Posts by yahwho
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That should do the job nicely 👌
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Hi red51
One last question (or two) here regarding modals...
Is it possible to override the text that is displayed on the buttons?
And, is it possible to change the alignment of text so it's, for example, aligned to the left? -
But we could add a method to the Internals class which enables you to apply custom StyleSheets to any UI element (this way you would be able to override the hover style of built-in elements)
That would be awesome Red

As a result, you can only load custom StyleSheets from AssetBundles atm
Annoyance yes I agree, but If I wrapped it in a loader this would hopefully only be an annoyanceonce

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So is it possible override the hover background colour on modal windows like the Accept_Decline one?
I see that the Style is based on IStyle in Unity, and that uses USS for this, I am assuming USS is Unity's version of CSS?
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I'm almost certain I did mention this a while back... but now you have me thinking 🤔😅
If I understand correctly you want to be able to change the default cursor as well as set custom cursors when hovering API-created UI elements?
Exactly this.
I think this could be done by a new onMouseMove method and moving a image x y pos, but then again, this may trigger too many events and may not be feasible and may end up being clunky.
It's more a "would be nice" API access, it's certainly not a show stopper

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Hi Red,
I know I've asked this before, and maybe this is now doable via the Internals class, if you know how?
I would like to use a cusom cursor and have cursor affordance
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Lovely bridge @AlphaGodith
Might I suggest you make it modular?
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Hi red51
Sorry to be a pain, but can you show an example for the MessageBoxLayer?
I've been trying to hack it for a few hours but I think just asking you may be easier
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Thanks mate, that makes sense!
I'll have a mess with the Internals class.

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Ideally the accent colour on all menus, built in and API loaded ones.
But if we could set individual colours for each item that would be a bonus.

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Hi Red,
It would be awesome if we could change the colour of the outside of the radial menu from the default blue
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Since 2017 there's only been about a dozen users banned for breach of the servers rules.
We both know you didn't just say "Does anybody want to see my builds in my world".
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Greetings, fellow builders!
Medieval Realms has always been shaped by its players, and we’re excited to carry that tradition into the Unity version of Rising World with a brand-new build competition!
Theme: Create the finest medieval bakery your imagination can conjure.
📅 Dates: 1st September → 30th November
The winning bakery will earn a place of honour at Medieval Realms' spawn inside Bedridge Castle, and there are other exciting rewards waiting too…
So whether you’re a long-time Medieval Realms resident or a visitor from another server, you’re warmly invited to join in. All entries are welcome!
👉 Full details and prize list: medievalrealms.net
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Hi red51
I assume that "Shows a "radial menu" or "pie menu" to the player. The menu may contain up to 15 entries. The selected entry is sent back to the API callback." is a typo?
These menus only appear to support up to 11 menu items not 15?https://javadoc.rising-world.n…d.api.assets.TextureAsset[],java.lang.String[],java.lang.String[],boolean,net.risingworld.api.callbacks.Callback)
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