error when i connect unable to connect to dedicated

  • i got a dedicated up and listed i can see it others can as well but when we connect in server cmd window this error pops and ends in a unable to connect any ideas?

    [EXCEPTION] Channel 0 threw an Exception

    Exception: No serializer found for id -22376

    at JIW.Network.Serializing.Core.Serializer.DeserializePacket (RisingWorld.Common.Utility.NativePtr data) [0x00000] in <00000000000000000000000000000000>:0

    at JIW.Network.Core.Common.Event.ReceiveServerPacketEvent.Execute (JIW.Network.Core.Server.AbstractNetworkServer server, JIW.Network.Core.Common.Event.NetworkEvent networkEvent) [0x00000] in <00000000000000000000000000000000>:0

    at JIW.Network.Core.Common.Event.NetworkEvent.Execute (JIW.Network.Core.Server.AbstractNetworkServer server, JIW.Network.Core.Client.AbstractNetworkClient client) [0x00000] in <00000000000000000000000000000000>:0

    at JIW.Network.Core.Common.Channel.Run () [0x00000] in <00000000000000000000000000000000>:0

    at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0

    at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0

    UnityEngine.Logger:LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    JIW.Network.Core.Common.Channel:Run()

    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)

    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)


    ::::SERVER: CLIENT 0 CHANGE STATE (Uninitialized -> Connected)

  • red51

    Approved the thread.

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