Hi,
I've noticed a few times that the Debug Console gets spammed with NPC X IS FALLING (X, Y Z) events.
Maybe a counter with a threshold and a npc.destroy() method in required?
Hi,
I've noticed a few times that the Debug Console gets spammed with NPC X IS FALLING (X, Y Z) events.
Maybe a counter with a threshold and a npc.destroy() method in required?
Apparently this happens if an npc gets stuck somewhere
This causes the game to spam this message...
We'll fix the "getting stuck" issue with the upcoming hotfix (which will be ready in the next couple of hours), but we'll also remove the "NPC is falling" message (as it's quite useless anyway) ![]()
which will be ready in the next couple of hours
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