Posts by yahwho
A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.1 (2024-09-02)
Latest hotfix: 0.7.5.1 (2024-09-02)
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i also have that setting set to true
Weird. No idea then. I do know that the issue was happening *all the time*. After setting to false the issue went away.
Certainly not resources, the server has plenty.
It was Oz who gave me the idea. He mentioned when the server got stuck at 10% loads - he noticed that the world was "rolled back" - sometimes up to an hour (when the database in memory should be writing to file every minute).
Having just written this, maybe it was the AV software that was causing it?
It would be nice to test this theory, but I don't like the idea of almost intentionally putting the server in a position where folk could loose an hours build work.
I know I would be aggrieved.
Edit: *all the time* means at least once if not twice a day.
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Forums are for conversations, this is a conversation
It would be nice to see 100 players on a server, but I don't think I've ever seen that many MP players online spread across all server let alone on one
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Having said that, since the last hotfix I've had at least one person mention a 10% load issue.
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Well turning it off fixed the problem. *shrug*
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Also pretty sure there is an NPC cap setting in config file.
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Please have a look at your log files and see how many npcs you have on the server......
In 3 days after rebuilding the server I managed to get 9992 npcs running around the server.
Other server owners are apparently deleting npcs from the server every few days.
Hope this helps.
I've never deleted any NPCs. I think there are 10's of thousands of them...
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I've fixed the 10% load issue. It was running the database purely in RAM (albeit ECC).
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Thanks for all your hard work and continued dedication to Rising World red51 and KingGenius - the update looks fantastic (as always)!
My office is being renovated, so I've got no access to my computer, meaning I won't be able to play this update for at least another three weeks...
But once it's all back together I'll definitely be loading up RW first
Thanks again! Keep up the awesome work guys.
P.S. love the demon hound - that was a great surprise!
Are we able to set bandits to spawn during the day too like in the java version?
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I think this may be resolved.
If the issue does not come back in the next week, I'll post what caused the issue.
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are you comparing the games with each other? they have completely different development cycles. red had already confirmed that an update would be coming in august. it looks like it will be 31.08. just relax, it will be ready when it is ready
@23:59
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Restarts are every 24 hours. However, the 10% I've known to happen before I've left for work in the morning, at which point the server will have been up for only a handful of hours.
The client connects, gets to 10% it's the authentication step which appears to timeout and then disconnect.
I've been on the server, with others, playing fine, when the 10% issue happens to joining players.
If I disconnect and then try to connect again at this point, the same happens to me.
A server (RW) restart is the only thing that fixes it (temporarily).
Not sure if this is relevant, but the server sits in a Virtual Machine, but having said that, the old java version of MR sits on a Virtual Machine on the same hypervisor.
The java server has no problems (runs off same Virtual Switch). This server is sometimes up for a week without a restart, and players connect to, and play on it still without issue.
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Nope, still happening
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OK, I've reduced the chunk lifespan, let's wait and see.
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Chunk loading happens after the authentication process though?
I'll give it a go but I do think the problem happens further upstream from this.
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Hi Juggernaut
The allocations are already higher than the default settings.
Settings_ChunkLifeSpan=2400
Database_InMemory=True
Plugins_Memory=16384
The players are connecting (that's what happens up to 10%) but are not being authenticated. This does not happen all the time, it can happen a couple of times a day, or be fine for days on end.The server resouces are at 1% CPU and 8% RAM. I don't think resources are an issue
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Yep, it's not that (though that has happened before), the logs are still rolling, you see players connect and then disconnect before [AuthenticatePlayer]
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Hi red51 , will it be possible to add extra info into the logs for when the new update comes out?
MR still gets 10% loading errors. The only fix is to restart the RW server.... which always works until it strikes again (so it's not like I have to restart the OS or reboot a router).
We get the
:::: SERVER: CLIENT X CONNECTED (0.0.0.0)
:::: SERVER: CLIENT X CHANGE STATE (Uninitialized -> Connected)
PlayerAuthRequestReceived (Player, UID, 0.0.0.0)
But instead of getting next bit...
[AuthenticatePlayer] - [TIMESTAMP] - UID Player [DATA]
We get...
[ENET SERVER] Client X disconnected (0.0.0.0)
This seems to happen totally randomly. I've got Wireshark waiting now for the next time... but I'm not convinced that will shed more light...
Has anyone else had this 10% load issue for players? It's becoming a real pain.
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Very nice yahgiggle 👌