Good day, I'm interested how lights created with plugin API (especially with prefabs) will be handled by the game. If I'm understanding correctly the game controls amount of active light on the scene, so will lights from prefabs also be included in that counter? Or they will be separate and creating too much prefabs with lights will cause massive lags?
Another question is about light shadows, due to light behaviour from some objects I can suppose that shadows are not recalculated per frame, but when neighbour objects are updated. Will this behaviour be applied to prefab lights?
And the third question - is it possible to make light and control it programmatically from plugin side? I saw some methods that are probably related to it (that adds components to game object), but looks like they are not finished