Posts by yahwho
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The event onPlayerEnterVehicleEvent
Returns null values. So even though the console states:
So if you try to grab the passenger Player object you get null.
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Hi Red,
My plugin protects players doors from being opened and closed via the PlayerObjectInteractionEvent.
However, this does mean that all doors, be them locked or unlocked are unoperable by players who do not "own" the land.
I would like to make this so that players can open unlocked doors to explore builds.
IWith that in mind I've noticed that the event.getObject().getInfo() will return a 0 if the door is unlocked or a 1 if it is locked. (This return type is a Long - not sure why?)
Anyway, the main stumbling block is that this method (PlayerObjectInteractionEvent) isn't called if the player holds down the action key to access the objects radial menu - so anyone can lock or unlock a door.
Is there a method that is called when these kinds of radial menus are opened? I can't seem to find one? Maybe one does not exist!
Maybe we need a new method to check if a door/chest is locked or not? One that is invoked *before* the radial menu pops up.
(In addition I have noticed a small bug you may want to fix. When a door is flipped to enable "double doors", one of the doors radial menu is the wrong way round ("open" and "close" are the wrong way round.) See below:
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This is incredibly sad news.
My thoughts and deepest condolences are with Juggernaut's family, friends, and loved ones during this difficult time.
He was a true gentleman who brought so much to the community, and his presence will be dearly missed by all who had the privilege of knowing him.
Rest in peace, Juggernaut.
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Yea joining a server at the start of a long autumn and winter would be very hard for a new player.
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I just use the built in RW scheduler. It shuts down on time, it just doesn't restart.
Unfortunately I've gone downhill fast today with a cold so I can't really look into it more at the moment...
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Unfortunately I've not tried yet. My first day of Christmas holiday and I'm coming down with something bad.
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red51 not sure what I did but I ifnally got it to work. What I did was use my steam ID instead of anonymous ... also reset steamguard for steamCMD for that pc as i change PW recently .. and that seems to have done the trick.
thank you so much for the update and your time.
Hi,
Just to mention, updating the regular way worked fine on my server (Windows server) but on my workstation (Windows desktop) I have the same issue as Juggernaut
I am logging in as anonymous. I will try my Steam account now...
Just though I would let you know, as this has not happened to me either before.Edit: yes using a non-anonymous account worked on workstation.
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Hi guys,
Has anyone else had issues with servers coming back up after a scheduled reboot since the last update?
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Thank you gents.
Red, great move moving the resources and limiting where they spawn. Provides a progression system. Temperature > Tundra > Arid.
Juttery clouds and sunset
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I've had a few people ask me now about gold and not being able to find it anymore.
Can we get some more information on where to find this resource?
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There appears to be an animation issue with clouds - is this known about? Otherwise I will upload a video to show you.
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Lovely update red51 and thanks for fixing the API null returns so quickly.
Really love that the leaves change colour with the seasons! Really adds to the immersiveness.
Big thanks to you and KingG for all your hard work.
Hopefully you won't have too many more bugs to iron out before a well deservered Yuletime break!
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It's evt.getPlayer().getName() that the plugin uses.
But there is also a database write afterwards.
So I'm also seeing a MySQLIntegrityConstraintViolationException which is saying the PlayerUID cannot be null.
Which implies to me that the player object is null.
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Hmm... do you mean the event object is null?
The console records who has joined the server. So it says something like:
[Java] OnPlayerConnectEvent: Yahwho is connecting....
it now says (with a lot of java error code)
[Java] OnPlayerConnectEvent: null is connecting.... -
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What changes have there been to the API? I only ask as the MR plugin is kaput
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Heading straight to Steam to download!
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It would be really cool if we could set the opacity of an npc.
Just like setVistible(boolean);
But setOpacity(0.5f);