Posts by ArcticuKitsu

    I forgot! I forgot! Damn it.


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    - Boats & Mounts (Multi-passenger):


    I forgot to note this a few weeks ago in how boats and mounts should be able to carry one other passenger, or more. I tried guiding a friend from spawn to my construction project to find he had to run a long way around instead of being able to ride in a row-boat. Maybe it works on the rubber boat. I hope for horses one other person can tag along.


    These images don't show the exact moment, though it shows me going from spawn to my two connected settlements from the entrance of the waterway. My friend couldn't join me on the boat. Second image showed how much we had to dig and level out. It was brutal.


     



    Third showing us working together. I'm certain sharing a picture of a boat with a person next to it would have been a better example.


    The point is: I hope for future updates we can gain multi-passenger vehicles, boats, and even proper storage points (rubber boat).

    My current concern is how well does it run. Is it fun?

    [If my last post seems weird then let it be noted I had 2 beers of Sapporo trying to celebrate New Years last night with VRChat choking here and there. Shal be doing some minor implied corrections here and there.]


    The answer seems to both be "yes", and I even noted how it even runs nicely on my Steam Deck. I'm certain if I started adding mods and other stuff it'll become a bigger chunkier game, and that's something that goes without saying. Sure, that's awesome. As for all the nitty gritty stuff? Neat. Noted, though not currently concerned about that. Maybe later, just not right now. Thanks for going out of your way to note it though.


    Games like HoloCure, HoloParade, or Titan Quest managed to drain the batteries of my Steam Deck in a couple hours (or less); Mintest managed to keep running from roughly 8 pm till 11:30 PM until I was eventually forced to jump onto VRChat for New Years. MineTest was able to provide more gameplay time than any other game. Even then, I wasn't allowed to have fun, even thinking maybe I should have stayed on Minetest instead of dealing with VRChat's weirdness. Servers choked, people struggled to have fun, and even refused to acknowledge my presence (as they always do). I would have regrets either way, but yeah. Minetest was more addicting to me. It provided more fun for me, though it'll be awhile before I share images of it. Thinking Minetest would do well for my flight to and from Japan allowing me the basic joys of other games which only allows 1 hr & 30 min gameplay, or som. 5 hours and 10 hours.


    Rising World goes without saying is a beast of a game. Yes, I can run Rising World and I will play it whenever I do have the chance to. I've played it in a hotel before, though have to keep tethering my Steam Deck. Now, with plugins, it makes it harder to carry over my saves (and even posters) needing an eventual server to connect to. If I can carry stuff over in a better manner then Rising World would be more appealing with QoL save & backup issues.


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    Minetest is not a game anymore (since 0.4.0), it is a game engine now.


    Maybe Minetest isn't a "game" anymore, it still is a game regardless in that I was building a home and a road, as I normally would in both Minecraft and Rising World. I had basic "fun" rediscovering something which was now lost in time. The magic of "rediscovery".



    After you noted about "developer arrogance" I tried loosely seeking anything about it instead finding why people prefer Minetest instead. People have only good things to say about it, or so I can find at a glance.


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    , now user should select game manually.


    Yeah, I'm still trying to sort my way through this trying to figure out how to obtain the mini-map radar display, among other stuff. I found tram mods, and other stuff, though haven't really fiddled with it until I felt satisfied I had enough resources to invest into various mods. The selling point of Minetest was how you could drop in and out of mods with ease, though I have yet to fiddle with "how".


    It's nice to note the nitty gritty stuff, and it's nice to know. Even learning how Red51 had to struggle with Rising World (with water) was also a nice learning experience. I've had my fair share of development pain to which I even struggled to get games far enough, or even in a released state. Games, mods. Simple stuff. Even then my concerns always drop back down to the basics of - "is this game fun?".


    If something stresses me out heavily I simply seek out the basics in the end. If a developer is moronic it's fine to note it, and I'm happy you're doing that, but then you burn yourself out and play simple games. :dizzy: I eventually find myself playtesting some random game I never initially desired eventually finding them fun on a basic 'Nintendo gameplay' manner.


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    Like any capitalist Microsoft is earning money, and looks like they are good at that. Actually without Microsoft MC will probably just become stagnating in 2012-2014 and slowly die (that was an update crysis when MC hit the bottom of its popularity since 2011).


    Money over gameplay.


    Probably. Minecraft did die out on me because of other people and other games coming and going. The gaming industry was also on life-support as well with people constantly (and seriously) noting "games are dying". AAA and Indie developers were struggling to make good games (or even intentionally refusing to) causing many players to vent in frustration. I saw 'MarcoMeatball' make note of "games are dying", not realizing how empty the gaming pool was forcing players to migrate over to Asian-made games. He didn't realize the full context. He laughed, mocking the Youtube videos after indie game developers and Japanese game developers mended the situation, somewhat. We're lucky things have been mended, just not fully recovered yet.


    Gaming scene was genuinely messed up, no doubt about that.


    Also didn't help you had (and still have) arrogant game developers even intentionally being tardy and lazy, gaslighting various situations. They would end up writing up novels about how and why they can't make VR games, co-op, nor add specific features. In the end it was laziness from various developers. Maybe some were honest, the rest (noted via Reddit) were lazy as f***.


    But yeah, circling back to Minecraft it genuinely stagnated on various levels, even on a personal level for me. Infighting with people, and the gaming industry failing to be as honest as it was back in 2006, or so. I keep noting Silent Hunter 3 as being the best example of a proper "passion project".


    Yes, the game lost most of its original identity, but it also get many new things to work with.

    I can't deny that. I do agree with that and was happily thinking about how awesome it was to have horses, campfires, certain block types, and etc. Most of the new features are awesome, while others were more of an "WTF?!" moment. I genuinely admire the features, and tried playing it long-term for people to simply stagnate out of the game. Nobody desired to play long-term causing the game to constantly die. Every server I tried hosting people would just "lose interest". Even on other people's Feed the Beast servers as well. It has its charms, people have short attention spans.


    - Horses's hooves were changed for no reason, other than "change". Why?

    - Beacons - was cooler in the snapshot than it was in the final release. The community revolted, yet was still kept the same boring way. If we could revert to its initial snapshot appearance it would be cooler.



    - Pumpkin pie still isn't placable as cake, or so I'm aware.

    - Cargo Boats took YEARS to be added into the game. I'm 100% Mojang saw my Tweets, they still ignored me. They added it via voting, and even a belated addition into the game.

    - Foxes are cute. I'm happy they're there, they take items, I'm however sad I can't befriend them. I wish I could have one as a pet. (This is the same for Rising World).

    - Mojang/Microsoft now bans you upon being blackmailed (similar to Steam Support). You basically sneeze and get banned.

    - Minecarts need a heavy revamp in Minecraft. I've seen posts on X even noting how Minecraft's suffers greatly in this regard. If it replicated even HALF of TrainCraft mod then it'll be a better addition to the game. (Red51 promised and teased various train types, and how they would run. I'm now expecting proper trains from Red51 than I do any other game from what he noted trains would be and how they would behave.)




    There are tons of mixed feelings. Minecraft is both "Good" and "bad" at the very same time. Minetest simply brings things back to its basic and simplest core.


    Yes, we don't have simplified villagers that can only walk and open a randomized trade menu, now we have complete village mechanics with jobs, necessary beds and houses, complex trading, village sieges, wandering traders and so on.

    Millenaire mod


    https://millenaire.org/


    I have yet to play it seriously, though the times I genuinely played had a far better implementation than the vanilla side. Sure, I mass-produced paper and even sold zombie flesh to vanilla villagers for Emeralds, things were far better in Millenaire mod.

    We also get many other things that were originally promised by Noth, but not implemented at all - cave biomes, ocean content, advanced End boss fight, complex customizable worldgen, advanced rendering system, multithreading and many others. And Mojang finally clarified their EULA (which was not clear since 2013), now all rules about user-made content are finally clear.

    Yup! Good and bad stuff at the very same time. I was genuinely happy seeing more Mushroom biomes, and even the overly belated Cherry Blossoms. I'm genuinely happy there when I played with friends. Good times. It's fine, it however gets dragged down by a corporate feel. If, and when Rising World has Cherry Blossoms I shall be happy lining my roads with them. Hope we'll obtain Cherry Blossoms in the future!


    I still have that world waiting for me if I ever decide to go back. Shall wait and see if we ever do.


    Additionally Microsoft expanded Minecraft universe, now we have Minecraft Story Mode, Minecraft Dungeons, Minecraft Earth, Minecraft Legends. Yes, not all these games are good, but without Microsoft Mojang will never experiment with creation of something except Minecraft. Minecraft Dungeons actually looks like a Minecraft that we all want to see - with nice graphics, animations, textures, models, story and combat. It also has much better environment than original game. Without Microsoft that will be just impossible

    I'm amused you had to disclaimer "not all these games are good".


    Minecraft indeed expanded on the lore, and that's fine. Everything simply goes back on how Mojang and Microsoft are corrupted. It sucks.


    I'll admit I had fun with the main game, had nice moments in Dungeons, and even considered Legends. If I had to defend a game, it would be Dungeons. I would genuinely defend Dungeons as a nice spin-off game. It's a shame Mojang/Microsoft dropped the ball with Legends.


     


    Legends died off immediately while Rising World is still hanging on, if barely. We genuinely need the next few updates to keep Rising World alive. We need more updates. If we had fishing, more API plugins, and eventually trains then you'll see an awesome rebound. I'm 100% even trains alone, if realistically added, would genuinely save Rising World from stagnation hell. You have a nice amount of train enthusiasts out there who would play Rising World solely for trains. If Red51 adds trains, and if the community plays with trains, we genuinely need to treat that feature with the utmost care and attention. Trains shall be Rising World's "soft-power" feature. I say this also because of what and how Red51 noted about trains. :nerd:


    Yeah, you have the good and the bad at the very same time in regards to Minecraft.

    You're entitled to your opinion so that's fine.


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    That still don't make Minetest great game. Minetest engine is very weak in terms of performance (if you are interested why I can explain that in details), very limited in terms of graphics, and suffering from specific development vector when opened pull requests are not reviewed during years, same for issues or suggestions. As a result there are no really good developers in its community - most of them left during early development stages due to aggressive behaviour or ignorance from core dev side.


    It ran smoothly on my Steam Deck allowing me to play "hours" on the device. I had such great fun while not hearing the fan going it was great playing it this morning and this evening while waiting for the New Year to come.


    Maybe you're correct, maybe you're not, I can't say on the alleged "aggressive behaviours" relating to devs.


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    They don't have such things in the game (that's true), but they have that thing in the community and on forums. And yes - you can be banned if you don't agree with moderator position or if your opinion don't fit their ideals. Personally I was not banned, but I saw how several people were (even people who were active contributors to the game).


    Mojang constantly preached about "political" nonsense it was insane, even pushing for it. They snuck it in the title text under the Minecraft title, and Microsoft themselves push it so heavily you have to echo it, or be banned. People just get banned just because, and when other users blackmailed other users on the Minecraft side. It was silly. It's why I enjoy Rising World because it's (currently) neutral, yet always subject to change into something better or worse. I hope Rising World stays neutral through-and-through. I keep seeing people pushing it on these forums (mainly Steam and Discord fan group) to which they gaslight you if you don't agree.


    I gained so many - "what" - because the person couldn't respond properly. It was silly, and I'm happy Rising World is still neutral.


    As for Steam again, they just ban because its a mood based thing, not a rational or logical one. It's like Reddit moderators. They ban because they desire to stay in a fictional nonsense.


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    This is more about Hytale, for me situation looks like Mojang tries to add as little content as possible to simulate development (or they just can't, after all if you have ~5 java coders in ~800 employe company that is possible). And also looks like most decisions are directly forced by Microsoft (and like any capitalist Microsoft want to earn money with less effort, which means slow development, and protect itself from lawsuits, which is why banes were introduced)


    Yes, everything does come down to Microsoft, and then Mojang after that. Mojang isn't innocent, seeing as how they threw Notch under the bus on numerous occasions. They doubled down on numerous occasions. And yes, the videos I linked (or maybe I forgot one) noted how Microsoft is ruining everything they touch, and I fully agree with that. They ruined Flight Sim, and everything else. They're one of the reasons I keep being nonsense banned on Steam.


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    There is much more important thing in games than fun - game balance.


    I clearly noted balance, and it is also noted in the video.


    >>>If it adds fun and entertainment, while still being properly balanced, then by all means add it into the game. <<<


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    Basically Minetest is a sort of "Minecraft at home". It has same problems, just in smaller scale. Not from large megacorporation, but from its developers. At this moment 12 years of development made Minetest close to early alpha Minecraft. There are people that will like that approach (for same reasons as people play in Legacy Minecraft and make mods for it)


    Accidentally skipped this part, though the appeal is the whole nostalgia factor prior to Microsoft hijacking it and ruining everything. Learning the game over again, having to wiki everything, and having things be simplified. People love things for the, now lost, identity that was once Minecraft. :thumbup:


    Maybe the developer is corrupt, maybe not. I have yet to find that out. What matters is how well it runs on a very basic level while adding the very basic core fun and entertainment to the table.


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    Baldur's Gate can't community can't agree with you. Each game genre is popular,


    That may be the exception to the newly instated rule. Every time you ask someone to play RTS, Minecraft, or Rising World people always say it isn't their sort of game. Too sandboxy, too logical, etc. People need to be led around, and maybe that's what Baldur's Gate does via hype and internet followings. :thinking:


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    If you will ask Need for Speed players about Minecraft they most likely will say "no, I don't like that game", while if you ask the same in Terraria or Core Keeper community than you will get "yes, definitely, best game of my childhood".


    Even then I always get a "no, I won't install that game", but they'll play any other game. People desire Tik Tok related quick satisfaction, or so I've encountered on my end. I"m just saying, and was noting with things I've seen and been experiencing.


    Happy New Years btw.

    Back in 2015-2018 there were tons of people who noted they preferred Rising World over Minecraft, to which I have to agree with this sentiment more and more each year. Ever since Mojang threw Notch under the bus over fake political garbage, and sold their soul to a corporate devil (Microsoft) it took a slight nose up, yet steep decline. Many people feel Minecraft to be trash, empty, boring, etc. I agree. Even my friends refuse to play it anymore. The "Golden Age" is over with Rising World taking over, or even other better variants of Minecraft. Sure, Minecraft may still hold #1 thanks to brainless kids not knowing any better, though to those in the Rising World community shall know how much better RW is over Minecraft.


    Why am I making this thread? Don't worry, it's not "Spam", as weird people like to note. It's genuinely relevant. Look at this these videos.


    - This is not Minecraft? (Minetest)


    The jist of Minetest is to make a game similar to Minecraft, yet done so in its own creative and fun manner; Not tied to corporate nonsense. It fixes all the Quality of life stuff while purging any political garbage found in the game, such as singleplayer banning, etc. Minetest is what you desire from Minecraft (the olden-day vibes), while simply being a proper escapism. Pushing Minecraft into modded Minecraft territory. Open source code, updating things in real time (menu wise), and all the lovely jazz.


    - Minecraft has lost its identity:


    The above video is EXACTLY why I'm making this thread. It may go on deaf ears, it however is the reason why people have had enough of Minecraft while favouring Rising World more and more as days, weeks, months, and years go by. It notes how modern Mojang is afraid of everything, maybe also because of over-protective Microsoft ruining everything in the process (and having me get yelled at by friend in Revelstoke, B.C because I shared how people were getting banned on Minecraft). Mojang is playing it too safe making the very mistakes they initially intended to avoid. Old Minecraft is nostalgic and mysterious, while new Minecraft is similar, yet with a splatter of paint to make it more RPG-like. Less sandboxy, more kid-based story awkwardness.


    Mojang doesn't make features just because they find it fun anymore. Everything has to be strangely "logical" taking the fun out of everything. The soul of features was taken away. I mean, look at how people responded to how I desired ridable mounted Moose, even though it was vaguely a part of our history, and even a part of Nier Automata. There is a reason why J-RPGs, and even Asian games tend to be highly more desired than corrupted Western games. Even gaslighting me into playing Asian games over Rising World is overly moronic. I admire Rising World, I don't want to throw it away just because trolls desire to gaslight me every step of the way. I genuinely admire Rising World, it's a step in the right direction. It would do well taking proper notes from the Asian gaming scene! Sadly, Rising World is being intentionally sabotaged like everything else out there. People even attacking me because they know I'm genuine (on Steam Forums) attacking everything they feel is the "weakest link". The Rising World community allows it, which in turn also harms Rising World. Shame. People are stupid, even labeling me as a villain, yet we can clearly see Minecraft floundering in the gaming scene because it forgot what actual fun and entertainment was. Rising World would do well learning serious gaming lessons while shunning each and every troll on this and Steam forums desiring to stir the pot, sabotage, or false-flag attack under false pretenses. Sure, Minecraft has a massive playerbase, but that is all it has in regards to the main game. The meat of Minecraft is in its modding, something Rising World should eventually grasp onto. Minecraft has a lemming fanbase (vanilla wise, and with kids). Rising World has a loyal fanbase, now corrupted by politically corrupted weirdoes hellbent on sabotaging everything around it, including me, because it's still genuine. Everything has to have its soul ripped apart. The more popular something is the more trolls you tend to attract.......


    - Nier Automata (Can be found on Steam) with 2B riding a Moose after using an item. Can't ride it otherwise. It either attacks you or runs away.


    Mojang wrongly threw Notch under the bus over fake political garbage and nonsense. Keep politics out of gaming; Games are escapism. Mojang wrongly threw Notch under the bus, and bad karma is still bad karma when you disrespect the original creator of a creation. They sold their soul to the devil and now they're paying the price for it. You never EVER sell your soul. EVER! It's your precious identity.


    The iconic Creeper wouldn't be there now if they were to be added into Minecraft in this era for the first thing.


    Mojang is afraid of many things, though that also may be because of the Microsoft overlords. They always take the "safe way" refusing to add proper necessary features such as cargo boats, proper railway, proper gliders, etc. People desired many things to only go on deaf ears. Everything feels too safe and bubbled up. Red51 can also learn from this warning because I've also seen Red51 (on numerous occasions) making similar errors as Mojang. Red51 appears too afraid to add features because he listens to the community a tad bit too much when some members have been known to intentionally sabotage the community around them. If you give people an inch, they'll take a mile (and more) to which you'll have a trash show. Yes, you can have a poll, but even those can be sabotaged when coordinated. Look at X Community notes. Have enough people and that can easily be hijacked, something which has been proven a lot. People aren't honest with themselves. Red51 has to stay strong and add things he assumes would be fun and entertaining. I'm happy he added various community requested features, even making features work in Rising World, ones which refused to work in Minecraft, making Rising World all that more appealing.


    If it adds fun and entertainment, while still being properly balanced, then by all means add it into the game. That's what the Japanese do! That's what Europeans USED to do (view Silent Hunter 3, or other war games with minor nations) before the modern Western nonsense corrupted everybody to be lazy and tardy. Nobody desires to add Canadians, Slovaks, or any other minor nations, as they has in Silent Hunter 3, or Slovakia in sports games, etc. Sure, maybe they're still there in SOME games, but people are even whining and moaning you see Russians and Chinese in Azur Lane, or 'Ultimate Admiral: Dreadnoughts'. There is some good and bad with Ultimate Admiral: Dreadnought because the developers are Ukranians, and they appear fishy. They added the Chinese as a faction, which is neat, but everything else was messed up. Modern game developers are tardy. IL-2 Sturmovik allowed you to play as the Czech Republic, as the Slovakians, and any other noteworthy nation at the time, yet current modern games refuse that same philosophy in gaming. Everything has to be a moronic copy-and-paste cookie cutter nonsense. Nobody desires to be unique, or barely anybody. Everything has to be bland and boring, something which Mojang is adopting accidentally, and Rising World runs the risk of doing.


    I, once again, wish Red51 to be true to his vision. If he desires to add a feature, then add it. Don't be afraid by hiding behind a sofa with a knife in hand. If you're afraid of adding some feature then consider mod.io, an example plugin hosted on this site, or other alternatives. The more fearful you are the more it will find a way to hound you in the future. Best to deal with something sooner than later, and face it head-on than have it hound you in the way Mojang is finding out the hard way. :nerd:


    Mojang screwed up, especially on a political note and a "selling of the soul" note. They need to find a way to redeem themselves while also finding a way to apologize to Notch and the fanbase. Like with KanColle with Japan, Mojang needs to apologize to their fanbase for being so stubborn and stiff.


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    On a sidenote:


    RTS, various RPGs and other various "thinking" games have been on a decline thanks to lower attention span in people. It's being blamed on the 'Tik Tok' generation, and those I've seen yelling at me to do something in Minecraft while also telling me they dislike both Minecraft and Rising World. They prefer to be ironically political while telling me not to be. Hypocrites. People would much prefer to play games that are quick and simple, not long and tedious, yet still as rewarding. Sure, people and work and school, and that is fine. Everything else has been on a decline to which lazy game developers can get away with not making VR mode, co-op mode, or QoL fixes, among other stuff. Nobody desires RTS games anymore. The Golden age of gaming may have come and gone with the last few saving graces being Rising World and other games before they perish to a potato-brained generation.


    We shall see how things shall go in the future.

    Animals keep getting stuck in blocks, holes, windows, and everything else. When you mind up terrain they appear to be attracted to the new changes, similar to Minecraft mobs.


    - Animals all piled up in a hole while I was terraforming. Chickens done this in another spot forcing me to kill them all to continue with construction.


    - Rabbit stuck in a window frame. They also get stuck in blocks, and every other structure.

     


    I wish I took a picture of when chickens were stuck in the hole and when pigs and every other animal were stuck in my shipyard/drydock stairway.


    I also have to dig out a level enough terrain for sheep and cows to flee from altered terrain. They still get stuck, but if it's flat enough they eventually find their way.



    (I kept forgetting to share this. Now that it's shared I'm now relieved I don't have to worry about noting this issue anymore.)

    Hmm.... It appears I'm now talking to ghosts, or people who genuinely desire to see harm to me having now blocked me; Invisible posts:dizzy:. I'm certain there was a post and it's now deleted, hence why I deleted a reply thread. I probably was placed on a few block lists, but that probably explains how rude people have been. Shame. Deleted a reply to a post that was there, and now gone. Weird.


    Moving on......


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    Azur Lane & KanColle are indeed up there. Sadly, I gave up on KanColle, even if I recently obtained some new shipgirls. I wish I could carry over some of KanColle's charms into Rising World. Sadly, everything is out of my range so I still have to rely on someone, as stupid as that makes me feel. I'm overwhelmed with everything being highly spread thing on things I genuinely desire to do. I'm sorry I keep saying this over and over again, but if I can just have a helpful VRChat-SDK-esque modding tool/kit then I should more or less do everything myself in one manner or another.


    Victory Belles was a crap show. I don't want to see or be anywhere near it. Being treated like a circus animal in their Discord was insane. Everything always HAS to be my fault and I'm annoyed with people for that. They're always a bunch of hypocritical Saints. Rude. It makes Busou Shinki World look like angels:saint:.


    I digress....


    I'll happily show more Renge, IF I can find a way to have her imported into Rising World. I would happily make statues, monuments, and hopefully even as a followable 15 cm tall interactable partner. That is IF we can get the same styled tools as both VRChat & Tower Unite. I have my messy Renge model, I however have to sadly pick her out of the now-messy Unity files like a needle and a haystack manner. Pluck her out with a tweezer. I'll happily show Renge, but for VRChat side of things currently. [The point of this thread though is to have 2D image stuck in the API tool).


    As for Benio, I can most likely recreate her as a Rising World Dummy NPC version using default samurai armor and samurai sword. Hopefully we can resize her in the upcoming update to fit her 15 cm tall nature. As noted in another thread I'd place her in in my 'Busou Shinki HQ'. Once NPCs become interactive with everything around them (smarter NPCs) I can't wait ot see my Busou Shinkis roam around doing their thing. :wow:


    (If, and when we get a modding tool I'll happily try importing Benio (and others) as an NPC of her own with Rising World Animations, etc.)


    -------------


    Seeing as how things got derailed let me digress twice over.


    Expedition:


    I would happily desire to have the expedition window prompt for names and images, something to which you could feed the image into the in-game window. Maybe even prior to loading of the game (into the relevant folder) noting what portrait image goes where. I would find all relevant Busou Shinki images to (as with the shared Benio image above) to then have them seek out resources that could be dumped in front of you, or even later into a chest. Even if it's just a 2D image in a window it'll still be interactive enough.


    I was provided access to some Busou Shinki Battle Rondo image assets I could potentially make use of for this requested plugin, if it ever sees the light of day. I can use Renge, Benio, and other lovely girls, and anything other that's not Busou Shinki related.


    I'll wait and see. I need to bookmark these threads, or start new ones for a certain one. :monocle:


    I'm curious to see if these plugins shall see the light of day, especially with the help of other released updates for Rising World. The game genuinely needs these plugins. But as others have noted the game probably needs to update a few times over prior to seeing this plugin in the wild. :thumbup:

    (Happy Busou Shinki endeavors to any and all Busou Shinki fans :D)

    I'm amused a few folks actually managed to find this thread. Some (or maybe one) even helping me gain access to various new models. I genuinely actually forgotten about this thread assuming it had never happened at all. Had I known it was something I had initially desired I would have copy-and-pasted this to the Unity side of things while also deleting this Java thread. Maybe I should, or start absolutely fresh for Unity side noting what I desire from it. I should let this thread die and re-do the thread as a Unity one.


    As for the apology for Busou Shinki World I'm aware that users can be anal and rude on every bit of forums. I'm used to it, but I still do fight back. It's honestly a shame when people ignore you over trivial nonsense though. Childish. People have egos in ways they try to compensate for something they lack, but it be nice if we could talk like friends. People have forgotten how to talk to one another as humans. It was refreshing talking to other hobby folks in Japan. That was awesome! That's beside the point.


    I've already contacted (actually, been contacted BY them) the one person (or have for a long while now). I'm oblivious to the obvious. They provided me with Shinki Benio, Kohiru, Sharatang, and others. Awesome! I've also heard Red51 noting we'll get NPC Dummies for Unity version (upcoming update) so I can probably fiddle with something basic on the NPC Dummy end. If the NPCs can be resized then I can do something about that. At least a basic Samurai outfit and sword. I would have them wander around the recently built 'Busou Shinki HQ' (based on Konami's Kobe 1990's building) to contain all my Busou Shinki goodies. Once I figure out how to use any 'Model Loader' or 'object loader' I'll import them into my Unity world, including the linked Busou Shinki models. Granted, I also have to piece together archaic models together to even be used in both VRChat & Rising World. Everything is a hassle.


    I was shown how to use the texture renderer last night, though had to stop thanks to constant brain farts. We had a bit of a laugh, though shall figure how to use it out later. They know, I don't. I have to learn this stuff.


    Thanks, and I hope so as well. I guess it's time to kill this thread and revive it for Unity version. This thread isn't themed well for Unity. It needs to be re-done.


    Merry Tsugaru Christmas! I was also gifted a fully rigged Tsugaru model. Nice! A little late for Christmas, but at least she arrived late. Maybe I can have fun with Tsugaru next Christmas in both VRChat AND Rising World.


    So, I have Tsugaru, Sharatang, Kohiru, and Benio. Sadly, I have to fight to have them built up like models. Piece them together to then have them useable in both Rising World and VRChat. That's going to be a chore and a half. I simply desire to have someone knowledgeable to do this for me (Tsugaru is already molded & rigged).



    Just give me a properly detailed Rising World Mod Kit and I'll do everything on my own. :nerd:

    Oh? Desired to stay silent, but I guess I can't now. :silenced:


    Yeah, in theory you can make an object dance, or do some static stuff. As for if it'll stop or loop is something I have yet to find out. I desired to finally import some Azur Lane or KanColle stuff with some dancing animations to help Rising World, but even that is a chore. I'm going to have to wait until I either A) get a proper Rising World Modding Tool to simplifiy things, or B) Have someone to help me. If I had some simplified tools I would do everything on my own; I wouldn't have to rely on people. I would apply dancing myself. But with the way things are going I'm considered a "terrorist" by people and Steam support so everything is made needlessly harder than it should be. Maybe someone can manage to fill in the void while I'm here floundering like a fish out of water:dizzy:.


    I mean, look at VRChat's SDK (people are familiar with it) where you can attach animations, weapons, clothing, and other fun stuff with a few additions. Sure, it does hiccup, but you figure it out in the end via Youtube videos and tutorials. It's a bit clunky, but eventually even a caveman could make use of it (if taught and guided in a copy-paste manner).


    Then there's Tower Unite with NPC and custom objects with how you're able to import characters, objects, and posters with ease. Go to a modding store to pick up these 'void' furniture blocks, place them in your condo and you can then apply workshop models on them. You then have the ability to use the ingame tool to apply the character, objects, posters, or whatever you desire. You can then apply default animations, expressions, pose, what to say, and how to say stuff. It's awesome. The game is held back by clunkiness, but at least you can do it. (Rising World needs this sort of tool)


    I was going to mention something else but then I had a brainfart. In the place of a brainfart someone made a Wisp to follow you around. Just imagine a Busou Shinki following you around in that manner (using simplified tools a caveman could use). You shared me Benio in another thread. Yeah, imagine a Benio following you around. That would be awesome. Sure, she won't do much, but at least she'll be there to give you a smile. :D I currently have a Wisp to float around with the aura of Kasumi from Azur Lane. The same person who made the Wisp also showcased various dragons in various Animated states. They can't do much, yet they're there. I'm happy for them, yet wish that could carry over to everything else, especially for Rising World's benefits and Anime gains.


    As for your Krieg, that be awesome as well. I still need to make my platform though. I would happily make another sci-fi styled platform to have a Krieg dancing in my growing city. I still have yet to make a concert hall so if performances are a thing I would happily switch between models that dance to have things going. But alas, we're not allowed. Everything is still outside of my skill grade. :dizzy: Maybe once we get a properly working API/modding tool (similar to VRChat & Tower Unite) I'll be able to manage something.


    Quote

    You mention Rising WOrld is going to die? I just found out about this game I hope not. congrat son your Japan trip. Can't wait to see your finished platform even if no dancers provided to you


    I mean, Rising World is basically a teeter-totter, and on the middle line of it currently. It's both alive and dead at the very same time, though can be very much alive if certain tools can be provided to keep it alive. If we can get specific mods in play then you can for sure expect Rising World to be great. You would see so much hype and interest. I currently have someone helping me with Busou Shinki models from Battle Rondo so "soon" would be a good time to take advantage of this prior to their leaving. I was given access to my favoruite Busou Shinki, I simply need to convert them into both Rising World & VRChat use.

    (Kohiru, Sharatang, Benio; Tsugaru is a bonus)


    If I can just figure out how to use an object/item mod loader I can then start waving stuff around. Sure, they'll be purely static as a statue, but at least they'll be there for me to wave around. With how much people hate me I probably won't get animations applied to models (I may have to contact Red51), otherwise I was given the green light to use certain models in Rising World (making sure they work).


    Once things are ready, they're ready. I'll get to my platform eventually. I still have some backlog builds to work on, such as my Busou Shinki HQ I'm 70% completed building. It has 9 floors, now needs its special 10th floor, roof attachment, and even to start postering with Busou Shinki images. It may not do well carrying over to an eventual online server (may need to log what posters are where), it shall however be awesome to eventually showcase imported Busou Shinki models someone decided to help me with. :nerd:


    (Sorry for the wall of text. I simply don't desire to post over and over again.)

    I genuinely desired to be silent ever since Red51 noted he's still alive and kicking (had a good Merry Christmas), and that we're soon to obtain an update in January 2024. Whenever that shall be. Hopefully he actually manages to release it this time, and 3x the content.



    That's not why I'm here though.


    While building away at my Rising World build I had a strong desire for a certain type of train, and I'm unsure if Red51 is able to allow us to have it.


    ------------


    - Hanging Monorail:


    Japan has this hanging Monorail system, something which would be good in Rising World, especially for what I desire to build. Sure, cable cars would work as well, though mainly leaning on Monorail system here. Maybe you want it to go above your road-way, or water without issue, something which would be handy in Rising World terms. Cable cars would also be neat, it's however up to Red51. Having more control over your trains would be wise here.



    https://en.wikipedia.org/wiki/Shonan_Monorail



    I could have easily visited this hanging monorail in Kamakura, Japan, and I have the chance to do so properly this time around.


    ---------


    The focus for a potential Hanging Monorail.


    - The main trains can be on the "ground floor" while the hanging mono-rail could be attached to a higher location. The arrow dips down a bit to make note of a boat that is down below to shuttle myself across to a farm on the other side.


    - Closer to the edge noting how (once a building is constructed) the potential proposed monorail would depart the station to cross to the other side of the cove, or whatever you call this inlet area. Just something to be able to cross over the water to reach the other side.


    (The area you see below (under the drill) is where I intend trains to go around while attaching an "level crossing" in that area to reach boats, ferries, etc.)


    If not, I'll have to make due with horses, trains, and vehicles to go around. Or even a fast ferry boat, or whatever we're provided.


    I'll eventually build a proper bridge once we gain actual trains and bigger boats. Whatever Red51 allows us to have (and is able to implement), I'll make use of it. Same goes with modding and plugins. If people falsely hate me then I won't use anything, but if they're kind then I'll use whatever they provide me. If people desire to treat me as a terrorist then I won't be able to advertise the game in the manner that it is needed to be...


    Either way, I'm hyping up trains heavily. I hope Red51 is able to sanely (without issue) manage to complete stuff on his own roadmap to allow us to do what we can in this game. :monocle:


    Also, I'm not joking. I'm:nerd:serious when I say once Red51 implements trains (on the level of TrainCraft, and maybe Minecraft Create) you'll see Rising World being highly popular. Yes, even making a noticable dent in sales while attracting various and numerous train enthusiasts, such as myself. I can't wait for the teased train. Again, no rush, I however am itching while noting it'll be one of Rising World's "soft-power", similar to how Anime is for Japan. Treat it well and respectfully! :monocle:

    When adding custom mounts, they either have to support the same animations, or alternatively they need to have the same skeleton structure. Once custom assets are possible through the API, we'll add a smooth way to add custom mounts as well ^^

    Moose riding shall be a thing! WOOOOOOO!~

    Rising World is delayed till January 2024.



    Quote

    The Update isn't fully ready yet, but I still hope to get it ready within the next few days. If that doesn't work, it will be ready early January. I'm sorry for the long wait, but at least the update will contain more content than originally planned. ;)


    I finally have an answer (if indirectly), but at least we now are aware of the situation. Just a few more days, or weeks, until Rising World shall update with not one, not two, but three times the initial content. I mean, Red51 himself had to delay it so many times so we're getting more than we initially planned for. Nice! This is more than stupid Mojang (tied with evil Microsoft) does with Minecraft. All the more respect to Red51, and less so to Minecraft/Mojang/Microsoft (MC's Modding scene deserves respect).


    This is why I love Rising World.


    Genuine "Good Luck" and "best wishes" to Red51.


    I'm sorry, but I've also been heavily itching for trains. I hope that doesn't derail anything on Red51's side. He'll still do everything he desires, but that itch is so bad I need to play-test Minecraft via 'Minecraft Create' mod to have fun with Rising World styled trains. See you when you update the game. People also noted I'm a burden so I guess I'll be quiet for the next few days (until the update releases, or when I see something of interest). You also need to focus on the update (after the festivities, of course) so good luck and smooth sailing on that front. :monocle:

    December 25, 2023 - Merry Christmas! WOOOOOO!~ :party:

    My final round of festive cheer to one and all. Merry Christmas everybody! I know this is late, I've been all over the place myself. Rising World still hasn't updated, nor has my other indie game I'm following (it'll release in 2024). It's been a nice awesome Christmas (in certain ways).


    I had a lovely Azur Lane Christmas! WOOO!~ :party::party:


    Friend (roommmate/host) gifted me Azur Lane cards for Christmas. Small stuff because I've been struggling lately in building model kits. Too busy, not enough time, also focusing on other projects (Japan related). The other gifted me a winter jacket for my upcoming Japan 2024 Sapporo winter festival trip.


    - My Azur Lane gifts. Boosters in blue, trial deck in red. Yes, it's themed to Ironblood, meaning German WW2 shipgirls. ;)


    Yes, it has Bismarck and Tirpitz, as well as other lovely German shipgirls.


    - So satisfying opening up booster cards.


    - A third of my card collection now. Simply focusing on foils (the shiny cards).

     


    Their cat was stepping on my cards to which I had to shoo her away. She was rolling around, investigating, etc. She was high on catnip. You could probably see a bit of her in the two above images on the top of the pictures.



    - I proudly have an shiny foil HMS Fortune. Nice!


    - Anime tourists were making needlessly big fuss about Kashino. I also proudly have her as a shiny foil. ;)


    And with the $50 Steam gift card I managed to buy two games. I strongly desired them.


    1) Yakuza - Like a Dragon

    2) Fate Samurai Remnant



    Shall happily play this on my Steam Deck, as with other games. Can't wait to get back to Rising World though.

    --------


    P.S:

    To those who took the time to note their best wishes in this thread, I thank you greatly and highly. You guys shall have great karma going into 2024. As for those who are childish, even intentionally/purposely avoiding my threads, expect bad karma going your way for thinking vile thoughts. Karma shall catch up to you sooner or later. You throw people under the bus then expect bad things in return, it's common sense. For 2024 I expect people to return to their own sane ways; Actual genuine positive ways, not fake 1950's positive ways. It's for the best and the benefit of your own health and everybody else to be genuinely positive, not fake positive. :D


    I also see this thread and it makes me facepalm. Makes me happy people are festive, though people need to hold less grudges.

    https://steamcommunity.com/app…ns/0/4034726264102265093/


    Seriously. Hold less grudges and be more productive in society. Be kinder, be nicer. Stop throwing people under a bus over stupid egos. We just had Christmas, now going into New Years. Stop being bitter. I know I"m saying what I'm seeing, be more jolly and honest. Simple. People had a whole month and they instead chose to throw people under a bus. Shame. Bad karma indeed.


    I genuinely and honestly wish Red51 and team my honest and best wishes. Hope Red51 & team had a great Christmas. I wish them the fullest best of luck, as I always had been doing since 2015. I hope the next update, and those following, shall be released and well released in a healthy state. Red51 has an awesome game, hence why I'm here. I hope Red51 shall finally stop hitting various horrible hurdles and that we'll finally have our awesome updates, in due time. Also hoping Red51 had their well deserved Christmas vacation. :monocle::party:


    Merry Christmas and Happy New Year!

    (This thread has now seen its use. It served its full purpose. It also showed me who has was genuine and who was fake.)

    December 24, 2023 - Merry Christmas Eve!

    Merry Christmas Eve! :party:


    It's a shame we don't have a Rising World update, nor an indie game update I was looking forward to. Two games postponed till New Year's day, or beyond. Technical difficulties, etc.


    Had semi-fun in VRChat, even if I was lonely. It isn't what it used to be. VRChat is lonelier now more than ever with friends gone off doing their thing, and people simply being political and not neutral. Nobody knows how to have fun anymore, nor do they reach out. That's people's problem, they don't reach out. They shell up and hole up in their social bubble. It had me explore solo. Loneliness is one of the worst feelings you can have, especially seeing how we're social creatures. We need to talk or else we simply end things brutally. People are more cruel than they ever were. Good thing there is Anime to distract you long enough to feel a drug-like happiness.


     


     


    Christmas in KanColle, a game overtaken by Azur Lane.


     


    - Admiral!Happy Christmas!今日は飲みましょう。乾杯!いいわね、こんな日も。

    (Admiral! Happy Christmas! Let’s have a drink today. Cheers! Today is a lovely day too.)


    Nothing on the Azur Lane side. Just festive outfits, that's all.


    One more day and then this thread shall have seen its use. Thanks for putting up with this thread, even if I'm constantly needlessly thrown under the bus day in and day out. I simply desired to be festive, especially trying to eargly wait for two indie games (this and a +18 game's update), neither of which saw the light of day. Maybe later. I guess we shall be ending the year on a negative note, even if it was my Rabbit year allowing me to have visited Japan for 35-ish days. Good start, bad burn, and horrible crashing of the year (People in general need to be more positive and less of a debbie-downers). Maybe.


    Merry Christmas Eve and Merry Christmas! :party:

    December 23, 2023 - Counting down to Christmas:

    I'm now getting bored of Bing AI image creator desiring something more proper. Maybe actual Christmas celebrations, actual Canadian content, or more genuine perspectives. Everything has to be so fake and mind numbing it all becomes troublesome (I'm not talking about AI). Trying to have fun where able though. Bing AI decided to lock me out for 8 attempts it blew the steam out of my enthusiasm. Microsoft sucks on everything, including Minecraft, Flight SImulator, and AI prompts. Screw off........ So corrupted, and bloated.


        


       


    And the best for last.



    Two more days to go, then I'm done with this thread. I simply desire the upcoming Rising World update with horses (and biomes) so I can continue having fun in that game. I then desire to see fishing and hopefully trains and boats after that. I'm genuinely itching for trains so badly...


    I'm also more on the tired-depressed side again because of how people behave. I need a proper dose of positivity and kindness from people (again), though am aware people enjoy being stubborn in both IRL and virtual manners. I'm genuinely however fed up of people telling me everything is my fault when they themselves need to look in the mirror. It's December, let's have proper fun.



    (I initially desired to share this Azur Lane Guam screencapture in this thread, not the alternate one elsewhere relating to Rising World. It summarizes my reaction on most fake things happening everywhere; Forums, Twitter/X, Steam Censorship [Bans], Discord, etc. Yeah, realy..... Holy shit......)


    I'll need to eventually find actual helpful people in the near future to help me with my side-projects and Rising World creativity.


    -------


    Merry Christmas!:party:


    We're almost there, though Red51 seems to be suffering a lot (or hopefully having fun during Christmas). We may not have a Rising World update for 2023, I however do have another indie game which shall update tomorrow, or Monday (24, or 25th). Indie games are fun. Maybe Rising World shall be covertly dropped as a surprise for Christmas, or it may actually be last minute 2023 drop. Or even 2024, as others have pessimistically suspected.

    This is all for scientific purposes. TrainCraft being one, Minecraft's Transit Railway mod is another.


    Getting Started - Minecraft Transit Railway Tutorials Episode 1


    https://minecraftmtr.blogspot.com/p/home.html


    Whenever I have time I'll fiddle with this, but I love seeing the Japanese train I've been on personally, among others. Seeing this though, I would still prefer the Rising World take on trains. Imagining this for Rising World has be highly hyped. Makes me wonder how Red51 shall have us create railways, trains, etc; How realistic it shall be. What materials to use to create everything. How trains shall run, how capable they shall be. The mod notes automated trains on schedules, how will Rising World compare to that?


    Fun stuff. I need to look into this more. (Maybe on, or after Christmas) :nerd:


    ------------


    Bonus:


    Trains add a nice atmospheric touch to real life and games. Can't wait to see them in Rising World as well (as noted at the end in the below video passing a mountain).

    Let's just say that what I heard of trains for Rising World makes me want to hype it more than any other train game I was made aware. Even so, I still have to make note of the failings of Mojang and MIcrosoft for being idiotic, political, and tardy. Everybody hates Mojang more and more for simply teasing and adding only ONE feature at a time for Minecraft. They fail to improve other elements of the game. Imagine if Red51 added one single feature to the game every 3-6 months. You'd be livid. I would be livid.


    They still have yet to add Pumpkin pie (placable like cake), were purposely tardy on storage boats (boats with storage chests), and refuse to improve their minecarts in the game. The minecart post/tweet is why I'm posting this post on this forum right now. So tardy, yet we'll know Red51 shall implement his trains properly. :nerd:



    The best implementation of trains had to be through the modding community. The mod is called 'TrainCraft', and has to be one of the best train experiences I've had.



    The way I view Traincraft is what I'm expecting out of Rising World's implementation of trains. Of course, everything is "subject to change", though the general idea is there of being able to use any train (steam, diesel, electric) while being able to go to-and-from various areas on a whim. Trains actually improve the quality of life on everything, and I can't wait to have them. I'm sorry I keep repeating myself, but it's no joke when I say Rising World's trains shall be one of the best things to happen to Red51. It'll be something you could seriously dangle in front of someone to have fun with, as long as it's taken and treated as seriously as described by Red51.


    When Red51 implements trains it'll definitely be one of the best selling points of Rising World for people to have fun with. No joke! I'm 100% serious. Once Red51 implements trains, and proper boats/ships Rising World shall even make a fun dent on train sims, as TrainCraft has done for Minecraft. Imagine playing Rising World just for trains! I'd be fine with that. As noted by Red51 you could potentially auto-pilot your train at lower speeds, among other fun stuff. Rising World to have basic, yet detailed trains is indeed a respectable soft-power for this game. Take good care of it! :party:


    (Sidenote: There are people who desire me not to point out Mojang's and Microsoft's flaws because they desire fake politics to ruin everything. People believe their corporate corruption, I don't. I simply desire a proper game that is also fun as it is detailed and a nice side of quality. I don't want fake crap. I simply say it how it is, and I want things in its perfect quality, as a stereotypical German themselves desires. Quality over quantity. We Canadians tried to make proper vehicles in a quality state (Avro Arrow, Scot Truck, Knight XV, and a few others) , we sadly were sabotaged by our southern neighbors. Point is, more true Red51 is the better this game shall sell.)


    Just know that once we're officially given properly working trains I will hype the heck out of it. I'll make a proper train yard, a proper train network, and even FINALLY share videos of it, other than taking pictures constantly. I genuinely desired to make videos in Rising World, I however have to build things up before that. Rising World's trains shall be a soft-power we genuinely need to take advantage of, seeing as how people are wary and shy on API and modding scene. Rising World's trains shall be nothing to sneeze at. :love::party:

    Part 2 to the above because it be messy to edit it into the above.


    -------------



    A compromise would be to leave gold spawning along rivers, or certain sub-biomes connected to land and water. Done! (Red51 willing).



    Fantasy? Magic?


    Red51 themselves desired to have a fantasy biome, it however was lost to time in the 2014-2015 timeframe. Can't source it anymore, he however desired it. He'll get the final say, though the proper way to do it is the following.


    1) Have it be hidden away, like the Mushroom biome once was for Minecraft. It's now a more common thing to which you can view #4.

    2) Have a dungeon lead you to a fantasy biome, as noted by Red51.

    3) Obtain fantasy items only from said dungeons & biome, as noted by Red51.

    4) Have the fantasy biome also be a parallel universe/realm, as noted by 'Twilight Forest' mod for Minecraft.


    For Magic itself:

    1) Have basic magic applied to the Plugin API to have us inject it into our game or not.

    1.2) Have basic magic available via 'Mod.io' to help seed the potentials for more potentials. (Have other mini-mods and examples hosted there to give people ideas. Even the allegedly hated 'zombie mod'.)

    2) Magic should be basic for simplicity sake. Fire, water, earth, healing, and flying. Simple stuff, not complex RPG stuff. Beginner-level magic.

    2.1) More complex spells should be left for modding/API stuff.


    Everything other than this would needlessly complicate things for Red51. Suggesting otherwise would ruin the flow of things, and those who work on games know to keep things as tidy as possible.


    For the note on Aircraft, and computers, should make note of the following.

    - Aircraft: Twin Otter, Helicopter, balloons, and airships. Anything other would ruin the game.

    - Submarines: Bubble and singular occupancy types (view Subnautica's 'Seamoth' as an example).

    - Computers: This can go more wild, thankfully.


    As for modding/API Plugin itself - Rising World Modding Kit:

    - Have a proper modding kit to allow for importing of 3D Entities.

    - Apply standard Rising World (or custom) animations onto those entities via the modding kit.

    - Import various models (Humanoids, furniture, food, etc) via this same tool. (Can edit values both inside and outside of the tool to give various objects and materials various values.

    - If allowed, even go further by importing vehicles by giving them vehicle-related values. (Example would be importing a tug-boat. Give it values of that of a tug-boat, and where the player would be positioned, if allowed to have various "attachments"[Customizations], etc).

    (Via VRChat's Unity SDK, Tower Unite's NPC & object importers, Valheim's & Craftopia's VRoid injection.)


    (Side-note: The more wary one is of NOT adding an 'Rising World Modding tool kit' would further hurt Rising World's chances of long-term survival. Being able to have a RW Modding Kit would boost the longevity and creativity in ways that has kept VRChat, Craftopia, and maybe even Tower Unite alive till now. The more hesitent and reluctant one is would only show Rising World is destined to perish. I'm not speaking of arrogance, but out of respect and high-concern over Rising World's healthy. Making serious note of having a RW Modding Kit would go a long way in both customization and keeping Rising World alive. Sure, rely on API, Mod.IO, but you still need a helpful user-friendly RW Modding kit to further bridge the gap. The more one resists the more harm it does to Rising World. Choose wisely.)


    An expansion would be interesting, though Red51 desired against it. Maybe he'll vote in favour of it for later for more complex "future-modern" stuff. Who knows. Maybe inject fantasy & Magic into that as well for further funding of the game. If you want magic then pay an additional $5-15, though people obviously wouldn't support multiplayer servers. They would rather wield pitch-forks and fire blaming everything on the "weaker" person, alleging "antagonizing" insults, etc.


    Everything is up for Red51, though what I listed would help Rising World, as experienced and learned in other indie and modding scenes.