I think this may be resolved.
If the issue does not come back in the next week, I'll post what caused the issue.
I think this may be resolved.
If the issue does not come back in the next week, I'll post what caused the issue.
are you comparing the games with each other? they have completely different development cycles. red had already confirmed that an update would be coming in august. it looks like it will be 31.08. just relax, it will be ready when it is ready
@23:59
Restarts are every 24 hours. However, the 10% I've known to happen before I've left for work in the morning, at which point the server will have been up for only a handful of hours.
The client connects, gets to 10% it's the authentication step which appears to timeout and then disconnect.
I've been on the server, with others, playing fine, when the 10% issue happens to joining players.
If I disconnect and then try to connect again at this point, the same happens to me.
A server (RW) restart is the only thing that fixes it (temporarily).
Not sure if this is relevant, but the server sits in a Virtual Machine, but having said that, the old java version of MR sits on a Virtual Machine on the same hypervisor.
The java server has no problems (runs off same Virtual Switch). This server is sometimes up for a week without a restart, and players connect to, and play on it still without issue.
Nope, still happening
OK, I've reduced the chunk lifespan, let's wait and see.
Chunk loading happens after the authentication process though?
I'll give it a go but I do think the problem happens further upstream from this.
Hi Juggernaut
The allocations are already higher than the default settings.
Settings_ChunkLifeSpan=2400
Database_InMemory=True
Plugins_Memory=16384
The players are connecting (that's what happens up to 10%) but are not being authenticated. This does not happen all the time, it can happen a couple of times a day, or be fine for days on end.
The server resouces are at 1% CPU and 8% RAM. I don't think resources are an issue
Yep, it's not that (though that has happened before), the logs are still rolling, you see players connect and then disconnect before [AuthenticatePlayer]
Hi red51 , will it be possible to add extra info into the logs for when the new update comes out?
MR still gets 10% loading errors. The only fix is to restart the RW server.... which always works until it strikes again (so it's not like I have to restart the OS or reboot a router).
We get the
:::: SERVER: CLIENT X CONNECTED (0.0.0.0)
:::: SERVER: CLIENT X CHANGE STATE (Uninitialized -> Connected)
PlayerAuthRequestReceived (Player, UID, 0.0.0.0)
But instead of getting next bit...
[AuthenticatePlayer] - [TIMESTAMP] - UID Player [DATA]
We get...
[ENET SERVER] Client X disconnected (0.0.0.0)
This seems to happen totally randomly. I've got Wireshark waiting now for the next time... but I'm not convinced that will shed more light...
Has anyone else had this 10% load issue for players? It's becoming a real pain.
Very nice yahgiggle 👌
Hi, not sure if this has already been posted.
I've seen a fair few players mention that when they dismount from a horse (particularily if the horse has only just stopped) that they are instantly killed.
Do you still want the player to be able to interact with the npc, so only the rendering is turned off with the invisible setting?
As noci said, if there is an option for both that would be great.
Certainly would need the interaction event available.
Hi red51 being able to set an npc to invisible in conjunction with this would allow for some very cool stuff to happen
Small addendum: The next update will also introduce a new attachTo() method for game objects (including volumes) - this can be used to attach a game object to an existing player or npc, so it will automatically follow the player/npc in a performance-friendly way with no jitter or delay (of course such a method also provides many more possibilities, like adding new headgear to a player or npc etc)
Amazing 👏
Bandits!!!
It's that time of the year again!
Happy Star Wars day all!!!
May the Fourth be with you!
and also spawn animals
I mean, also, the very first post in this thread tells you all this and more...
But thanks for the feedback, maybe things need to be a made a little more foolproof.
There's also nowhere to find how many coins you have
This information, on how many coins you have, along with a lot of other information has been available pretty much since day one. Also, the introduction text when you first join the server, you know, the text that says in bold red writing "important you need to read this" tells you exactly how to see the below readout screen as well as how to earn crowns etc.
I can't really help you if you don't read the information provided room6675 😅