Destruction mechanics suggestions

  • Static structural elements during interaction can fall to the ground and become static objects again without losing their shape, an explosion can interact with structural elements (wooden house planks can fall in different directions and become static again after a certain time), will give reality and more interactivity with the world (probably not harm performance:thinking:)

    Fire system, wooden materials burn over time changing their texture on a burnt tree, also falling to the surface so that a mountain of static burned garbage remains from the house.

  • Implementing physics or gravity for construction elements is a bit tricky unfortunately: The user can freely place them (so they're not bound to a grid, for example, which makes it computationally intensive to find connected elements) and there is also no limit about how many elements could be placed. Some buildings consists of tens of thousands or even hundreds of thousands of construction elements - calculating structural integrity for them would have a big impact on performance unfortunately :(


    However, it's still something we may add in the long run ;)


    Fire system, wooden materials burn over time changing their texture on a burnt tree, also falling to the surface so that a mountain of static burned garbage remains from the house.

    Fire is also planned, actually we did some experiments with that some time ago, but it's also a bit tricky to implement good looking fire (due to the number of construction elements a building could consist of, but also due to their size - if a user creates a big construction element [e.g. a block with a size of 5x5x5], it's getting tricky to render fire appropriately on that). But as mentioned, it's still planned ;)

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