Good day, I'm not sure if this is intended or not but when custom pivot point is active the rotation will be always global (without orienting by normal of face where element is attached). This is the opposite behaviour to automatic pivot point which will change rotation of element. Due to differences in building between versions and this behaviour of custom pivot point some constructions that were easy to build in older versions are now really hard to build as you can't attach element properly
Rotation with custom pivot point
- paulevs
- Thread is marked as Resolved.
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It's true that the element doesn't align to the element in the world in case of manual snapping... but I agree that it would be better if the element aligns to the world element... we will change that with the next update
Due to differences in building between versions and this behaviour of custom pivot point some constructions that were easy to build in older versions are now really hard to build as you can't attach element properly
Was this behaviour really different in previous versions? IIRC the manual pivot snapping always behaved like that... we didn't touch it recently, so if something changed in this regard, that must be a bug.
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Was this behaviour really different in previous versions? IIRC the manual pivot snapping always behaved like that... we didn't touch it recently, so if something changed in this regard, that must be a bug.
I mean behaviour of object rotation in general, looks like it was changed in 0.3. For example previously boxes were able to be attached by center to other objects points which made placing them simpler, now they are snapping by edge instead of central point and placing them with old behaviour is possible with custom pivot point, but due to its behaviour their rotation will not follow local normal
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Hmm... that's weird I'm not sure what you mean exactly, so maybe this change was indeed unintended... I will take a closer look at this issue!
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