Very nice yahgiggle 👌
Posts by yahwho
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Hi, not sure if this has already been posted.
I've seen a fair few players mention that when they dismount from a horse (particularily if the horse has only just stopped) that they are instantly killed.
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Do you still want the player to be able to interact with the npc, so only the rendering is turned off with the invisible setting?
As noci said, if there is an option for both that would be great.
Certainly would need the interaction event available.
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Hi red51 being able to set an npc to invisible in conjunction with this would allow for some very cool stuff to happen
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Small addendum: The next update will also introduce a new attachTo() method for game objects (including volumes) - this can be used to attach a game object to an existing player or npc, so it will automatically follow the player/npc in a performance-friendly way with no jitter or delay (of course such a method also provides many more possibilities, like adding new headgear to a player or npc etc)
Amazing 👏
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Bandits!!!
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It's that time of the year again!
Happy Star Wars day all!!!
May the Fourth be with you!
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and also spawn animals
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I mean, also, the very first post in this thread tells you all this and more...
But thanks for the feedback, maybe things need to be a made a little more foolproof.
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There's also nowhere to find how many coins you have
This information, on how many coins you have, along with a lot of other information has been available pretty much since day one. Also, the introduction text when you first join the server, you know, the text that says in bold red writing "important you need to read this" tells you exactly how to see the below readout screen as well as how to earn crowns etc.
I can't really help you if you don't read the information provided room6675 😅
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Hi everyone!
Development updates for Medieval Realms may have been a bit quiet recently. 🤐
But I can let you know I'm up to BIG plans! 😉
I'm currently working on a medieval folklaw will-o-the-wisp fully-autonomous addition to Medieval Realms.
This update will bring you an AI-enabled will-o-the-wisp to MR.
Although I don't want to spoil too much of the suprise...
Here's a tiny sneak peak 🤫
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Great news
I'm assuming we would be able to do post processing on the rendered scene and *then* add UI elements that are not effected by the PP?
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Can you post that part of your permissions file? It definatly works, I've turned off distance to players on MR.
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Hi Red, there is a typo in your installer link in step 2.
Link goes to: https://unity.com/releases/editor/whats-new/2022.2.12
Should be: https://unity.com/releases/editor/whats-new/2022.2.21 ?
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Lighten up, Mr Angryff.