short-cuts. Just straight up fun. Slow burning fun, and the same would apply to Rising World.


    Why does Minecraft get boring? We've been through this... Friends ditch you, no proper AI Companion helpers, and the game isn't designed for singleplayer people. It was aimed at Survival Multiplayer (SMP), and that is its flawed strength. I hope Red51 realizes this for Rising World to where he'll mend the 'single-player loneliness' symptom of survival sandbox games.


    I always desired to playtest mods with me barely, or not at all, getting to the core of the mods. I would simply reach just short of where I desired to never playtest Minecraft, nor the mods itself. Minecraft is boring alone... A friend used to host Minecraft modded servers of FTB variety for it to prematurely die 1-3 weeks in. People have (or had) an attention span of a rock leaving the server to die instantly. Short Tik-tok related attention span. Nobody has a proper attention span anymore.

    Just posting stuff "for fun" now because I keep coming across neat train videos on occasions. Just happily posting them, waiting for them to be implemented in Rising World, and maybe even via modded manners. No rush, it however would be neat though. I'm done with the topic of trams, but I still desire to go on about anything rail related. That's the best thing Red51 advertised, and I'm still attached to Rising World via the train advertisement and teases he had done.


    [removed]


    -----------


    - Japanese Shunter, service, and employee trains:


    - More 'fox' Railcarts (handmade/homemade variety):


    - Why are there more than two types of rails in a rail (something which may be actually handy for Rising World's 2 guages):


    For the third video it would be handy if we could have dual-guage rails, as noted in the video. One for minor railways, and other for freight and passenger, as shown in the video. Some areas could go hybrids, others could stay busy, and others related for mining. I'm certain Red51 is already aware of this, but if he isn't, here it is.


    - Bratislava - Tram - Dubravka to Raca (A tram line I used to take):


    - Pichi Richi Railway - Coffee Pot Train Ride


    Small trains are fun, and they would be useful for where big trains aren't able to go. I'll take what I can get, and I won't pressure Red51 anything on the train selection route. All I've told Red51 is if he gives me 'Caveman tools' for modding I'll do everything myself, and I won't have to beg, pester, nor request people who view me needlessly in a negative light. I can do things on my own, and I can then hype up Rising World on my own terms. Other people could then do everything on their own terms, and we can all be happy. No gaslighting, no harassment, and no clique nonsense. That way I don't have to deal with CursedExistence's aggressive nature, nor 'All Edge No Point's' stalking perverted behaviours. I can do things on my own, and everything would have to be up to Red51 on this front. I simply desire to have fun with Rising World, and that's that. Not my fault there are corrupted people with crab mentality dragging others down to idiotic levels.



    I've also reluctantly jumped onto 'Train Sim World 4' for my train fix and itch. I desire trains, and I've even discovered Train Sim (for Dovetail) made a previous 'Tadami Line' for Train Sim World classic. A new, more recent, world of Tadami Line is being worked on, eventually released later in 2024, or 2025. Who knows if I'll be able to play it.


    Because people live tantruming too much I'll simply share a real-world version of that line, not the Train Sim World version.


    Trains are beautiful, and I've seen people also requesting we obtain our railway feature "sooner" for Rising World, whenever Red51 is both able, and ready to release the trains. :nerd:


    -----------


    Bonus:


    A Minecrafter having fun with the 'Immersive Railroader mod' for Minecraft. A realistic 'Canadian National' (CN), and other train types shunting and pushing trains around. Seeing this is making me itch for Rising World's trains, if we ever get to that point.



    - Japanese Rail (JR) station beneath a residental building, something I've been planning to do in Rising World with the constant elevation changes.

    https://x.com/JIYUKENKYU_jp/status/1798022106992808342


    - Even when I'm not playing Rising World I always make note of structures to eventually build into Rising World, previously Minecraft. I want to know how to build proper Europe-Japanese architecture and styles in my game world:



    I can't wait to explore Rising World in its actual serenity again, away from people who desire to sabotage those with their stupid crab mentality posting about you on Reddit, sharing numerous Google Documents, or just constantly stalking you. We may not get trams, or we might get trams, who knows. I'll take anything railroad related. The more covert I can be, and do things on my own using Red51's provided tools, the better. I hate being gaslighted, but I do admire Rising World's advertised features. :monocle:


    ---


    - Train Livery Customizer Request:

    I don't expect Red51 to make each and every requested train model, though it would however be neat if we could have a livery picker. Make our own liveries to attach onto our trains, vehicles, etc. If possible, even provide a template on HOW to customize, decorate, and apply the train liveries for us to use to apply to trains.

    Happy Canada Day! 2024

    (If highly belated by a few days.):


    Not sure what the other past posts were about from the past, I'm however going to share more Canadian hype and celebration. Another one of people's weird blame games from the long past, I guess, but I'll happily share more Canadian Pride awesomeness:nerd:. We had some nice historical fly-overs while also borrowing from USA's inventory to show what we would obtain for our Canadian RCAF inventory. Neat stuff.



    - Lancaster Bomber - VERA - Flying over Ottawa:

    https://x.com/jamesjhistory/status/1808478802088984789


    I've also attempted to capture my own images, if scuffed. I was locked up in the house stressed from previous day's nonsense. I heard vintage planes, something you can see in above video.


    Aurora aircraft and CF-18's, or even F-35's. The vintage planes sounded awesome. The snowbirds were nice as well. Caught a glimpse, just not long enough to document for social media.


     


    Attempting to use Bing AI images to conceptualize a simplistic Canadian monument I'm going to build dedicated to Canada for 2024 in the Savannah biome. Waiting on the upcoming update to attempt the future build, or I may build one sooner. Who knows.


       


    The loose idea of what I'm looking forward to with the three above AI images used in conceptual manner for Rising World. I needed something to visualize my conceptual vision, AI helping me do that. I'll eventually do the grunt work when the time comes. I'll hopefully get around to it "shortly", whenever that it shall be. I'm aware people have been attacking me to cancel me off the internet (red51 was informed of who they are), even if I gave them a false sense of victory on Steam Forums & Twitter. I'm also aware one of them is on this forum to share what I say. I'll however eventually venture back into Rising World when the time is right. Maybe tomorrow, maybe a few days later once things mellow out, or whenever the update is released. Maybe I'll play with Yahgiggle's recently uploaded plugins, etc. :monocle:


    --------


    Bonus - Azur Lane (Canada/RCN):

    That Azur Lane hype-post is highly dated. They never added any more Canadians, and I'm peeved about that. There is a growing number of people who desire to see them added into these sorts of games, they however still haven't been acknowledge. Shame. Leaves them open for gaslighting and harassment. Still makes me highly happy seeing these posts.



    You have all these cute, crazy, and wild German shipgirl designs, just no Canadians. The German designs are neat, hence why I keep sharing them with the Rising World's German community. Look at the gorgeous 'Iron Blood' German designs. I'm happy Germans can connect with their German shipgirls, they have neat designs. I want to admire my Canadian shipgirls, especially for being Canadian born, and proudly Canadian myself, even if my nation is going down the gutter in parallel with Germany. They fought in WW2, and I want to acknowledge their presence, especially on both realistic and fictional, and actual patriotic grounds. Maybe I'll have to be forced to make an Azur Lane WW2 shrine along with this Canadian monument dedicated to Canada Day from 2020-2024. :monocle:


    Makes me happy seeing other Canadians desiring to see Canadians, especially on Canada Day. Proudly Canadian. I had to create AI art to fill in the void, to the dismay of more crazy people.


    HMCS Dominion - Essex-Class Aircraft Carrier (as proposed/offered by USA during HMCS Bonaventure's existence):


    That's my take. Azur Lane, KanColle, and other WW2 naval games shall do whatever they desire to. I'll dedicate a shrine later in my Rising World settlements when I finally obtain the time to do so.

    Ignoring everything else I've said here (I won't remind myself what I said) I was recommended in viewing this video relating to Minecraft.



    Yeah, it notes how Mojang constantly makes us vote, sometimes with good contenders, sometimes with bad ones, and other times just to simply mess around with us. It's also been noted (as shown in the video) how Mojang also intentionally ignored people's feedbacks, intentionally pushing forward with highly irritating "safe" content. They're playing things too safe and suffering for it.


    The best way to add features is simply by adding them. That's what Asian games do, and it's fun that way, whether it's by eastereggs, or by DLC, or alternative means. Maybe even DLCs in the form of mods on a hosting site, or similar. People are in agreement Mojang is far too lazy, and I also agree with that. it's why I came here to Rising World (also because I mainly desired NPC Companions, as noted via Skyrim & Dragon's Dogma), and it's sadly a game I'm also not allowed to play because of fake people constantly falsely accusing, slandering me, and being stupid. The needless hostilities need to stop, and same with victim blaming and gaslighting people where it doesn't belong. But hey, at least it's reassuring there are other people out there constantly pressuring Mojang to do the correct thing, even if Mojang is overly stubborn about it. I hope the same goes for Red51 and Rising World to keep Rising World fresh, and at its peak. It be nice to see others playing in VR Mode, to have their railways, and whatever I suggested that they keep suggesting themselves. Other people are in agreement, and it's awesome seeing people hyping up what I hype up. It's however a shame I can't further amplify their feedback even further. It strangely offends people. It's a weird reality. But I digress...


    If you're going to tease features for voting in Minecraft then you must add all the contenders in. Yes, it's noted that they eventually find their way in, and that's great. The frog, storage boats, etc. I'm not ignoring them, yet the others, such as the flower-Cow, and the Gazer, etc. For the other ones which failed to make it in could be hosted in the "loser modding hosting site" for modders to pick up and implement themselves, or from some sort of database. Host your losing contenders on Pixiv's Booth, as Yostar/Manjuu had done via Amagi MMD model for VRChat. It would ease the various frustrations from the community with the modding community doing all the work. Then you don't need fancy legal jargin to cowardly defend yourself from not implementing various features. Find a more creative compromise, as Red51 had done with making Moose ridable like horses via plugins. You'll still obtain the loser, just in modded/plugin form. If you need a reason as to why you can't add features in a game then you're not doing games correctly... Make them accessible by alternate means, and it's a nice learning experience for Rising World.


    > Example of hosting official models via official online stores, and especially for free (Azur Lane's Amagi-Chan):

    https://booth.pm/ja/items/4127062

    (Provided for free to users to use for whatever game and medium they desire. They can use it however they desire, something Rising World should also learn to tap into for it's own benefits and survival.)


    And as just noted, I'm glad Red51 allowed the riding of Moose via a mounting plugin, something which is still WIP. Rising World could one-up this with not only 'mod.io, but also using Pixiv Booth for more alterative models. But hey, I'm always wrong, or I always say things people are fearful of so I guess not. Then don't take my advice, and just stick to hiding in fear.


    I'll stick with Rising World just that slightly longer just to see if I'm allowed, and to see where fishing, trains, and other features settle in, or if I'm going to be pushed over onto PalWorld because people are constantly fake offended about everything, or other fun Asian games. Minecraft failed its community, Rising World is abusive to its own community, and who knows what else. I get itches and cravings to play Minecraft, yet stave it off other indie games. It's honestly a shame to lose Rising World to hostilities and nonsense. I would love to stay to see trains, fishing, and other features, and not see others and myself falsely blamed for stupid nonsense. I saved tons of images for Rising World, yet never gotten around to placing posters using those images, and other builds.


    It's fun seeing Mojang suffer. They play things too safe and they suffer. Then there are Western games playing things too political and they get killed off the market. Those who dare to push the boundaries are always rewarded, as I've noted that time and time again. If you're honest, brave, and highly willing then you're always going to eventually be rewarded for your bravery. I can't wait to see Rising World actually be rewarded for its courage, not punished for its cowardice. It would be a shame to lose Rising World to cowardice. I'm not insulting Red51, I'm just saying. Those who dare to push the boundaries are always rewarded. Your trains would make even a normal train sim game quake in their boots. It would turn legit train games into a toy train game. The choice is in Red51's hands, and I can't wait to see how he implements each, and every feature. I'll be watching through the various highs and lows, as I am with Minecraft, and any other game.:monocle:

    I'm well aware of the fact I'm conversing with myself because we have people who are into more "Western" mediums, and that's fine. Even if they are into Azur Lane stuff they prefer games like 'Victory Belles', but that's also fine. People can be prudish, and I can't stop them, nor will I attempt to do so, as others have attempted to stop me from having my own fun. Slandering me, berating me at every step of the way "for the lulz", and etc. I want to share my fun, and I hope people can connect with the "having fun" part. I met new Japanese friends thanks to KanColle & Azur Lane, and I admire that. I admire how true (to a fault) Japanese are with their naval interests, and those who are actually true to themselves outside of Japan as well.


    Everything is "for fun", and that's why I share it. I do share what I post here in their respective communities, though it wouldn't hurt to do the same for those who tend to solely lurk for lurking sake. Normal people aren't like us, they don't post as frequently as forum users do.


    I'm 100% well aware of the fact Slovakia doesn't have a navy, yet it's still fun messing with plausibility's.


    - Slovakian Shipgirl (AI Art):


    (Also because I saw a Czechoslovakian military naval river which made me curious as to how Bing AI would generate Slovakian shipgirls inspired by both KanColle & Azur Lane.)


    - HMCS Dominion (AI Art):
    (Essex-Class; Because USA attempted to offer Canadians an Essex-Class aircraft carrier.)



    - HMCS Ontario (AI Art):
    (Pre-WW1 - Queen Elizabeth-Class Battleship)



    It was an attempt, yet not really pleased with it. It's "close enough" to where I'll take it. Because I'm not officially allowed to admire my Canadians via official mediums I had to use AI tools to have them formed because we genuinely live in a world of "no fun allowed". You try to do something causing you to get berated, cancelled, slandered, abused, and all this idiotic nonsense. Basically cases of "Everything is your fault, you must die, stop being human, stop having fun, & etc, etc". I made note of what ChatGPT 4o noted, and I ran it through Bing AI. Simple stuff, yet it's frustrating when even AI can't do things fully well. I'll commission someone at a later point, once everything hopefully calms down.


    I simply desire to have fun, and I've been trying via these attempts, hence why I'm sharing more positive mediums; Filling in the voids using AI tools to assist in connecting with my Canadian pride. I've stated this before, yet shall attempt to add "any", or whatever Canadian military vessels via modding which I'm able to. If Red51 doesn't view me as a threat, a pest, or anything, even providing the whole community "caveman IQ tools" then even I could do what I've long desired, no longer even needing to harass him. I'd just import my own Canadian vessels, my own Anime models, and do everything on my own terms without having to be bitten when requesting aid and assistance from people.


    ----------------------------


    Azur Lane having a 6th Anniversary in August:
    https://x.com/AzurLane_EN/status/1803034995940077818


    Nobody plays gacha games. People are here for Rising World so let's have some Wild West fun.



    Wild, Wild west. I'm amused by the silly antics between the ship girls and the "crew" of the vehicles on the rigging. They're in the train, eager to visit the Wild Wild West, and other similar Wild West areas. Everything is more or less a happy moment, and happy moments need to be cherished.


    I'd be amused if I see a Spider mecha in Azur Lane making reference to the 1990's 'Wild Wild West' movie with Will Smith in it.



    Off to the Wild West we go, maybe in August. A few months to go, yet I don't want my summer to blow over so quickly. We still have Rising World's update to release.


    --------


    Japan keeping the naval spirit alive with a Yamato Battleship shaped cloud during sunset.


    https://x.com/NOJIwing/status/1802539123888312712


    Better to be true to yourself than a stick in a mud. June is Male Mental Health Month, yet even that isn't respected. It's actively frowned upon, and even encouraged to degrade each and every guy/boy/male out there. Shame you're not allowed to be your own self, admire your own hobbies, nor be your own true self. Everybody always blames everything on you & others over false pretexts and reasonings. Toxic. But hey, at least Rising World has its own beauty (game and modding/plugins), and same with Azur lane. Can't wait to be given the chance to mesh Rising World and Azur Lane together, if I'm even allowed to do that. Everything has turned too salty everything is highly uncertain with how vicious people are. More and more vicious by the year over false pretexts, reasonings, and nonsense. Am I allowed to play Rising World in the near future? Who knows. All I know is that Red51 may bow down to those wishign ill will to me so I may never be allowed to play Rising World again. I'll cherish the final moments before possibly fully migrating to the Asian scene, if that's how people l desire things to be, further destroying Rising World in the process. :dizzy:


    I desire to stick around longer for trains, boats, fishing, and etc. I want to at least do that much, and even desired modding. Azur Lane & KanColle modding for Rising World... Let me just do that much.


    I'm just having my fun, and I admire my fun.


    Parati vero parati

    I'm going to skip past all the allegedly "political" stuff of Disney having intentionally killed Star Wars, made it actual real-world political (not fictional political), and destroying everything to simply state I feel pained about Star Wars. I still do, yet always can happily recall the good old days of Star Wars. Everything up until Rogue One, Clone Wars, and Andor. Everything else is simply trash, and I can't respect Star Wars with how I grew up with it in the 1990's. The Star Wars now isn't even Star Wars, it's an off-brand sci-fi story pretending to be Star Wars making things ACTUALLY political while Star Wars was fictional political. You can see Acolyte getting all the well deserved hate, yet I won't go into that. I want to focus on what made Star Wars good, all the good stuff not being Disney.


    I simply came here to post the old classics. Even how original Battlefront 1 & 2 (2005 era) was far better received, especially after the Collection edition with upscaled textures bloated the "remaster" to unplayable states. Older is better. Listening to older Star Wars music hits a far more nostalgic and magical state of things.


    - Duel of Fates (Remix)


    Andor was possibly the last proper Star Wars before Disney went full on mental idiocy. I love occassionally going back to listen to Andor hearing all the good stuff before it was fully corrupted into a trashy state of existence.


    - Andor (OST) - Niamos Intro:


    Andor - Morlana One Nightclub Music:


    My Name is Kino Loy:

    (Far better in context.)


    This is where real man cried, and the fake ones were shown as the frauds that they are.


    "There are 5,000 of us. If we can fight half as hard as we've been working, we will be home in no time. One way out! One way out! One way out!"


    "I can't swim".


    Real Star Wars is earned, not given. Everything is fought for.


    The classics is where it's at. A little bit with Lego Star Wars: Skywalker Trilogy, yet majority of real Star Wars is in past games. They don't make great games as they used to, and it constantly shows.



    I wonder if someone will be creative enough to get Star Wars modifications in Rising World. Shall be fun seeing if people are that brave. If Red51 allows me to mod via "Caveman IQ" tools then I'll do my fair share of desired backlog desires. :monocle:


    Bonus:


    - Rogue One - The Imperial Suite:


    I miss real Star Wars, not this modern trashy crap. I miss how older 2005~ games gave me actual hype an nostalgia, something modern media tends to struggle to do. People forgot what "passing the torch" meant. :verysad:


    :hushed:

    Chain Train Boats:


    Sharing this more for the fun of it, not really expecting them in RisiNG World. If they do find their way into Rising World, then neat. If not, that's also neat.



    Again, I'll take whatever I can get regarding boats and trains, and I'll play with whatever I'm allowed to play with, IF I'm allowed to play with Rising World. I say that, especially with how people have gone on a hate campaign to get me canceled off of Rising World's various forum hubs over false slander and stupid allegations, yet I still desire to play Rising World regardless. I strongly desire to see Red51's teased steam train, and maybe, hopefully trams themselves, if we get that far. I would genuinely love to see people stop being overly hostile, instead being actually properly down-to-earth so we can have more proper fun and actual escapism in Rising World's escapism, not constant harassment campaigns, slandering campaigns, etc. I'm here sharing boat trains because I admire Rising World and it would be a neat concept suiting Rising World.


    You wouldn't need a map, and you would simply follow a chain on the riverbed. If you suffer chain navigation (straightening chains) you can shift the chain guides to a side, and even use rudders to push your way back on course. Even side turbines to further change directions, or even reverse your course.


    Having water trains would be indeed interesting. I could see people setting up ocean-based water trains using chains which hit the sea-floor and back again. I'm not expecting them, they however are a fun thought.

    Sorry, not trying to hijack anything. I only want to share more fun train topic discussions, and how sticking with the "tested & true" concepts should always be the focus. Red51 showed a Steam Train, and that's what I'm wishing for because that's what is being initially provided (in time). Supply and demand, and I'm eager to get my trains going. I can wait, but I can also have fun sharing more videos and media content. He also noted electric, diesel, among other sorts while avoiding any future-tech nonsense. It needs to actually be working and wortwhile, or a proper "for fun".



    Was watching this and I'm laughing just as much as the content creator is about how "tech bros" are ruining everything. It's similar to how people reinvented the helicopter by using drones, or how brainless teens reinvented cursive writing while trying to be "cool" and "edgy". You have tons of those people, especially on the intellectual egoistic side being pumped out of higher level education systems attempting to constantly prove themselves when they always have to go back to a proper square one for a reality check. It's similar to how a First Lieutenant always cares about pulling rank, yet a General doesn't. Fake people always has something to prove.


    Me? I just want tested & true trains, trams, and whatever Red51 is able, and willing to provide. It doesn't have to be sci-fi, and it can be whatever he is humanly capable of. Looking at that video always has me always admiring Steam trains, and now with diesel trains, because they have actual proven character. They've proven themselves, and they're awesome. If Red51 desires "future tech" then that's purely up to him, and I'm sure people wouldn't mind it. We have pigs with shades, and Milka Cows based on Europe's Milka chocolate brand. I've also done a recent search on the train genre on Steam finding everything to be fairly boring. Nothing captures the magic as Rising World's proposed future, and with Minecraft's TrainCraft mod. I'm tempted in trying out Japanese train sims and games, Rising World is where it's at, not to sound like a broken record over, and over again. It's the truth. Rising World would genuinely be (on paper) the best train sim game out there, if he can push out proper train accessories and assets.


    It's interesting to note Germany's rail system is better than Canada's, yet still hindered by the same reason: "automobiles".


    When people actually wake up (smell the roses) they notice Japan's rail network and Europe's railway network is the way to go. It's the actual proper way to get around, and I can't wait to get around to doing that in Rising World, time and resources willing. I'm thankful the video actually educated me in railway standards and gauges, more than other sources attempted to. I've seen those rails loosely in Minecraft's TrainCraft mod, and now it makes more sense.


    -----


    TL:DR: I simply saw a train video simply desiring "tested and true trains" while constantly going "I TOLD YOU SO!"

    I told you so! North Americans intentionally sabotaged themselves, as have the Czechs and Germans, and it shows. I can, at the very least, vouch for Bratislava's tram network. Same with Vienna. That's how you do trains. Rising World's future still looks promising, even if it constantly flip flops from "I'm worried", to "Everything looks awesome" constantly. It's honestly sad to see both Canada & Germany both intentionally sabotaging their train networks for their automobile sectors. They could genuinely go hybrid, as Japan has done. Everything is in lock-step with aviation, cars, and railway. All balanced, more or less. Not perfectly, yet it's there.


    My only purpose for this post (if long winded) is to simply share that video, and to simply have fun with "tested & true" trains in Rising World, whatever both Red51 plans and desires to do. I'm not rushing him, I'm just entertaining myself, sighing at North American railway, hyping up European & Japanese railway networks, and just highly eager for Rising World's trains, even if it's views as obnoxious. Nerding out, basically :nerd:


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    Bonus: I'm aware I already stated this, but Ottawa isn't a properly intellectual City. It always sabotages itself, and I can't wait to do a proper hook-up in my world once I'm provided the necessary resources and fun features. No rush, but my God, is Europe and Japanese railway networks million times better. It's like watching toddlers playing with toy trains in Ottawa. :drunk:



    Video may not be perfect, it however sums up my frustrating with Ottawa trains, trains, LRT, and how it struggles to play with assets it was once the king of in the Colonial era. Montreal, something done in parallel, has noted far smoother sailing of their train network. Thankfully, Rising World shall be an escapism, and we can hook things up in more appropriate and fun ways. Everything shall be awesome, and actually done the way we (the players) desire it to be. Can't wait. :monocle:

    I really do have to thank both Kantai Collection and Azur Lane for informing me more about world events. Even though I mostly gave up on Kantai Collection it's always nice seeing how the Japanese use it as a source of pride; Sharing and caring about their naval history. They're aware they've done wrong, they however made the most out of it, especially in highly respectful ways. Azur Lane has mostly done things correctly, if with simialar flaws and mistakes as KanColle. Nothing is perfect, yet at least the latter is more honest than the former. Yes, Azur Lane has to use the lewdness factor to advertise their game to gamers (Supply and demand), but at least it makes people aware,. and what the various vessels had done in their history.


    Ever since my last argument I've occasionally had thoughts about how people perceive warships, and how one is also assumingly shamed and shunned into not admiring WW2 "units", especially of the German variety, yet the Japanese are honest about it. Same with Americans. Even how a Japanese local (maybe of Australian attachment) also prides themselves with Perth from KanColle and the real world version. I've been constantly mulling it over, yet still feel it's perfectly fine to admire World War 2 (or war-related) machinery and vessels as a respectable entity, even as a (lewd) shipgirl. Is it really so wrong to admire something from your history? I'm genuinely asking out loud, even if I may or may not get a response. Yes, Germany was told to be "hush-hush", and same with the Canadians, but at least people are happier when they can actually express themselves freely, especially without restraint. People have a shinier smile, especially when they also allow themselves to have actual REAL fun. I genuinely do admire the German vessels in both KanColle AND Azur Lane, though it's a shame hearing people aren't allowed to both admire and respect the past out of fear of accidentally turning into an enemy, even if what you fear is exactly what turns you into what you fear. You are what you fear, as they say.


    It's thanks to Kantai Collection I've been made aware of Canadians even having a navy, and even an intentionally forgotten one. What they considered purchasing, what they got rid of, and what they now currently have.


    Without KanColle I wouldn't even have found myself priding over how Canadians could have allegedly obtained an Essex-Class aircraft carrier, or even what vessels.



    Canadians never had an Essex-Class, yet it's fun to experiment and see "what-if's", something which games in general should be about. Exploring, having fun, and just winging things in the name of exploration. About both exploration and creativity, as much as it is about informing and being respectful. Educational creativity. :monocle:


    I've attempted to have fun with the concept of - HMCS Dominion - an Essex-Class Carrier belonging to the Canadians. All in the name of Canadian pride, creativity, etc, even if I'm using AI tools to aid in my visualization. (If nobody is going to provide, it's best to do things yourself.)


     



    And I somehow get mechas out of random Bing AI generations, something which is neat, and equally frustrating. AI is still in its infancy, and intentionally scaled down to prevent certain queries to be 100% generated. Still need to commission artists, something I'll eventually do. Games are meant about having fun, escapism, and just letting loose creatively. That's what makes games fun. You have creative fun, even if the concept is crazy, or relatable. It's all about how people connect, let loose, artistic about it, and the whole "escapism" factor of it. That's what makes shipgirls fun in general, even to the point "purists" & "prudes" gravitate to 'Victory Belles', a European version of KanColle & Azur Lane. If I can ever see them in Rising World then that would genuinely make my day. Even for the Japanese, and those who admire anything of these concepts.



    ------------


    Hyping myself up on Shinano Meta's theme.



    Shinano - Both the best and worst carrier at the same time:


    At least she's cute, foxy, and highly respectable in Azur Lane. Can't wait for her META form to eventually come out, as noted via the above video.


    I guess I'll still be mulling it over what was noted about admiring vehicles and vessels is apparently taboo in some places, yet openly accepted in the rest of the world. I'll continue to be prideful of my Canadian navy, hoping and wishing for the day they finally appear in Azur Lane, KanColle, or maybe through modded means in Rising World. I've tried keeping things SFW, especially knowing how much people enjoy protesting for the sake of protesting, and no other reason. I tried to keep things by the book. All SFW content.


    In a world where you're shamed, knocked down, and constantly pushed to the side in attempts to admire something I always have to use other means to connect with what I admire, even if it's Anime itself. I have to use OpenAI, BingAI, and whatever I can get my hands on to admire even the Canadian aspect of things. Always wishing, desiring, yet always intentionally sidelined. It's fun learning, seeing, and stumbling across new historical informations.


    i will never add malicious code to my plugins, the plugin is now uploaded btw

    if you go to my youtube channel you can view all my projects, BTW you can fly my helicopter, the plugin for that works best in single player but is a little laggy on my server :thumbup:

    I want to add a disclaimer that the comment wasn't solely aimed at you, just that it's something people have been openly sabotaging me with lately just to kick me off Rising World and I HAD to say it 100%, and how Minecraft has been corrupted time and time again. It's a multi-implied comment. I'll still give various plugins a try and a whirl, if I'm aware of them, and I'll gladly test out whatever I'm invited to, stumble across, or notified off.


    The next chance I'll get I'll check out various Rising World stuff (that includes your plugin). If I can make videos off of it again, I shall. >salute emote here<


    I'll do just that, once I gain more time to actually check out your channel. Seeing as how I'll be playing in singleplayer I wouldn't mind flying around in a helicopter. I'll also have to wait on the maps update to me more adventurous. I would love to make air fields. Now this is the Rising World I admire. :party: