i got a dedicated up and listed i can see it others can as well but when we connect in server cmd window this error pops and ends in a unable to connect any ideas?
[EXCEPTION] Channel 0 threw an Exception
Exception: No serializer found for id -22376
at JIW.Network.Serializing.Core.Serializer.DeserializePacket (RisingWorld.Common.Utility.NativePtr data) [0x00000] in <00000000000000000000000000000000>:0
at JIW.Network.Core.Common.Event.ReceiveServerPacketEvent.Execute (JIW.Network.Core.Server.AbstractNetworkServer server, JIW.Network.Core.Common.Event.NetworkEvent networkEvent) [0x00000] in <00000000000000000000000000000000>:0
at JIW.Network.Core.Common.Event.NetworkEvent.Execute (JIW.Network.Core.Server.AbstractNetworkServer server, JIW.Network.Core.Client.AbstractNetworkClient client) [0x00000] in <00000000000000000000000000000000>:0
at JIW.Network.Core.Common.Channel.Run () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
JIW.Network.Core.Common.Channel:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
::::SERVER: CLIENT 0 CHANGE STATE (Uninitialized -> Connected)