My current concern is how well does it run. Is it fun?
[If my last post seems weird then let it be noted I had 2 beers of Sapporo trying to celebrate New Years last night with VRChat choking here and there. Shal be doing some minor implied corrections here and there.]
The answer seems to both be "yes", and I even noted how it even runs nicely on my Steam Deck. I'm certain if I started adding mods and other stuff it'll become a bigger chunkier game, and that's something that goes without saying. Sure, that's awesome. As for all the nitty gritty stuff? Neat. Noted, though not currently concerned about that. Maybe later, just not right now. Thanks for going out of your way to note it though.
Games like HoloCure, HoloParade, or Titan Quest managed to drain the batteries of my Steam Deck in a couple hours (or less); Mintest managed to keep running from roughly 8 pm till 11:30 PM until I was eventually forced to jump onto VRChat for New Years. MineTest was able to provide more gameplay time than any other game. Even then, I wasn't allowed to have fun, even thinking maybe I should have stayed on Minetest instead of dealing with VRChat's weirdness. Servers choked, people struggled to have fun, and even refused to acknowledge my presence (as they always do). I would have regrets either way, but yeah. Minetest was more addicting to me. It provided more fun for me, though it'll be awhile before I share images of it. Thinking Minetest would do well for my flight to and from Japan allowing me the basic joys of other games which only allows 1 hr & 30 min gameplay, or som. 5 hours and 10 hours.
Rising World goes without saying is a beast of a game. Yes, I can run Rising World and I will play it whenever I do have the chance to. I've played it in a hotel before, though have to keep tethering my Steam Deck. Now, with plugins, it makes it harder to carry over my saves (and even posters) needing an eventual server to connect to. If I can carry stuff over in a better manner then Rising World would be more appealing with QoL save & backup issues.
Quote
Minetest is not a game anymore (since 0.4.0), it is a game engine now.
Maybe Minetest isn't a "game" anymore, it still is a game regardless in that I was building a home and a road, as I normally would in both Minecraft and Rising World. I had basic "fun" rediscovering something which was now lost in time. The magic of "rediscovery".
After you noted about "developer arrogance" I tried loosely seeking anything about it instead finding why people prefer Minetest instead. People have only good things to say about it, or so I can find at a glance.
Quote
, now user should select game manually.
Yeah, I'm still trying to sort my way through this trying to figure out how to obtain the mini-map radar display, among other stuff. I found tram mods, and other stuff, though haven't really fiddled with it until I felt satisfied I had enough resources to invest into various mods. The selling point of Minetest was how you could drop in and out of mods with ease, though I have yet to fiddle with "how".
It's nice to note the nitty gritty stuff, and it's nice to know. Even learning how Red51 had to struggle with Rising World (with water) was also a nice learning experience. I've had my fair share of development pain to which I even struggled to get games far enough, or even in a released state. Games, mods. Simple stuff. Even then my concerns always drop back down to the basics of - "is this game fun?".
If something stresses me out heavily I simply seek out the basics in the end. If a developer is moronic it's fine to note it, and I'm happy you're doing that, but then you burn yourself out and play simple games. I eventually find myself playtesting some random game I never initially desired eventually finding them fun on a basic 'Nintendo gameplay' manner.
Quote
Like any capitalist Microsoft is earning money, and looks like they are good at that. Actually without Microsoft MC will probably just become stagnating in 2012-2014 and slowly die (that was an update crysis when MC hit the bottom of its popularity since 2011).
Money over gameplay.
Probably. Minecraft did die out on me because of other people and other games coming and going. The gaming industry was also on life-support as well with people constantly (and seriously) noting "games are dying". AAA and Indie developers were struggling to make good games (or even intentionally refusing to) causing many players to vent in frustration. I saw 'MarcoMeatball' make note of "games are dying", not realizing how empty the gaming pool was forcing players to migrate over to Asian-made games. He didn't realize the full context. He laughed, mocking the Youtube videos after indie game developers and Japanese game developers mended the situation, somewhat. We're lucky things have been mended, just not fully recovered yet.
Gaming scene was genuinely messed up, no doubt about that.
Also didn't help you had (and still have) arrogant game developers even intentionally being tardy and lazy, gaslighting various situations. They would end up writing up novels about how and why they can't make VR games, co-op, nor add specific features. In the end it was laziness from various developers. Maybe some were honest, the rest (noted via Reddit) were lazy as f***.
But yeah, circling back to Minecraft it genuinely stagnated on various levels, even on a personal level for me. Infighting with people, and the gaming industry failing to be as honest as it was back in 2006, or so. I keep noting Silent Hunter 3 as being the best example of a proper "passion project".
Yes, the game lost most of its original identity, but it also get many new things to work with.
I can't deny that. I do agree with that and was happily thinking about how awesome it was to have horses, campfires, certain block types, and etc. Most of the new features are awesome, while others were more of an "WTF?!" moment. I genuinely admire the features, and tried playing it long-term for people to simply stagnate out of the game. Nobody desired to play long-term causing the game to constantly die. Every server I tried hosting people would just "lose interest". Even on other people's Feed the Beast servers as well. It has its charms, people have short attention spans.
- Horses's hooves were changed for no reason, other than "change". Why?
- Beacons - was cooler in the snapshot than it was in the final release. The community revolted, yet was still kept the same boring way. If we could revert to its initial snapshot appearance it would be cooler.
- Pumpkin pie still isn't placable as cake, or so I'm aware.
- Cargo Boats took YEARS to be added into the game. I'm 100% Mojang saw my Tweets, they still ignored me. They added it via voting, and even a belated addition into the game.
- Foxes are cute. I'm happy they're there, they take items, I'm however sad I can't befriend them. I wish I could have one as a pet. (This is the same for Rising World).
- Mojang/Microsoft now bans you upon being blackmailed (similar to Steam Support). You basically sneeze and get banned.
- Minecarts need a heavy revamp in Minecraft. I've seen posts on X even noting how Minecraft's suffers greatly in this regard. If it replicated even HALF of TrainCraft mod then it'll be a better addition to the game. (Red51 promised and teased various train types, and how they would run. I'm now expecting proper trains from Red51 than I do any other game from what he noted trains would be and how they would behave.)
There are tons of mixed feelings. Minecraft is both "Good" and "bad" at the very same time. Minetest simply brings things back to its basic and simplest core.
Yes, we don't have simplified villagers that can only walk and open a randomized trade menu, now we have complete village mechanics with jobs, necessary beds and houses, complex trading, village sieges, wandering traders and so on.
Millenaire mod
https://millenaire.org/
I have yet to play it seriously, though the times I genuinely played had a far better implementation than the vanilla side. Sure, I mass-produced paper and even sold zombie flesh to vanilla villagers for Emeralds, things were far better in Millenaire mod.
We also get many other things that were originally promised by Noth, but not implemented at all - cave biomes, ocean content, advanced End boss fight, complex customizable worldgen, advanced rendering system, multithreading and many others. And Mojang finally clarified their EULA (which was not clear since 2013), now all rules about user-made content are finally clear.
Yup! Good and bad stuff at the very same time. I was genuinely happy seeing more Mushroom biomes, and even the overly belated Cherry Blossoms. I'm genuinely happy there when I played with friends. Good times. It's fine, it however gets dragged down by a corporate feel. If, and when Rising World has Cherry Blossoms I shall be happy lining my roads with them. Hope we'll obtain Cherry Blossoms in the future!
I still have that world waiting for me if I ever decide to go back. Shall wait and see if we ever do.
Additionally Microsoft expanded Minecraft universe, now we have Minecraft Story Mode, Minecraft Dungeons, Minecraft Earth, Minecraft Legends. Yes, not all these games are good, but without Microsoft Mojang will never experiment with creation of something except Minecraft. Minecraft Dungeons actually looks like a Minecraft that we all want to see - with nice graphics, animations, textures, models, story and combat. It also has much better environment than original game. Without Microsoft that will be just impossible
I'm amused you had to disclaimer "not all these games are good".
Minecraft indeed expanded on the lore, and that's fine. Everything simply goes back on how Mojang and Microsoft are corrupted. It sucks.
I'll admit I had fun with the main game, had nice moments in Dungeons, and even considered Legends. If I had to defend a game, it would be Dungeons. I would genuinely defend Dungeons as a nice spin-off game. It's a shame Mojang/Microsoft dropped the ball with Legends.
Legends died off immediately while Rising World is still hanging on, if barely. We genuinely need the next few updates to keep Rising World alive. We need more updates. If we had fishing, more API plugins, and eventually trains then you'll see an awesome rebound. I'm 100% even trains alone, if realistically added, would genuinely save Rising World from stagnation hell. You have a nice amount of train enthusiasts out there who would play Rising World solely for trains. If Red51 adds trains, and if the community plays with trains, we genuinely need to treat that feature with the utmost care and attention. Trains shall be Rising World's "soft-power" feature. I say this also because of what and how Red51 noted about trains.
Yeah, you have the good and the bad at the very same time in regards to Minecraft.